2026-06-07 08:23 UTC · Community Announcements · icefill
This update is designed to let players enjoy more of the game's content without unlocking Custom Parties. Specifically, a new Sergeant Party has been added for players who enjoy commanding larger groups, and some races can now be changed in the default Dungeon Mode parties. A new beastfolk race, the Feline, has also been added. I wanted to add a cute race!
2026-05-13 12:29 UTC · Community Announcements · icefill
The mobile version of Crawl Tactics has been released.It is available for purchase on the Google Play Store and Apple App Store for $10 or the regional equivalent price.Google Play Store:https://play.google.com/store/apps/details?id=com.icefill.crawltacticsApple App Store:https://apps.apple.com/app/crawl-tactics/id6763542430Thank you!
2026-05-08 08:40 UTC · Community Announcements · icefill
While many players prefer playing on PC, we decided to release a mobile version as well in order to meet the expectations of those who were looking forward to a mobile release like the previous title, SFD.The mobile version contains the same content as the Steam version, though Mods and Skirmish will be limited. Pre-registration pages are already available on the Google Play Store and Apple App Store, and the official release is scheduled for May 13. (Unfortunately, purchases from Chinese app stores will likely not be possible due to licensing and approval issues.) Thank you. Google Play Store
2026-03-22 04:53 UTC · Community Announcements · icefill
This update adds a skirmish mode where short PvP or PvE battles can be played.Addition of Skirmish ModeIn skirmish mode, players can play short PvP or PvE matches on either pre-made maps or procedurally generated maps.In PvP, hot seat play is possible by default, and if controllers are available, keyboard/mouse vs controller or controller vs controller play is supported.In skirmish battles, the match does not end when a leader dies and continues until all members of one team are defeated.The fighting party can quick start with the default party, modify the default party before battle, or selec
2026-03-11 06:47 UTC · Community Announcements · icefill
This update is intended to improve classes that previously had no advanced class or required reinforcement. In addition, several classes that were suggested by the community or on Discord have been added. To support these class improvements, various skills were also added or reworked.Added Machinist as an advanced class of Tinkerer: The Machinist is designed to automatically summon a Mechanasle at the start of battle so that scrap debris can be obtained more smoothly. It can also detonate the Mechanasle using the Kill Switch skill to deal damage to enemies.Added Philosopher as an advanced clas
2026-01-09 14:51 UTC · Community Announcements · icefill
This small update changes the behavior so that existing files in the local game mod folder are not automatically deleted or overwritten even when a Workshop mod is updated.This change was made because automatically deleting mods that users may have modified locally could cause issues.Now, when a Workshop mod is updated, players must manually delete the corresponding mod from the local mod folder (\/mods/) and restart the game to use the updated version.
2026-01-08 06:46 UTC · Community Announcements · icefill
We have implemented Workshop support, which was one of the items on the roadmap for the last major update.You can now enter the Workshop through the Steam client and subscribe to any mod you want. When the game starts, the subscribed mod files are copied into the in-game mod folder (\/mods/).Subscribed mods are not automatically deleted from the in-game mod folder when you unsubscribe.However, when a Workshop mod is updated, the game compares the version information in the in-game info.json file and applies the update accordingly.If you place a mod you created yourself into the in-game mod fol
2025-12-30 07:16 UTC · Community Announcements · icefill
The Steam Deck launch issue has been resolved. The cause of the crashes on Steam Deck was that, for unknown reasons, the game was not launching with the Linux native build but instead running the Windows build through Proton. When a gamepad was connected in this state, the game would crash. The issue has now been fixed so that the Windows build runs correctly under Proton, allowing the game to launch on Steam Deck without any additional action. However, to avoid potential performance issues, it is recommended to check the game compatibility settings and switch the runtime to Linux Runtime if i
2025-12-17 15:15 UTC · Community Announcements · icefill
Chinese translation review and proofreading (Phase 1): 呶呶BOT (Thank you!) Bug Fix: Fixed an issue where the ally defense stat limit set in difficulty settings was not applied in-game. Bug Fix: Fixed an issue where units that could not be hired were shown when there were two or more Taverns. Bug Fix: Fixed an issue where terrain elevation skills did not increase their duration when leveled up. Change: Increased the number of transferable portals in towns from 8 to 10. Bug Fix: Fixed an issue where the Continue button did not appear on the main menu and the Quick Start button was shown instead,
2025-12-14 13:23 UTC · Community Announcements · icefill
Fixed an issue where achievements were not unlocking due to a Steam API bug. Attention: If your save files are not visible after the update, please move the files from /saves/offline/ to /saves//
2025-12-11 18:23 UTC · Community Announcements · icefill
The final major update of Crawl Tactics, the Crawl Tactics Final version, has finally been released. What allowed this once barely playable, unfinished game to reach this point was your advice and encouragement. Thank you for loving and supporting Crawl Tactics for such a long time. While there will be no further large content updates, I will continue to work on bug fixes, balancing, and quality-of-life improvements. If you enjoyed the game but have not yet left a review, please consider doing so, and help spread the word so that fans of turn-based tactics and rogue-likes can discover Crawl Ta
2025-12-09 14:29 UTC · Community Announcements · icefill
Tactical Crawlers, the final major update of Crawl Tactics, which had been in beta testing, will be officially released on December 12, together with a sale. I apologize for the delay in the official update, and thank you for your support for Crawl Tactics. Please spread the word to the tactics fans around you!
2025-12-01 12:47 UTC · Community Announcements · icefill
*Note: Save files are not compatible with the previous version. If you want to continue playing with your previous beta save, please use the beta_legacy branch. This beta update adds siege battles and defense battle events. In Dungeon Mode, siege or consecutive enemy invasion defense events have been added as special events. In Quest Mode, the Doomsday Counter has been replaced with periodic enemy invasions, and before battles you can construct structures such as cannons or barricades to block large numbers of enemies at the village entrance. Clearing exploration quests will delay enemy invasi
2025-11-04 04:48 UTC · Community Announcements · icefill
Update Notes 1. Added Japanese and Chinese translations. (They are AI-generated. Feedback from native speakers on translation quality would be appreciated.) 2. Added a ranking system where you can view run information after a game over, and added a graveyard in the village to view fallen units. 3. Certain enemies may now offer to surrender under specific conditions. Accepting their surrender grants you items. Also, locked passages will open after 2 turns from the start of battle, allowing allies to retreat or panicked enemies to flee through them. 4. Several minor bugs have been fixed.
2025-10-28 06:00 UTC · Community Announcements · icefill
Here is the list of updates applied during the beta period. Once again, we ask for your active participation in the beta version! 1. Demi-Human Unit Selection: You can now start with a demi-human party in Custom Mode. When selecting a demi-human race, the village will feature the corresponding race’s mercenary camp instead of the tavern, and mercenaries of that race will also appear for hire in dungeons. In Quest Mode, the “renowned” mercenaries will mostly match the selected race. Unlike previous versions where only humans appeared, mercenaries of other races—including humans and different de
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