Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:07 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2023-05-27 17:15 UTC · Community Announcements · nMn
Dear Test Subjects, Thank you for playing our game! Following our last post, the day has arrived, and Vectromirror (Vectromirror 0’s sequel) is out of Early Access. This means you can enjoy the full experience, including new levels and visuals, the complete narrative (told through voice acting), and new mechanics. Check out the Vectromirror Steam Page (if you haven’t done it yet). Join our Discord server. If you are looking for a place to chat about the game and join other speedrunners, that’s the place! To remain up-to-date with news from Vectromirror, connect with us here: Official Website F
2023-05-10 22:02 UTC · Community Announcements · nMn
Dear Test Subjects, First and foremost, thank you for playing our game! We’re happy to announce that the sequel, Vectromirror, will be out on May 27th. It’s been a long journey, and having you all play Vectromirror 0 helped immensely on the next title of the series. Check out the Vectromirror Steam Page (if you haven’t done it yet). Features New Aesthetics Each level has it’s own art, based on each of the (6) emotions that you’ll go through during the narrative. Narrative This sequel includes a much deeper narrative about AI and human emotions, telling the full story of the series, all through
2022-01-13 18:33 UTC · Community Announcements · naZg(abe)
Dear Test Subjects, First and foremost, thank you for playing our game. Version: 0.1649 What’s New Epilepsy Warning Due to the game having flashing lights, we decided to add this warning, so that those who suffer from epilepsy are informed about this aspect of the game. The warning appears as soon as you start the game. Developer’s Notes Future of Vectromirror 0 We’ve been working hard on the premium version and sequel, Vectromirror, which is getting a big update soon. Our team has been focusing on that version of the project, and therefore we haven’t made a lot of updates for this version. Th
2021-06-19 19:17 UTC · Community Announcements · naZg(abe)
Dear Test Subjects, First and foremost, thank you for playing our game. Version: 0.1478 What’s New Coyote Jump Delay for still being able to jump after leaving a platform (a.k.a. Coyote Jump) added. This addition will help players not skip the first jump, which sometimes can bring the perception that the second jump is not working, where in fact the player had left the platform (late jump). Vectromirror Update New levels, major bug fixes, subtitles and more The premium version of Vectromirror, which is the sequel of this version, just received A HUGE UPDATE! The new levels are doubling the dur
2020-12-11 21:37 UTC · Community Announcements · naZg(abe)
Dear Test Subjects, First and foremost, thank you for playing our game. Version: 0.1129 What’s New Main Menu Inside the Main Menu, we added two ways for players to be taken to the Vectromirror game (premium version with new levels, narrative, visuals and mechanics), which is currently in Early Access. Added a clickable banner at the bottom-right that takes you to the Vectromirror Steam Store page. Added a button called ‘Store Page’, which also leads you to the Steam Store page of the premium game. Please let us know your thoughts in our Discord server. If you are looking for a place to chat ab
2020-10-23 18:46 UTC · Community Announcements · jay_rab
{STEAM_CLAN_IMAGE}/38097116/a765022074e612e7a7dd1880da162f4506bc16af.png Hey Test Subjects! A testing trial of a different sort is coming your way and there is treats to be had this holiday season! Come join the test, here is how to participate: 1) Carve a pumpkin with the best video game scene, character, or symbol you can. 2) Make a post on Twitter, Facebook, or Instagram with the image. Make sure to like our page, tag us, and use #BGVPUMPKINCONTEST so we register the entry! Submissions will be accepted from now until 10/30 At 11:59pm. (Alternatively, submissions can be sent to REDEEM@BURNGA
2020-10-22 18:01 UTC · Community Announcements · UprightAcorn
The Burnout Game Venture's Community is live! Head to our Website and sign-up to join our community. You'll get access to additional content, announcements, and a lot more! Our community is constantly growing and we want you to be a part of it. Don't forget to join the BGV Discord too, to connect with the game developers, marketers, and players like you who also enjoy and play our games! Click here to join our Discord! {STEAM_CLAN_IMAGE}/38097116/edc1ef0abff0143f9a912d49a35d5b6d7c76e424.png
2020-10-13 17:30 UTC · Community Announcements · UprightAcorn
{STEAM_CLAN_IMAGE}/38097116/5978e70bf6c20b695065b654442c713c51a603eb.png The full game is now out on Steam Early Access! Get the Full Game Here! New levels, new features, new world! The game will be less than $5 for the first week so get it early and save!
2020-10-05 22:44 UTC · Community Announcements · naZg(abe)
Dear Test Subjects, First and foremost, thank you for playing our game. Version: 0.890 What’s New Speedrun Timer Options Inside the Main Menu, under Options, players can enable the “Timer Options”, which allows players to have an in-game timer. The timer will be present throughout the levels, providing feedback in real-time. When enabled, the Main Menu will keep track of your Total Time, as well as per level. After your first run with the timer, it will keep track of your best run, as well as your last run, so players can have the feedback on which levels they need to improve. Only full playth
2020-09-28 16:18 UTC · Community Announcements · naZg(abe)
Dear Test Subjects, First and foremost, thank you for playing our game. Version: 0.823 Improvements Reset Object System When a player died, sometimes there were objects that would not respawn, so we overhauled the system to ensure these objects are resetting properly. Please let us know your thoughts in our Discord server. If you are looking for a place to chat about the game and join other speedruns, that’s the place! Also, if you want to keep up-to-date with news from Vectromirror, engage us here: Official Website Facebook Twitter Instagram Have fun! The Vectromirror Initiative
2020-09-19 20:29 UTC · Community Announcements · jay_rab
{STEAM_CLAN_IMAGE}/38097116/5978e70bf6c20b695065b654442c713c51a603eb.png Join us as DeniseBRR starts us out streaming VectroMirror followed by Tryyton and more to come! If you hadn't had a chance to check out the game, you should watch these Streamers have fun and rampage in the game Join us on the store page: https://store.steampowered.com/app/1296560/Vectromirror_0/
2020-09-16 19:14 UTC · Community Announcements · UprightAcorn
Dear Test Subjects, Our new game page is now live on Steam! We're launching in Early Access, so the earlier you get involved, the more you're going to save on the full game. Check out the new game page here! {STEAM_CLAN_IMAGE}/38097116/3302132272d733bac3a9b28433083f71e21e7486.png
2020-09-04 20:26 UTC · Community Announcements · naZg(abe)
Dear Test Subjects, First and foremost, thank you for playing our game. Version: 0.701 Improvements Save System Previously, when the player used a Level Select option to enter a level, sometimes the player would not enter the correct place inside of the level or game. Optimization Removed motion blur, which will improve the experience for players by increasing the frame rate. Optimized game files to decrease load and build size (was 4.4gb and now is 2.9gb) Tutorial Messages In-game readable texts were slightly increased, to improve readability. Bug Fixes Save System Player won’t lose any progr
2020-08-16 15:40 UTC · Community Announcements · naZg(abe)
Dear Test Subjects, First and foremost, thank you for playing our game. Improvements Player Interaction with Physics Objects There was some instability when The Subject steps onto a Physics Object. Player can step onto Physics Objects with more stability. Some adjustments are still being done to improve these interactions. Input Mapping Options We received requests to allow the player more options for Control key assignment. In the Main Menu, go to Options, and then Input Mapping, to change the buttons/keys. We are still improving this feature. Wallrun Video Tutorial (in-game) Some versions of
2020-08-01 15:38 UTC · Community Announcements · naZg(abe)
Dear Test Subjects, This update includes changes in the narrative notes, adjustments in lighting and a minor visual adjustment in Level 1. Version: 0.531 Narrative Notes Tutorial note texts have been updated, to offer greater clarity to new players and improve understanding of how to best utilize core mechanics. Optimization Some lights have been removed to optimize processing. Level 1 - Visual Improvements One of the curved walls in Level 1 was adjusted to improve aesthetics Please let us know your thoughts in our Discord server. If you are looking for a place to chat about the game and join
Full appinfo as delivered by Steam PICS, changenumber 37952395. Also at /api/app/1296560/raw.
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