Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:41 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-08-25 19:19 UTC · Community Announcements · Soldak Entertainment
After a long Early Access, we finally released our next game, Din's Champion! Get it now while it's 20% off during its 2 launch weeks. Din's Champion is a sidescrolling 2D action RPG in a highly dynamic fantasy setting. The world waits for no one; as you are exploring and collecting, or crafting and building, the forces of darkness are amassing power and executing their own designs. Left unchecked, they will unleash devastating consequences. Will you find strength in numbers, building a massive town with an army of dozens or even hundreds of NPCs, gathering enough resources and resilience to s
2022-04-22 22:22 UTC · Community Announcements · Soldak Entertainment
This patch fixes a crash, adds a fighter sorting option, adds a couple Patreon components, and fixes a few other minor issues. 1.010 change list: can now sort followers/fighters ui so that least health/shielded fighters are at the top (Chara H Dreemurr/Pendulu/softi/The_Sith_Lord) can no longer have a system modifier that matches one of the sector modifiers (The Grand Mugwump) fixed a possible crash in Level::isPositionBlockedFromSight turned off some legacy height map stuff (my test area fps went up 10%) added Worbly Blorble unique crew (Patreon) added Darkness unique crew (Patreon) colony/de
2022-03-04 19:32 UTC · Community Announcements · Soldak Entertainment
This patch fixes a crash, a couple slow downs, and a bunch of skill/component issues. 1.009 change list: fixed a crash that can happen when searching for group quest members that aren't the leader (ScrObot/RoanokeKeeper) fixed if ever get above max penalties it getting really slow because constantly trying to add penalties but failing (rabidjawa) now only recalculate stats in removeStatusEffect if something was actually removed (causing some slow downs) (rabidjawa) added a new faction Beam Amplification, Impact Analysis, and Dynamic Frequency Generator now enhance chaining and no target beam w
2022-02-11 20:56 UTC · Community Announcements · Soldak Entertainment
This patch fixes some XP inconsistencies, a potential crash, some unique monsters issues, and several more minor issues. 1.008 change list: fixed some xp inconsistencies (Fulano/Contrabassist/Destro/poobunsdudley0) fixed a potential crash in Area::getGateName fixed some unique monsters not getting rarity bonuses (firecat666/tommyahugo/Zanakar) rebalanced monster rarity bonuses a little now a sponsored colony ship will lower their minimum threshold for a colony (Fulano) enemies that can't move or be hurt can no longer be part of fleets can no longer attack Zombie race without being at war (tomm
2022-01-28 20:02 UTC · Community Announcements · Soldak Entertainment
This patch improves targeting some, makes fighter regen shields faster, adds a few Patreon things, and fixes several more minor issues. 1.007 change list: now targeting prioritizes monsters some fixed light fighters not getting summoned status effect fixed fighters still attacking things unprovoked when using defensive stance (Fulano5321) increased fighter shields regen and made it scale to higher levels (Pongola) added Worlby's Cradle & Worbly's Blorble unique escape pods (Patreon) added The Collector dimensional area/vendor (Patreon) now in a diplomatic win only get small reward chests for s
2022-01-14 22:04 UTC · Community Announcements · Soldak Entertainment
This patch adds donators to the credits page, makes starting starbases more common, fixes several small UI issues, and fixes a few more minor issues. 1.006 change list: added donators to credits page races chance to start with a starbase goes up with higher levels (The Shadow Rose) quests will now show parent quest in info (assuming it is still around) (firecat666) fixed Feedback Pulse not showing correct info fixed descriptions of Feedback Pulse, Unstable Projectiles, Feedback, Concussive Blast, Reactive Armor, Explosive Impact, Shockwave, Shatter, and Destabilize Core that contain old number
2021-12-31 23:26 UTC · Community Announcements · Soldak Entertainment
This patch fixes some hotkey issues, makes enemies using missiles more dangerous, makes chips stronger, fixes a bunch of UI issues, and fixes several more minor issues. 1.005 change list: fixed manual aim beam weapons missing Flame monsters and possibly others (Whatever100500) fixed a couple problems with the first hotkey slot changing automatically to something else (Automaton/Damnation, Ltd.) fixed hotkey of a doomsday device changing when sorting (Morte) linked weapons will no longer fire if left clicking on a usable object (Morte) now enemies using missiles have a higher chance to hit chip
2021-12-17 19:03 UTC · Community Announcements · Soldak Entertainment
This patch decreases the cost of skills, fixes consumables moving on the hotkey bar, opens up next challenge sector for all characters when one is won, and fixes a few more minor issues. 1.004 change list: skills no longer have increasing cost so more competitive with hull increases and crew, if you already have points in skills it will refund appropriate points hopefully fixed consumables moving around on hotkey bar when using sorting buttons now if a challenge sector is won the next one is unlocked for all characters (Darkness/Morte) tripled fighter shields regen so actually noticable (mwyeo
2021-12-03 22:42 UTC · Community Announcements · Soldak Entertainment
This patch fixes monsters having too much defense, now allows races to break tributary/vassal treaties, balances weapons better, increases crew & chip drops at higher levels, adds 2 new ambient music tracks, and fixes several more minor issues. 1.003 change list: fixed monsters getting more defense than they were supposed to (should be much easier to hit with beam and missile weapons now) fixed races not being able to break a tributary or vassal decreased beam (and similar attacks) power loss over distance (can shoot 33% farther for same damage) increased plasma, dual plasma, and plasma cannon
2021-11-19 19:37 UTC · Community Announcements · Soldak Entertainment
This patch adds bonus components after max level, fixes a long standing marine issue, adds new ambient music tracks, and fixes a few more minor issues. 1.002 change list: now when you fill your xp bar at level 100 you will get a level up component, and xp will loop (Darkness) fixed marines stop working after going up a level (Ming) decreased life of monster Shotgun shots from 4.0 to 2.5 seconds (won't travel as far) (hypersot) now scouts, delivery, and colony ships are considered blind (basically won't start combat) (tommyahugo) added 3 new ambient background music loops updated amphibian musi
2021-11-12 23:24 UTC · Community Announcements · Soldak Entertainment
This patch fixes anomaly radiation damage, races not signing treaties sometimes, some escape pod issues, and a few other more minor issues. 1.001 change list: fixed radiation damage from anomalies doing more damage than intended in higher difficulties (Darkness) fixed races sometimes not offering treaties if they really, really wanted them (Tibault/Eris Shrugged) now are immune to damage for 1 second after launching in an escape pod (Shaper) races get much less emerge points when destroying a primitive race now display escape pod correctly when ship is destroyed and escape pod is launched now
2021-10-20 17:17 UTC · Community Announcements · Soldak Entertainment
After a long Early Access, we finally released Drox Operative 2 today! Get it now while it's 10% off during its launch week.
2021-10-14 18:59 UTC · Community Announcements · Soldak Entertainment
We finally released a demo for Drox Operative 2 today! It is available for Windows and Linux and is only around 810MB, so there’s no reason not to give it a try. :)
2021-10-13 22:32 UTC · Community Announcements · Soldak Entertainment
This patch cleans up a few last things before a full release and added Alpha & Beta Testers to the manual. 1.000 change list: changed energy requirements for fighters (most got cheaper) (firecat666) fixed stats changing before components were done installing decreased fighter UpgradeChanceMult by 50% now thrust from anomaly can boost you above the normal movement cap just like consumables (firecat666) fixed Myths Challenge missing one of the races (Syovere) fixed Xenophobia quest not causing Faux Pas events correctly (firecat666) now paying crew already at max happiness and not a slave doesn't
2021-10-08 21:32 UTC · Community Announcements · Soldak Entertainment
This patch adds another plant race portrait and fixes several minor issues. 0.920 change list: added another plant race portrait now automatically pick up technology (firecat666) increased maxTries of getTechnologyEntry from 10 to 25 boosted Dry, hot, cold, and water habitabilities (firecat666) fixed rebel quests not starting on UltimateWeapons quest (firecat666) fixed blackhole gravity well (firecat666) fixed moving a component to a cargo bay and most of the time it getting moved to a different cargo bay (firecat666) now get warning if don't select race on sponsor or rumor screens (firecat666
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