Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:48 UTC.
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2026-01-27 05:51 UTC · Community Announcements · 26k
I mean, listen, we're talking about practice. Not a game! Not a game! Not a game! We're talking about practice. Not a game, not the game that I go out there and die for and play every game like it's my last, not the game, we're talking about practice, man. If you're new to Sunday Rivals and years of muscle memory from playing some-other-football-game-who-I-won't-name-but-you-desperately-needed-to-play-something-else is tripping you up, I have great news! I've added a full fledged Practice Mode to Sunday Rivals! Unlike Allen Iverson, you'll get all the time you need on the field to learn the in
2025-11-09 02:45 UTC · Community Announcements · 26k
A random Sunday Rivals update in 2025? Yes my friends it's true, I have a nice little quality of life update for you completely out of nowhere and am happy to announce that schedules are now completely randomized at the start of every season! Why'd that take so long? Good question... the important thing is that it's in the game now so let's just pretend it's always been there, ok?Along with the new schedules, I've made some tiny tweaks based on community feedback, namely getting more outcome variety from AI kickers but also a tiny boost to defense. For kickers you should see more returnable ki
2024-02-18 17:20 UTC · Community Announcements · 26k
Hey yall, just released a minor bug patch, check the notes below: AI Tweaked AI logic to be more aggressive while losing in last chance situations late in the game BUGS Fixed a critical bug where players without first names would soft lock the game after having their season stats shown Fixed a bug where the ref who did the coin toss would be stuck in the call pose Fixed a bug where you could unintentionally sim a game on the season sim screen Fixed some grammatical errors in post game interviews
2023-12-26 20:58 UTC · Community Announcements · 26k
In the spirit of the holiday season, I wanted to give you a little present to finish off 2023 in style, so check out the Winter Update! First off, I've rebranded the pre-snap statbox as the new Hype Tracker, which along with the existing team totals will now show player's game and season stats! Really excited to finally get this working in game! {STEAM_CLAN_IMAGE}/38036533/6c60131ef1dafd98b9f6494fc58984699dd580d6.png A small, but hopefully impactful change I've added are 2 more 'crowd' options allowing for medium and low density crowds. If you're playing the game on a lower spec pc or even Ste
2023-03-19 02:03 UTC · Community Announcements · 26k
BUGS Fixed a critical bug that softlocked the game on QB running plays
2023-03-18 17:12 UTC · Community Announcements · 26k
Hey yall, quick bug patch for some stuff that slipped through the cracks. Hope everyone is enjoying The Big Game Update so far! UI Added an icon to show when an option is locked out on the game setup screen BUGS Fixed a bug where the Gameday Rivals boost for RB2 was being miscalculated Fixed a bug where the Gameday Rivals boost set ratings beyond 99 Fixed multiple bugs that resulted in the in-game MVP not matching the awards MVP listing after the game Fixed a bug where selecting a player during pass preview wasn't changing the color of their name Fixed a bug where non-championship games could
2023-03-16 14:01 UTC · Community Announcements · 26k
Whew, after 3 and a half months I'm happy to finally release The Big Game Update to Sunday Rivals! Seriously, this was only supposed to take a few weeks, but I got excited and kept adding new stuff and now we got a bunch of fun things to play with! This update is focused on improving the end to end presentation of the gameday experience, so we start off now with a proper intro cinematic: {STEAM_CLAN_IMAGE}/38036533/72531fd0e08eea7a158831bd5b0228b5bfc6ae8c.png Plus a look at both team's lineups and their OVR ratings: {STEAM_CLAN_IMAGE}/38036533/f4eaa4e6a29d9b4abf3cebd0aee62a7296260379.png And w
2023-01-30 06:30 UTC · Community Announcements · 26k
Hey yall, wanted to share some progress I've made on the upcoming major update to Sunday Rivals, the Big Game Update! I'm focused on adding and improving various aspects of the game's overall presentation, especially where I can weave together some of the on-field action with the overarching storylines that surround game day. Here's a sneak peek at how some of that is coming along: Coin Toss Start The Big Game off right with a completely over the top, gratuitous coin toss sequence! {STEAM_CLAN_IMAGE}/38036533/463a14c83dee579120ea5309dc9b5a684e249f80.png > > > See the whole sequence in motion h
2023-01-10 14:34 UTC · Community Announcements · 26k
Hey folks, happy to announce that Steam Trading Cards, Badges, and more are now available for Sunday Rivals! I added a whole bunch, so if you like collecting things hopefully you'll enjoy your upcoming drops! One fun note to add, I wrote a little player lore for each trading card! Turns out there's an entire universe of SRFL stories out there just waiting to be discovered, with some players you probably already know, and maybe a few you should familiarize yourself with... If you enjoy the backstories or are interested in additional community items / Steam point shop items in the future, let me
2022-11-28 19:20 UTC · Community Announcements · 26k
Hey yall, I've heard a lot of feedback over the years about ways to improve two player games, especially when it comes to hiding play calls from your opponents. Sadly we live in a world of screen-peekers, so in this update I've taken a step towards making their lives more miserable and given you the ability to call 'decoy' plays! {STEAM_CLAN_IMAGE}/38036533/cac951c897aa6794c201694db0a476b127025657.png While this does not solve all the issues, I think this is a good start at balancing the playing field and forcing cheaters to focus more on their own play calls and less on yours! I've also done
2022-08-30 17:43 UTC · Community Announcements · 26k
A small patch that should hopefully deliver more expected results for blocking & defensive rushing slider values, especially on the low end. SLIDERS Increased the impact of the Run & Pass Blocking sliders on values above 50 Increased the impact of the Run & Pass Defense sliders on values below 50 BUGS Fixed a bug where blocked defensive players would use the slider values of the offensive player they were engaged with
2022-08-29 17:02 UTC · Community Announcements · 26k
I'm excited to share with you the very first post-launch update to Sunday Rivals, the Record Book Update! In total there are 72 records to break & hold in Season Mode and the best part is all the data is persistent, so your records carry over year after year. The AI gets a crack at them too, so you'll want to keep on eye on those out of town scores! Looking forward to seeing the wild numbers yall put up after a few seasons... {STEAM_CLAN_IMAGE}/38036533/0d8f42dc8634bbca79107a5066193624c0c7fcb1.png This update also brings along some much needed visual consolidation to the frontend menus, includ
2022-05-16 13:43 UTC · Community Announcements · 26k
We've defeated the Early Access team and can finally hoist the long-awaited 'full release' trophy, Sunday Rivals hits 1.0 today! Check out this trailer and then I'm going to wax poetic about the game for a bit: This release was all about tying up loose ends, but I did add one more fun thing on the way out: Taunting! Remember, showboating is all fun and games until the AI breaks one and shoves it in your face! To make the game a little more familiar to new players coming from other sports games, I've made some changes to the default controls. Do us both a favor and check out the all-new 'How to
2022-04-21 19:18 UTC · Community Announcements · 26k
{STEAM_CLAN_IMAGE}/38036533/7a05551e47cb2bab595f4ebcee86d1b2e4163e76.png Happy to finally announce that Sunday Rivals will leave Early Access and officially launch on May 16th, 2022 for only $20! Easy to pickup, hard hitting, fully customizable arcade football is back! Please help me spread the word and a special thank you to everyone who has jumped in during Early Access and helped me build this game and community, I hope you've enjoyed the ride as much as I have!
2022-04-11 15:56 UTC · Community Announcements · 26k
Excited to launch the v.21.0 Fumble Update! Offenses beware, if you think you can just run out the clock in crunch time, better find some guys who can hold onto the rock! Don't take my word for it, see for yourself! This update also brings along some important AI improvements on both sides of the ball, as well as adding new sliders to support pass disruptions and fumbles. As a result, your slider/difficulty settings will be reset, so make sure you adjust them to get the challenge you're looking for! I've also removed the custom roster 'auto-patcher' added in v.17.0, last July. If you had custo
Full appinfo as delivered by Steam PICS, changenumber 37443736. Also at /api/app/1297790/raw.
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