2026-02-23 18:00 UTC · Community Announcements · Dylan
The AUDIOMECH Demo is now available for Next Fest!I’m very excited for all of you Surfers to check out my next game. Go and fight the Audio Dragons with ANY music, even streaming. Play and wishlist here: To celebrate, there’s a new mech-inspired character in Audiosurf!There’s only 3 colors, but……the minimum match size is SEVEN.You’ve got tools though - the ship morphs into 3 different forms:Normal: blocks collect where hitPusher: shift blocks to the left or rightRestacker: sort tiles to the top of the gridIt also features a custom environment with dragons, skulls, and music-vines from the upco
2020-02-17 19:22 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Lauren Morton)
At twelve years young, beat-riding arcade game AudioSurf just got an update out of nowhere. All casual like, Dylan Fitterer has just posted some changes to the game including some new aspect ratio goodness and an update to make corkscrew twists on the roller coaster style tracks feel cooler and more earned. (more…)
2020-02-15 19:30 UTC · Community Announcements · Dylan
{STEAM_CLAN_IMAGE}/1035253/cdc69d0ba3a799ef49801f7cef7daddbba5eefe1.png Widescreens Widescreen scaling is now handled much better. This is especially noticeable on ultrawide monitors, but it's an improvement for 16:9 displays too (Audiosurf was originally designed for 4:3). Most of the menu screens do still fully stretch. Corkscrews Corkscrew twists were completely random, but now they highlight a big moment in the song. There's still the same 25% chance of a ride having a corkscrew (except for songs that really want one and therefore always have one). You can now play in narrowscreen too if t
2019-03-04 15:27 UTC · PC Gamer
This article was originally published in PC Gamer UK 327 back in January. Consider subscribing to get our long-running magazine sent to your door.  I had not considered that in this, the sixth Year of Luigi, finding music to play in Audiosurf would be a problem. Turns out I stream everything. The only CD I actually own is Bette Midler’s It’s The Girls album and even then I’d need to stream the tracks from that via Spotify because I don’t have a disc drive on my PC anymore.     After exhausting the sole track included with the game (Audiosurf Over
2018-12-31 17:00 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Alex Spencer)
As we rapidly approach the end of the year, it s time for everyone to look back over the past twelve months of stuff and turn it into neat little lists of what was best. Like games, yes, but also telly and photos and, as we shall see, music. After all, is there a better way of celebrating the end of the year than to take 10 of the finest tunes of 2018 and run them through the finest rhythm game of 2008? I certainly can t think of anything. Let s Audiosurf. (more…)
2018-05-19 07:43 UTC · PC Gamer
Earlier this week, we asked you to tell us the last physical copy of a PC game you bought, while sharing our own choices. Today, as a kind of sequel to that question, we ask, what was the first downloadable game you bought on PC?  In the PC Gamer Q&A, we ask the global PC Gamer team for their thoughts on a particular subject, then invite you to add your thoughts in the comments below. We'll also feature a few answers from the PC Gamer Club Discord, accessible to anyone who's a part of our membership program. You'll find our answers below, and we'd love to hear what
2018-04-23 03:21 UTC · PC Gamer
Ninja Mono, Audiosurf's most popular mode, poses for a yearbook photo. Art by Michael Fitzhywel A telling difference between today's indie games scene and that of 10 years ago is how excited Dylan Fitterer was to hear his game was going to be on Steam.  Audiosurf had just been nominated for three IGF awards in the categories of Technical Excellence, Excellence in Audio, and the Seamus McNally Grand Prize. As Dylan tells it, "Then I got a call from Jason Holtman at Valve who said, 'Hey, you want to sell this on Steam?' That blew me away. That was crazy to get an offer l
2016-03-01 13:12 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Joe Donnelly)
Perhaps the most difficult thing about demonstrating the virtues of virtual reality games is the fact that so much of the effect is lost when portrayed via flat video. With this in mind, the Fantastic Contraption guys have made some good videos recently using ‘mixed reality’ – a process where a combination of secondary cameras and in-game and in-headset footage is used to showcase how the game works. Audioshield , successor to obstacle-dodging rhythm game Audiosurf, adopts a similar approach in its latest trailer to great effect. …
2015-05-27 13:37 UTC · PC Gamer
Maybe you've always wondered what Half Man Half Biscuit's National Shite Day (or, theoretically, another song) looked like as a PC game level. Specifically, a PC game level that looks slightly better and has slightly more options than the original Audiosurf. Well! Lucky for you, Audiosurf 2 is out of Early Access. Which is a slightly less clunky way of saying it's now more released than the amount of released that it was when it was first released into Early Access. Anyway, here's the important bit: there's a demo. While the concept is the same as Audiosurf: Origins&md
2015-05-27 10:00 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Jem Alexander)
Audiosurf 2 , the game which allows you to ‘ride’ your music on a neon futuristic racetrack, has left Steam Early Access today. It brings an updated Audiosurf experience, with new official game modes and skins alongside the 500+ already available on Steam Workshop. Not only that, but according to the developer the “UI is good now”, which is always a plus. …
2015-05-06 16:00 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Alice O'Connor)
Audiosurf 2 is coming out on May 26th. “Oh,” says whatever voice I’ve created for the purposes of introducing this post (sounds a bit like an old mate of yours, one you don’t think about often and smile remembering, but underwater), “I thought it was out. It’s not out? It is out, isn’t it? No? Really?” No, it’s still on Steam Early Access. The game which turns your songs into courses to race around gathering points launched into Early Access in October 2013 and creator Dylan Fitterer has worked on it since. Now he’s almost done, and m
2015-03-18 15:30 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Graham Smith)
Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time. Girls Aloud song Biology isn’t just a piece of music to me, it’s a landscape. This because of the hours spent playing it over and over in Audiosurf , an obstacle-dodging score attack game that captivated everyone in my social circle (and RPS) in 2008. …
2015-01-24 21:44 UTC · Community Announcements · Dylan
The problems with Song of the Day some of you noticed have been fixed. Thanks for the reports!
2015-01-24 21:44 UTC · Community Announcements · Dylan
The problems with Song of the Day some of you noticed have been fixed. Thanks for the reports!
2014-10-29 16:30 UTC · PC Gamer
Why I love In Why I Love, PC Gamer writers pick an aspect of PC gaming that they love and write about why it's brilliant. Today, Phil explains why Audiosurf works so well with faux-Chinese opera. This might seem a bit esoteric, even for this column. Bear with me. This is also a recommendation. Not only is playing the song 'Monkey Bee' in Audiosurf a thing that I love; it's a thing that will actively make your life better. At least, the part of your life that involves playing Audiosurf. I love rhythm games, and Audiosurf is one of the best. (Not the best, but then Gitaroo Man was ne
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