Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:26 UTC.
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2023-01-25 18:26 UTC · Community Announcements · Rocketcat Games
Quick update, with another new update coming soon right after this one! You can see the next update on the Testing Branch right now if you want to help test it. List of Changes, V 1.0.0.5 - Game Over gems count speed increased on any key press - Updates to logic for dropping items in a container - Better ally interactions with doors - Walkie Talkie display fix - Added a missing "Sneak" text for controller controls - Some fixes for old Map Direction controls - Fix for the achievment for maxing out your ammo - Further achievement check refreshes on new games
2022-09-24 14:15 UTC · Community Announcements · Rocketcat Games
Answering recent requests and bug reports! - Fix for boss achievements - General fix for achievements displaying during the game properly - Better support for DualShock2 and PS5 DualSense controllers
2022-06-28 15:58 UTC · Community Announcements · Rocketcat Games
This update makes some changes in response to feedback, especially feedback we've been getting on the Discord. Thanks for all the support so far! List of Changes - Fix for Horde Mode where enemies could sometimes spawn too slow - Fix for a Game Complete/Game Over bug - Vsync count enabled by default - Emote panel shut off in singleplayer - Items now get autorefilled from inventory stacks - Readjusted some mission positions - Ronin's Equipped Energy Weapons Regeneration should now be more noticeable
2022-05-27 22:34 UTC · Community Announcements · Rocketcat Games
Getting out very fast updates as needed! Update 1.0.0.1 Changes - Fixes for an issue where dying wouldn't quite kill you until you quit and reloaded
2022-05-26 16:21 UTC · Community Announcements · Rocketcat Games
It's the Cannibal Crossing 1.0 Launch! With this, we're out of Early Access. I want to thank everyone for all the feedback that let me change the game for the better. The game is a lot different from when I picked it up as a publisher! {STEAM_CLAN_IMAGE}/37985475/90f112bcabf9e9430f63be085207fd4e88355019.gif This 1.0 launch post will be a bit shorter than what I usually do for my games, as I am HORRENDOUSLY SICK right now. However, when the dust settles (couple months from now?), I plan on doing a retrospective post on Cannibal Crossing. It was a pretty big change from the previous game, and I'
2022-05-21 00:07 UTC · Community Announcements · Rocketcat Games
Doing another fast update or two before 1.0 on Thursday! Build 0.9.31 Changes - All controllers should now work for rebinding again - The Mortar should no longer damage the player - Fix for the Quantum Mailbox - Fix for Lola's bar getting enabled before prologue is finished - Checks for higher difficulties getting unlocked properly - Some wave mission spawn position updates - Preventing some sliding along walls and doors - Updated follower AI - Fixed a bug for different ammo types being used than expected - Changed Electronics Station description from "scrap" to "metal" for battery making - Sp
2022-05-05 19:45 UTC · Community Announcements · Rocketcat Games
We've been working a lot on testing branch since the last major update, and checking for any last balance requests. Now's a really good time to get more feedback in, as we're going to do the 1.0 Launch on May 26! Any remaining requests for gamepad controller changes are valuable, along with tweaks to game balance, would be especially valuable for us to hear. We have drastically reduced corruption over time, and slightly decreased enemy appearances in cleared areas. We can do further tweaks before 1.0, there's still time! Update 0.9.30 Full List of Changes Balance Changes - Trees now give 2 to
2022-02-06 21:06 UTC · Community Announcements · Rocketcat Games
We've been hunting bugs and responding to feedback, and launching testing branches for quite awhile now as we worked towards version 1.0. As I want a little more time to make sure we get everything covered, we're releasing all these changes now, instead of delaying getting them to you any further. 1.0 Launch should be right around the corner, so get in any last feedback you have for that as soon as you can! I'll be doing a big sweep for any things we missed for 1.0 soon, so let us know. You can also join our Official Discord to see changes coming up on our testing branches, before the main upd
2021-11-04 21:07 UTC · Community Announcements · Rocketcat Games
The focus of this update, besides bugfixes and responding to feedback, was buffing some things that I or players thought were under-performing. A big one was that I thought there weren't nearly as many chances to get Tier 2 and 3 weapons as I thought there should be, so I increased the chances of weapons in stashes, the chance of getting higher tier weapons, AND the chance of getting Gold Stashes which guarantee you get Tier 2 weapons, minimum. There are many small tweaks and changes, that should add up. Also keep an eye out for the changes to base buildings, especially how you can make batter
2021-10-11 21:37 UTC · Community Announcements · Rocketcat Games
Thanks to all the feedback we've been getting, we were able to do a big difficulty redesign for Normal and Hard modes. Read below for all the details on this, but in summary, Normal is quite easier now, and Hard is slightly harder than the old Normal. To adjust for this, we've also launched our Nightmare difficulty, for players that want to get obliterated. These are all major changes, so let me know what you think. We've also been working on many other feedback requests and bug reports as we get closer to 1.0. Keep sending us feedback by Steam, Twitter, and the official Discord! It's really h
2021-09-24 20:30 UTC · Community Announcements · Rocketcat Games
We've been getting a lot of new feedback lately due to new players, and this is helping out a lot with development. While continuing to do tweaks, bugfixes, responses to requests, and gamepad work, we're also going to try to start a couple of big experimental changes! The big one is Enemy Infighting. If an enemy of a different faction gets too close to another enemy, they may start fighting each other. Currently this is in the beginning stages, as I was worried it would mess with balance too much, but it actually looks good so far. Enemy Infighting will happen the most often if they don't see
2021-09-13 23:34 UTC · Community Announcements · Rocketcat Games
For this month's update, we focused on player feedback. There's gamepad tweaks, adjustments to the online co-op mode, and more. We're looking for more feedback for the next update, as we get close to 1.0! The best way to send feedback is by the official Discord, with a link in game. We're also going to do a roundup of other feedback we may have missed, and go from there for the next update. Except less giant changes, and more focusing on polish as we prepare for the 1.0 launch. One persistent thing we're having difficulty fixing are gamepad issues. In testing, I'm not having these problems mys
2021-08-03 18:49 UTC · Community Announcements · Rocketcat Games
A new update to bring things current with all the changes we've been doing on the testing branch. Thanks for the continuing feedback! We've hit our goals for the game for Early Access launch, now it's just a matter of when exactly to wrap things up. The biggest changes in this update is that the enemies in Normal Mode should be less constant. What was happening was that they were constantly streaming in due to player sounds, even things like footsteps. I've reduced this by half, and the fighting now seems less constant. Let me know what you think of this change. Hard Mode will increase this ba
2021-06-22 18:13 UTC · Community Announcements · Rocketcat Games
We've been hunting bugs and making tweaks based on player feedback on the Testing Branch. It's been slow, as remaining bugs tend to be the ones that are hard to track down, but we've cleared some long standing things that were evading us. We can use more reports and feedback on this as we keep pursuing 1.0 launch, especially on our Official Discord! The biggest gameplay change this time is that we removed all the endings except for the Helicopter ending. I always felt like the multiple endings just didn't add much, especially since the helicopter one seemed the best due to it also giving you a
2021-04-15 19:37 UTC · Community Announcements · Rocketcat Games
We've been busy on testing branch for the last couple of weeks. Our focus this time has been general balance for the game based on player feedback, and we've made pretty extensive changes to difficulty and loot progression for both Horde Mode and Open World. Also in this update, some big shotgun buffs I've been wanting to do for awhile. They just seemed too weak to me, outside of boss fights. And "outside of boss fights" is most of the game, where you're fighting giant groups of enemies so you really want something with cleave/penetration to deal with the crowds. Due to this, all shotguns now
Full appinfo as delivered by Steam PICS, changenumber 37594978. Also at /api/app/1304090/raw.
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