Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:55 UTC.
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2023-09-01 06:14 UTC · Community Announcements · TheDannyOutlaw
Hey everyone, I just released version 1.0.1.12 of Cartridge Defense that should fix the issue with the tutorial that several players had been running into. I also modified the rules for line of sight on the towers to hopefully help with some of the complaints about towers not firing when expected. Lastly I made some tweaks that will help with CPU usage when a large number of towers are in play.
2023-02-23 11:46 UTC · Community Announcements · TheDannyOutlaw
Probably the biggest point of contention with Cartridge Defense since its release is that if a boss makes it through to the end, the run is over. Today that is no longer the case. Instead, you will lose 5 power cores if it is round 5, or (Current Round - 5) for bosses later than that. Hopefully this will make the game significantly less frustrating moving forward.
2022-10-03 07:43 UTC · Community Announcements · TheDannyOutlaw
Hey everyone, just a small patch today to fix a couple issues and hopefully reduce some late game crashes. Fixed issue where adding a cartridge to a deck could add more than it was supposed to under certain circumstances. Fixed issue with shields getting hit with area of effect explosions. Removed lightning effects after Round 20 to fix some crashing.
2022-09-17 04:11 UTC · Community Announcements · TheDannyOutlaw
Hello everyone, I have a new update today with a few tweaks that most notably should help with crashing issues with later rounds in Endless Mode. I also added a Colorblind mode and nerfed the overpowered Neutron Monument cartridges. Patch Notes Features Added option to enable/disable colorblind mode. Changes/Tweaks Made some tweaks to endless mode to fix some crashing issues that would occur in later levels. Lightning will no longer strike for loot after round 25. You will still get the loot (this is to address a crashing issue that happens in later levels). Changed the font of a few displays.
2022-09-05 01:26 UTC · Community Announcements · TheDannyOutlaw
Thanks for everyone who has supported the game through launch! I have a small patch today with a few bug fixes: Fixed issue with Junk Removal (and other cartridges that destroy towers on the field) that would cause the game to go to an unplayable state when playing the card with a tower from the waiting area in hand. Fixed issue when playing multiple Neutron Monuments where newly placed towers would only get the bonus from the first one. Prevented amplifiers and monuments from getting the bonus from Neutron Monument. Fixed issue where a Shadow Fuel Replicator duplicated with Cloning Device wou
2022-09-03 13:00 UTC · Community Announcements · TheDannyOutlaw
Thank you everyone who has supported the game through early access! It has been quite the journey for me and I'm excited to announce the 1.0 version of the game is available now! Patch Notes Features Campaign completed. Added Act 5 with 3 new levels (a total of 60 rounds). These new levels feature the two new enemy types (Charger and Umbrella Guardian). Added new Targeting Systems for the new enemies. Added Credits page (accessed by clicking on the Out Gaming logo on the bottom right). Added support for Steam Cloud saves. Added new sponsor and new unlockable cartridges to go along with them: {
2022-08-04 09:38 UTC · Community Announcements · TheDannyOutlaw
Hello everyone! In just about a month we will be releasing the 1.0 version of Cartridge Defense! Thank you to everyone who helped test the game during the early access portion of the launch. The 1.0 version will include a final Zone with new levels, enemies, cartridges and more! The patch will also come with many bug fixes and balancing changes that have been tested behind the scenes for some time now. Additionally, today we released a demo version of the game that includes the first 10 levels of the game.
2021-08-22 20:02 UTC · Community Announcements · TheDannyOutlaw
Hey everyone. This patch is primarily to improve the replayability of the sponsored, endless and roguelike game modes. Please let me know if you run into issues. I hope you enjoy! Patch Notes Charger and Umbrella Guardian models and icons completed. {STEAM_CLAN_IMAGE}/37503075/8474cc97798431d2c6573b42549c2370f4fa5fde.png Made many tweaks to the way both of these enemies perform. Several balance changes made around Sponsored, Endless and Roguelike modes, including when certain enemies can spawn and how many you can expect to see at different stages of the game modes. All levels can now be playe
2021-06-22 23:43 UTC · Community Announcements · TheDannyOutlaw
Hey everyone! I hope y'all are doing well! We have a new patch today with a variety of fixes and new features to get ready for the 1.0 release later this year. Features Inventory Items have new icons and several have new names. {STEAM_CLAN_IMAGE}/37503075/e7649d72dcb10feabe34d524efc53bfbfe176992.png Added new graphics on the info screen and victory screen for the different sponsors when playing sponsored or infinite mode. Added Targeting Systems for each enemy type (these can be unlocked through drops in game). Endless mode will now feature a random tileset. Finished Rogue-Like mode. Added two
2021-04-24 16:01 UTC · Community Announcements · TheDannyOutlaw
Bug Fixes Fixed issue with high level machine guns getting weird after moving them. Fixed issue with rail guns and tesla cannons not hitting shields correctly. Fixed issue where some towers would not ignore shields when they had the ignore shields ability. Fixed crashing issue that would occur when too many drops were earned at the same time. Fixed issue where online accounts wouldn't see new cartridges from packs until restarting the game. Changes/Tweaks Projectiles will no longer be stopped by the environment.
2021-04-17 19:40 UTC · Community Announcements · TheDannyOutlaw
Hey everyone! Sorry for the lengthy time in between updates, but we have a big one today. Features Soundtrack is now complete! Added new tracks for zones 3 and 4. Thanks to Tiago Ferreira for your amazing work on the soundtrack! New icons for targeting systems: {STEAM_CLAN_IMAGE}/37503075/20a8bc80b14a4397fa8940ced5fb907f4f27b492.png Added 10 new cartridges: {STEAM_CLAN_IMAGE}/37503075/335e071616c287c96d0b9ba6629c33d25854a5d1.png {STEAM_CLAN_IMAGE}/37503075/214ae257b8e310521cc8cf29ea969176b94d7b78.png Created new model for Monuments: {STEAM_CLAN_IMAGE}/37503075/e8481d5955db014670ed2157297fdb239
2020-10-06 00:17 UTC · Community Announcements · TheDannyOutlaw
Hey everyone! Thank you so much for all your support so far since the release to Early Access. We are putting out patch 0.3.1.12 tonight which has the following changes: New Features: Added new Endless mode that can be played from the button in the main menu. Happy to take feedback on any changes you'd like to see here. Added new music tracks for zone 1 and zone 2. Tweaks: Blocks are now hollow and all towers can shoot through them. When playing sponsored mode, you can now continue playing up to 10 rounds past the level's normal amount of rounds (previously it was 5). Added button for buying/s
2020-09-05 05:19 UTC · Community Announcements · TheDannyOutlaw
Hey everyone! Thanks for your support so far! We have pushed out a few patches throughout these first couple of days of early access to address some stability issues and confusion. Here are the notes: Fixed a couple issues preventing players from progressing. Fixed issue where the deck wouldn't load in the tutorial anymore after the first time. Fixed issue with shop display in the tutorial. Fixed issue where players would start with all inventory items. If you had already unlocked them, they will be reset so you will now only have the 3 you're supposed to start with. Changed a few of the tutor
2020-09-03 17:15 UTC · Community Announcements · TheDannyOutlaw
Thank you for everyone who helped us test the game in the pre-early access stage of development. Today we make a big leap forward and release into early access! Please let us know how we can improve the game moving forward. Our top priority will be responding to player feedback and making improvements based on that, especially these first few weeks of early access. If you have feedback to give, feel free to post it on our Steam forum or press F10 in game to leave us a message. Additionally, we have a release day patch with the following changes: New Features: -Added new theme song. -Added new
2020-07-05 21:56 UTC · Community Announcements · TheDannyOutlaw
Hey everyone! Thank you for your patience as we spent the last month getting this major update ready. Here are the full patch notes: Major Changes: New Rogue-Like game mode: This new game mode can be selected from the main menu using the button on the top left. In the rogue-like mode you will play through 8 levels, starting with one of four premade decks. You will choose between 2 levels each time, complete with bonuses that apply to your run. These bonuses can include: Pack of Cartridges (3 or 5) Legendary Cartridge Targeting Systems (x4) Passive Effect Deck Thinner (Remove 3 Cartridges) Inve
Full appinfo as delivered by Steam PICS, changenumber 37239156. Also at /api/app/1291540/raw.
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