Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:20 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-05-17 13:49 UTC · Community Announcements · muddykat-tech
Hey everyone, Muddykat here. As the lead developer for Overseer it's been a long while since I've provided any updates or announcements on the game. I'm happy to state that I think the new refactor that myself and the team that Lamina Studios has helped put together has finally entered a state that I can provide a few screenshots of the very very early version of Overseer. Please note that this version is a full game rewrite, no direct code has been taken from the older version of the game, It's been a long time since I initially created the first version of Overseer back when I was still in h
2024-10-19 12:22 UTC · Community Announcements · MuddykatInd
Now that I have completed my education, I can dedicate more time to developing Overseer. My immediate focus will be on implementing several key features: Enhancing overall game balance Refining boss fights for a more dynamic experience Developing distinct AI for horde and elite enemies (currently, all enemies share the same 'Elite Level' AI) Polishing the menu and UI design, particularly for crafting and NPC dialogue Multiplayer is something that I've always wanted to implement, but had put off as I wanted to "perfect" the system, with my new skills gathered from completing my Master of Inform
2022-05-30 20:56 UTC · Community Announcements · MuddykatInd
Improves UI Further, Bug Fixes, Better Training Dummies
2022-05-21 07:46 UTC · Community Announcements · MuddykatInd
The game now has a updated UI, this change is in preparation for reworking the inventory mechanics. The Game now has a random monster event to ensure the player is fighter more often. Some minor bug fixes.
2022-05-09 05:38 UTC · Community Announcements · MuddykatInd
More Sound effects added to the Wizard More Sound effects for Crafting, Buying and Equipping Items Fixed Blood Layer Rendering Above Spike Ball Traps Modified Wizard Beam Ability to follow the mouse rather than clip to it. (Follow speed based on speed stat) Fixed Beam Disappearing if hitting a tree in the hub world. Work done on Networking in the background, still not functional, sorry about that. :(
2022-04-28 02:38 UTC · Community Announcements · MuddykatInd
Fixed a collision bug with players getting stuck in walls Added Juicy effects to wizard fire bolt Switched out the Lighting engine to a new one, needs more work to make it pretty, but it's about 5 times more efficient Save Slots have been added however they are still very basic, you can now type in and have usernames!
2022-02-05 06:00 UTC · Community Announcements · MuddykatInd
Large change to the Rendering Engine in this update, Silhouettes are currently not enabled at the moment, they will be added again later. I've also been working on Getting Networking Up and running in the Dungeon properly, as while you can connect with a friend at the moment, it's not currently playable in the current patches!
2021-09-02 07:48 UTC · Community Announcements · MuddykatInd
Fixed an issue with the Overseer Spawn timer being set to start from the beginning.
2021-09-01 19:30 UTC · Community Announcements · MuddykatInd
Update includes Royalty Free Music and Art to make the Hubworld feel alive and lived in! New Abilities Available for the Warrior And Wizard! Forge Powerful Artifacts with Materials found in the Dungeon! A Stranger has come to the hubworld, he seems a little shady, and while the stuff he's selling isn't ready yet, it seems powerful! Shadows and Light, Massive Overhaul to the Lighting, Shadows can now be cast in the dungeon and hub world, very pretty! AI Optimizations, AI is now managed by a single AI control Object, Improving Frame-rate and allowing ease of integration for the future Multiplaye
2021-02-13 07:30 UTC · Community Announcements · MuddykatInd
The AI that runs enemy action in Overseer has been reworked to have more complicated behavior. Enemies can now strafe around the player, attack the player and keep their distance and even dodge poorly aimed attacks. For those interested the enemies AI is now based off of Context-based Steering, which was originally designed for racing games! Minor UI improvements include a new Mouse Cursor and a small pointer for what direction your skills and attacks will fire. You can now Scrap unwanted Items from your inventory for more gold! Careful though, cursed items can't be easily destroyed.
2021-02-09 11:21 UTC · Community Announcements · MuddykatInd
This update reworks the dungeon generation algorithm to be based of a 'cheat sheet', this ensures that the dungeons look nicer, and have better designs for traps and rewards! This update also has improved the quality of the Dialog System npc characters use, for ease of use. This includes a larger font size, and better controls for easy dialog navigation. The Archer Class has been implemented in the game, however this is a dev implementation, the class is included as template for a future update wherein the class will receive it's own unique abilities and upgrades.
2020-11-19 00:06 UTC · Community Announcements · laminastudios
Balanced Healing Potions to heal a percent of max health Fixed up a Memory Leak caused by improper handling of the particle system Added in the Fog of war to the mini-map Optimized the Mini-map Created Icons for the item drops that show on the mini-map
2020-09-26 16:01 UTC · Community Announcements · MuddykatInd
Game Progression Changes Gold loss when exiting the dungeon is now 50% as apposed to 100% Game UI Changes Notification System Implemented Green Flash when healing Removed Status Effect Changes Frozen effect now stops all entities from moving! Bug Fixes Inventory Persistence! Artifact Statistics not being applied when entering the dungeon!
2020-09-20 16:57 UTC · Community Announcements · laminastudios
Update Details: https://i.imgur.com/n8oJCia.png Reworked Enemies AI Reworked Dungeon Generation Reworked Items and Artifacts Reworked Abilities Reworked Movement System Reworked Menus Reworked Gamepad Support Reworked Special Effects Reworked Depth Handling System Added Glitch Shader - Credit for creator is in credits Added New Abilities Added New Artifacts Reworked Golem Boss - Three different Subtypes you can fight Reworked Save System - All things that should save, save!
2020-08-12 03:59 UTC · Community Announcements · laminastudios
Patched Minor Glitches Optimized Gamepad Global Variable Access Added Artifact System Foundation Added new Tutorial Signs to Hub World
Full appinfo as delivered by Steam PICS, changenumber 38724276. Also at /api/app/1299010/raw.
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