Atlas Engine is a world creation program that makes building your map fast and easy! Output realistic images, topographic prints, and even hand-drawn fantasy maps in minutes! You can even save the heightmaps and biome masks for use in other applications such as game engines!
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Price history, US store (USD)
Date
Price
Regular
Discount
2026-09-11 22:35 UTC
$34.99
$34.99
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No DLC known for this app.
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Description
Updated
Password
public
8468056
2022-03-30 18:46 UTC
Depots
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Name
OS
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Download
Public manifest
Notes
228988
windows
from app 228980 · shared install
228990
windows
from app 228980 · shared install
1294771
windows · english
371.75 MB
122.43 MB
4258714547792612688
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
Build ID
Branch
Updated
First seen
8468056
public
2022-03-30 18:46 UTC
6 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:35 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2022-03-30 18:51 UTC · Community Announcements · ProfessorHephaestus
I've been hard at work on major updates (including the ability to start your world from an uploaded image). However, those are taking longer than I anticipated, so I decided to intersperse some smaller updates in between the larger ones. And the first of those is: Sculpt Overlay. It's a community-requested addition that allows you to upload a PNG file, which is then overlaid on top of your map to act as a guide as you sculpt. Just put the image in the export folder, enter the name of the image in the Sculpt Overlay window, and hit the Load button. From there you can set the opacity, toggle it
2021-10-17 20:18 UTC · Community Announcements · ProfessorHephaestus
Documentation Added to the Website I wrote up some simple documentation to help you better understand the tools. I'll keep adding to it (including a "behind the scenes" portion so you can see how certain things work"), but for now it'll serve as a jumping off point for anyone who wants to know more. Bug Fix Bug: Custom Biome Colors weren't resetting when creating a new project. Status: Fixed
2021-09-14 18:43 UTC · Community Announcements · ProfessorHephaestus
Bug: Using the sculpt tool then starting a new project and using the sculpt tool again would sometimes result in previous sculpts showing up in the new project. Status: Fixed
2021-09-13 20:49 UTC · Community Announcements · crowdthefactory
Improved river generation I've tweaked the way rivers react to other geographical features when using the Rivers Amount slider. The result is more precise control over how far into the landscape the procedurally generated rivers can reach. New: Rivers brush in the Sculpt menu Augment the automatically created rivers, or sculpt them all from scratch- the Rivers option is now available when sculpting. More descriptive Sculpt menu buttons This was more of an oversight on my part. Instead of the different Sculpt options being labelled with single letters, they're now labelled with actual human wor
Full appinfo as delivered by Steam PICS, changenumber 36571025. Also at /api/app/1294770/raw.