Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:01 UTC.
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2026-07-20 06:26 UTC · Community Announcements · r4z13l
Important Notice Hello everyone. I'll continue to provide support and fixes for Vincemus if any critical issues arise. However, With Hotfix Patch v1.3.2 for Vincemus. I am announcing my intention to halt the progress of any new content. No new aircraft, missions, features, or balance changes will be shipped. As much as I loved working on the game, a lot of the core systems used by Vincemus aren't available on newer versions of Unity and the project has become very difficult to work with. I've tried to modularise the project since release with some success however the current code structure mak
2026-02-03 08:40 UTC · Community Announcements · r4z13l
Patch 1.3.1e | Hotfix A quick little fix for some issues found on the P47d and removed some unused files from the previous Windows Build New - P47d - 12x100lbs Bombs Changes - Changed the P47d 9x250lbs payload to a 6x250lbs (closest I was able to find a reference of) - I’ve lost my reference to the 9x250lbs bomb payload for the P47 if anyone can find anything related to such a payload let me know and I’ll add the configuration back in. Bug Fixes - P47 - Fixed an issue with missing textures on P47 payload pylons - Fixed a problem with payloads not being correctly positioned on the aircraft - Fi
2026-01-23 08:21 UTC · Community Announcements · Zer0
\ Patch 1.3.1d | HotfixThis patch is mainly to fix bugs that have been persistent from the prior patches. But it also comes with some small extra QOL changes and additions:New options that you can use to customise your Ai Gunners and I’ve also made some small additions to the InGame UI.Artificial HorizonDedicated Pilot Health Status Icons, trying to see the dot in the cockpit was a tad hard So I’ve made a new Icon list that shows the status of each pilotNewUINew Artificial Horizon UI DialOptions/SettingsHUD OptionsPeople have been asking for an option to turn on and off the inertia/head bobbin
2025-06-27 09:16 UTC · Community Announcements · r4z13l
A quick hotfix for the most recent patch. Changes - Updated some LODs to increase the maximum viewable distance Bug Fixes - Fixed a bug that stopped AI Aircraft and Ai Turrets from being able to aim vertically. - Fixed a bug that caused unit corpses to despawn prematurely.
2025-06-26 00:02 UTC · Community Announcements · Zer0
\ Patch 1.3.1b | Bug Fixes & Performance ChangesHello Everyone, This patch altho may not look like alot on the front end, alot has changed behind the scenes to make it alot more compatible with Controllers/Joysticks, aswell as some new QOL for rebinding controls.It also comes with an overhaul on the settings panel to hopefully help with navigation and understanding of what each option in the settings menu does.Lots of changes for optimisation and reduced load times. Expect about a 20% performance increase during runtime and loading times for missions should be reduced by around 50%.NewMore Con
2025-04-18 03:25 UTC · Community Announcements · Zer0
Patch 1.3.0c | Bug Fixes Small Bug fixes and some optimisations made to Vincemus. Changes - Re-Enabled Error Notifications, hopefully this should make spotting and reporting bugs a little easier Bug Fixes - An early upgrade node for the A6m suggested MG17’s can be equipped, this is incorrect and was fixed to display the Type97 instead. - Fixed an issue where SpitfireMK9 still had see-through engines, it was an issue with the backFaceCulling. It should now be visible for both player & AI spitfire models. - Fixed an issue with Debug.Log Warnings being spammed when using Freelook. - Fixed an issu
2025-04-01 00:44 UTC · Community Announcements · Zer0
Patch 1.3.0b | Hotfix patch New - More Convergence Distance options: 1.2km, 1.4km, 1.6km, 1.8km, 2km - Included Descriptions for Keybinds Changes - Updated Lead Trajectory Calculation to use a smoother logarithmic curve for better accuracy at longer distances - Tested with the M2 50cals and the 30mm MK108 both with 0 MOA Offset was able to hit a 1m target at 3.5km away - Compass is now tied to camera direction instead of the aircraft direction - Reduced the size of the Key press popup notification so it’s less in the way. Bug Fixes - Fixed an issue with warning coming up from decal MeshCollide
2025-03-29 00:57 UTC · Community Announcements · Zer0
Patch 1.3.0a | Settings Menu OverHaul + Bug Fixes & QOL Changes I'm making this a Small Announcement for anyone that would like to try out our new patch V1.3 that is currently live on the Beta Branch. The Error/Debug Notifications are now hidden so to activate them you will have to double/triple-click on the bottom right side of the screen, this will show a debug.log overlay and will show all errors/logs. You are also able to pin the overlay while playing in the top right corner if you want to aswell. Another way to report any error logs is through a file the game creates contains the game's l
2025-01-08 00:47 UTC · Community Announcements · Zer0
Patch 1.2.1c | Bug Fixes & QOL Changes The Patch has now been moved to the public from the Beta Branch, please enjoy :D New - Included an off screen marker for currently selected target - Offscreen marker will also change colour based on if the target is unknown, Enemy or Ally & if Spotting is upgraded it will be coloured based on the Ai’s current state. Changes - Increased On-Kill bounty Rewards - Aircraft from 50 to 100 - Vehicle 10 to 20 - Increased BG Music priority so it doesn’t cut out during intense firefights - Mission A7, Increased Ai end waypoint trigger radius, Increased Scale and v
2025-01-06 15:49 UTC · Community Announcements · Zer0
New - Included an off screen marker for currently selected target - Offscreen marker will also change colour based on if the target is unknown, Enemy or Ally & if Spotting is upgraded it will be coloured based on the Ai’s current state. Changes - Increased On-Kill bounty Rewards - Aircraft from 50 to 100 - Vehicle 10 to 20 - Increased BG Music priority so it doesn’t cut out during intense firefights - Mission A7, Increased Ai end waypoint trigger radius, Increased Scale and view render distance of waypoint markers - Compass now follows aircraft directions rather the player’s camera - AI Aircra
2024-12-24 07:10 UTC · Community Announcements · Zer0
Patch 1.2.1b - Progression Fix | Public + Beta Branch Another quick hotfix, shouldn't be much to download. Bug Fixes - Fixed Progression for Europe & Pacific missions not unlocking after completing a mission.
2024-12-23 14:11 UTC · Community Announcements · r4z13l
Patch 1.2.1a | Overhaul Hotfix A revised version of the previously rolled back patch, this should fix abit of the Controller/HOTAS compatibility problems and should fix issues with first time players when starting the game. If anyone is still having issues with blocky aircraft after this patch, try re-clicking "High" quality for the Graphics settings. New New confirmation Prompt when Resetting All Keybinds or Reseting all progress New switch called (Normalise throttle) that allows people with Throttle Controllers to normalise the Thrust to match their Throttle% Changes Renamed to settings->hid
2024-12-22 01:17 UTC · Community Announcements · r4z13l
Hello everyone, In regards to the newest version, It appears there's a major bug that has appeared for people with newer versions of the game that caused Mouse Aim controls to mess up. I've moved v1.2.1 to the testers branch and have made it publically available for those that wish to use V1.2.1 with the added available inputs. I'll investigate the problem behind this, do some more testing and release a new patch it once I'm certain the issue is fixed. For the time being Controllers will be unavailable till I solve this issue. I am very sorry to all that has encountered this problem when launc
2024-12-21 15:29 UTC · Community Announcements · Zer0
Patch 1.2.1 | Overhaul Hotfix New - Included a quick *Fallback Scene* solely made for the purpose of keybinding if the main menu doesn’t work for some reason - New toggle button that allows you to Lock the Aircraft’s free-look (Should help with manual flight when using a controller) Changes - Allowed for rebinding of most actions that have no key-bind by standard for mouse & controllers - More keybind options can be accessed through the fallback Menu if required - Allowed for the ability to remove key binds from actions by holding left-Shift then left click the key to remove - When using Locke
2024-12-20 12:53 UTC · Community Announcements · Zer0
{STEAM_CLAN_IMAGE}/41977101/f7807a94c04780ea8471a7f51606df9213251a3d.png Prepare for Battle! - Vincemus V1.2 Total Overhaul Vincemus V1.2 Overhaul is here! A Quick Summary of how the V1.2 Patch is going and an update on what to expect in it. In the V1.2 Overhaul of Vincemus immerse yourself in high-stakes WW2 aerial combat! V1.2 is a major update that brings forth the complete re-work of almost everything in Vincemus to bring out better gameplay, more aircraft, a brand new modular health system, re-worked missions coupled with smarter & more dynamic AI. V1.2 comes with many additional features
Full appinfo as delivered by Steam PICS, changenumber 37856436. Also at /api/app/1303010/raw.
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