Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:17 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2025-11-24 18:01 UTC · Community Announcements · darek_playway
Fellow Vikings, The Steam Awards are upon us once again. This past year has been full of excitement — releasing Viking Frontiers and getting to know all of you has been an experience we will cherish forever. If you’ve enjoyed this journey as much as we have, now’s your chance to nominate Viking Frontiers in any category that feels right. We’ve built this world together, and now we can give it a moment to shine once more. 👇 Head to the Steam page, click “Nominate this game”, choose a category, and just like that — you’ve made a difference. https://store.steampowered.com/app/1304430/Viking_Fron
2025-07-17 20:12 UTC · Community Announcements · Ragnar
Fixed an issue with the Smelter not functioning correctly after update 1.1.0 Added quality-of-life improvements to the Smelter panel for better usability and clarity
2025-06-30 15:32 UTC · Community Announcements · Ragnar
Greetings, warriors! ✊We’re excited to roll out Update 1.1.0 - our first major update packed with improvements, fixes, and new content. We’re committed to making the game more stable, immersive, and enjoyable. Thank you for your continued support! As always, feel free to share your thoughts on Discord or the forums! Check out what’s new! Update 1.1.0 Notes⭐News:Decoration system with new decorative structures to create,New UI panels for Production and Gathering buildings,New UI panels for Cooking, Alchemy, and Smelting stations,🛠️Fixes:Fixed inaccessible settler action points,Improved interac
2025-05-23 09:20 UTC · Community Announcements · Mizu
Fixed deposit regeneration, Improved trade balancing when merchants have insufficient silver, Enhanced visibility of the Black Wolf marker on the compass, Fixed reassigning the player’s house after the previous one is destroyed, Fixed crafting animation for Shortswords in the Tool Assembly station, Fixed player getting stuck on ramps inside the Sawmill structure, Improved settler pathfinding to building interiors, Added ingot-type items to Warehouse storage, Production orders will now prioritize craftable items instead of blocking on the first assigned task, Fixed saving of stations inside the
2025-05-16 07:21 UTC · Community Announcements · Mizu
Fixed the elevator quest: building either elevator now correctly updates the objective, Fixed animal-based resource production (including chickens and eggs) after loading a save, Fixed an issue where settlers stopped using tools with very low durability, Fog can now be unlocked by performing any ritual for each god (no longer requires a specific one), Added notifications for the Anvil and Forge stations, Fixed crop field plant icons, Fixed disappearing equipment items for warriors, Fixed work order for the Steel Pickaxe, Fixed item limits and proper UI updates for required materials in the Sme
2025-05-13 13:02 UTC · Community Announcements · Blum Entertainment
Greetings, warriors! ✊ It has already been three weeks since the release of Viking Frontiers on Steam, and thus we want to take a moment to share our thoughts on the current state of the title and our plans for its future. Launching the game was an incredible milestone for our team, but at the same time, it’s only the beginning of our journey. Please know, that we are fully committed to continuously improving and polishing the Viking Frontiers project to make it even more enjoyable and fun to play for you all. The regular hotfixes we’ve been releasing are just the first steps, and we plan to k
2025-05-08 14:15 UTC · Community Announcements · Mizu
Fixed unlocking of the "The Revenge" achievement (for completing the final mission) Fixed aging of livestock animals Fixed loading of raid sectors on the expedition table Fixed creation of non-stackable items after a successful raid For players who completed the raid with Gate Blueprint II, the missing item should now be waiting in the raid chest. From now on the raid will give two blueprints instead of one. Implemented automatic feed refilling by workers in livestock buildings. If a worker is assigned to a building, they will check and refill the feed every hour to the amount needed for the n
2025-05-06 15:21 UTC · Community Announcements · Mizu
Fixed the artifact mission by spawning the Black Wolf on the map Added missing signposts in Warehouse buildings Refined the expedition UI for better clarity Overhauled the Farmshed interface Boosted settler productivity (settlers now work faster) Increased plant waste yield from crop harvesting
2025-05-02 14:59 UTC · Community Announcements · Mizu
- Settlers currently on expeditions or drafted are now hidden on all boards - Improved the layout of the Great Hall board - Fixed consumption calculation logic in the Great Hall board panel - Updated Iron Armor and Steel Armor technology descriptions to specify unlocked items more clearly - Fixed mass calculation for stored items in the House Board panel and Management subpanel - Improved settler behavior and pathfinding - Improved plant waste collection by farmers - Added chicken models to the Henhouse building - Added saving of teleportation points - Changed the Mannaz rune recipe from Chain
2025-04-30 13:39 UTC · Community Announcements · Mizu
- Scrolling and layout in UI windows have been improved - Fixed bugs related to the "God's Favor" quest - Villager food consumption has been reduced - Grace now decays more slowly - Fixed a bug that prevented players from eating anything other than blueberries - Fixed bugs that prevented buildings from being dismantled
2025-04-29 15:20 UTC · Community Announcements · Mizu
- NPCs now automatically deliver items to the FarmShed building - Fixed issues with the Tier 2 House - Fixed disappearing items from storage chests (items won't return, but the bug should no longer occur) - Fixed issues with warriors - The shovel can now be crafted - Farm animals no longer disappear after loading a save - Fixed a rare bug that could reset game progress
2025-04-28 15:00 UTC · Community Announcements · Mizu
Fixed a bug that prevented crossing the bridge after loading a save. Increased animal spawn rates. Fixed a bug that prevented crafting the anti-toxin. Fixed an issue where the trader could get stuck in water. Reduced clothes durability loss.
2025-04-25 15:02 UTC · Community Announcements · Mizu
A rare loading error has been fixed
2025-04-25 13:44 UTC · Community Announcements · Mizu
- Fixed issues related to Sea Trader wares - Fixed issues related to dying/disappearing animals - Hop seeds and rye seeds can now be purchased from a Tier 2 Merchant - Heartbeat sound effect is now properly disabled when loading a game - The farming interaction panel now shows the correct crop after loading a game - Settlers are no longer randomly assigned to workplaces after loading game - The "God's favor" quest is now progressing properly if you manage to open the passage before the quest starts - Construction quests now progresses even if the building was placed before the quest began
2025-04-24 17:45 UTC · Community Announcements · Kosteq
additional saving fixes
Full appinfo as delivered by Steam PICS, changenumber 38322295. Also at /api/app/1304430/raw.
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