A Procedurally Generated Rogue-Lite Action Game: Bragger's Run takes you on a death race across a hostile continent where you'll collect treasures and trophies from your kills. Play as the Gunslinger, the Duelist, or the Wizard and see if you have what it takes. Can you make The Run?
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Regional prices
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Price history, US store (USD)
Date
Price
Regular
Discount
2026-09-11 22:11 UTC
$3.99
$3.99
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Price
No DLC known for this app.
Branches
Branch
Build ID
Description
Updated
Password
public
6228333
2021-02-12 02:18 UTC
apr21
6228333
2021-02-12 02:18 UTC
incoming
5884011
2020-11-26 03:49 UTC
incoming2
5476777
2020-08-29 05:14 UTC
Depots
Depot
Name
OS
Size
Download
Public manifest
Notes
1294121
505.99 MB
211.04 MB
7257267627939783037
branches: apr21, incoming, incoming2
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
Build ID
Branch
Updated
First seen
6228333
public
2021-02-12 02:18 UTC
5 hours ago
6228333
apr21
2021-02-12 02:18 UTC
5 hours ago
5884011
incoming
2020-11-26 03:49 UTC
5 hours ago
5476777
incoming2
2020-08-29 05:14 UTC
5 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:11 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2020-10-04 04:50 UTC · Community Announcements · Burgee
Watch the Devlog here: https://www.youtube.com/watch?v=89i9Eq41gRU Controller support didn't come together like I'd hoped. The gameplay doesn't lend itself to a gamepad as much as I'd like it to. I'd best equate it to playing DOTA or League of Legends with a gamepad. It's just not viable. Instead, I spent the week re-working the final boss fight to give it the difficulty it deserves.
2020-09-26 04:21 UTC · Community Announcements · Burgee
Join me for the WEEK 2 Devlog for Bragger's Run Early Access! Subscribe to keep up with development while you decide if Bragger's Run is a game you'd be interested in trying. Devlog Week 2 - Post Processing, Rune Store, and More! Thank you so much for watching! Burgee
2020-09-23 04:21 UTC · Community Announcements · Burgee
The Rune Store is open and functional! While it may need some visual updates, I wanted to get the functionality in game ASAP to give players longer-term unlockables to work towards. Runes can be bought and equipped prior to making a run, and once purchased, they will be available for subsequent playthroughs for all eternity. They range from small damage bonuses, all the way up to unlocking every single skill for a class making him or her a killing machine. They might make enemies drop more XP, or they might just make twice as many enemies spawn, but in a much weaker form so you can cause absol
2020-09-19 19:12 UTC · Community Announcements · Burgee
Watch the Devlog Here! In the very first Devlog for Bragger's Run EA, I show the beginnings of a Rune Store, and the ability to buy and equip powerups using the new In-Game currency: Gems. I'll continue with updates each week to showcase progress as I work towards making Bragger's Run a finished product.
Full appinfo as delivered by Steam PICS, changenumber 34853672. Also at /api/app/1294120/raw.