Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:52 UTC.
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2024-01-12 06:35 UTC · Community Announcements · Tailfin Games
Greetings and happy new year gangsters! todays update is not a huge one but it comes with a couple of important changes and fixes a few really annoying longstanding bugs Drop pod raiders NPC raids now arrive from the sky in drop pods delivered by a heavy cargo drone keep your eyes peeled for these airborne menaces to stay prepared for raiders! This was done both to vary Old weapons reanimated The krag 10mm pistol and kalash neo 20 have both been reanimated courtesy of my good friend DuckierMocha29! These weapons had some of the oldest and jankiest animations in the game and were in need of a b
2023-12-09 23:54 UTC · Community Announcements · Tailfin Games
Greetings gangsters! First things first, we now have a discord at: https://discord.gg/7QtP7QJArd The Servers The biggest one is I put on my software developer hat and made a frontend wrapper for the dedicated server software: {STEAM_CLAN_IMAGE}/39433379/fd3bf9ee6f6103fd31debceee73f5506f58de9ec.png Previously the servers had to be manually restarted every week or so which became a problem if I was away on holiday or just forgot, this extra program runs on top of the dedicated server and automatically restarts it every 24 hours or if the server has crashed. If you were previously having problems
2023-10-17 07:47 UTC · Community Announcements · Tailfin Games
Sup gangsters! I finally cracked the shits with the SQLite data saving plugin I was using before and all the constant problems it was having with data not saving/loading properly It wasn't particularly important when the only persistent data was the player's level but now with a progression system any malfunctions in the data backend will be seriously frustrating for players As a result I've swapped the dedicated server over to use file I/O data saving instead of SQLite which so far works a lot better. I'm also working on a proper MySQL save mode so that community owners can have multiple serv
2023-10-15 08:45 UTC · Community Announcements · Tailfin Games
Progression! This is the one you've all been waiting for! A full progression system has been added to the game. Build advanced factory structures and deliver the resources they make to upgrade your guns and equipment. There's now finally a good reason to come online and keep the fight going! 5 New Structures Alloy Smelter Molycircuit Printer Exotics Factory Launch Pad Shop Terminal UI HUD now shows NPC hostility level towards your faction added a HUD element that shows when your player data is being saved The base core display on your HUD now only pops in when you are inside your own territory
2023-08-25 09:32 UTC · Community Announcements · Tailfin Games
Sup gangsters! I've decided to start doing developer diaries! these will mostly just be random thoughts, things I've been working on and updates to where the game is going overall Check out the first one here:
2023-06-30 09:32 UTC · Community Announcements · Tailfin Games
Greetings gangsters!, it's been a long time since there was an update! I've still been working away at the game, I wanted to do the next release with 3 new major features but they are taking much longer than I thought (one is finished, one is about 80% and the last is barely started yet) I figured I'd throw you guys a bone and do a feature merge of a bunch of the smaller fixes and changes that were going to be included with alpha 1.09 General Additions spawning in the street now makes you be dropped off in a dropship base cores now drop all of their stored materials when destroyed added feedba
2023-04-11 05:24 UTC · Community Announcements · Tailfin Games
NPCs should stop getting stuck in a big ball in front of a door they just knocked down fixed NPC raid captains sometimes spawning with their legs fused into the ground NPC gunners will now use their rifles on any structure that blocks their path to your core instead of just standing there and waiting for a raider to beat it down for them NPCs cannot damage other NPCs from the same faction as them
2023-04-02 11:02 UTC · Community Announcements · Tailfin Games
Fixed music system hitching after first battle music and never playing again Fixed messed up pathfinding under the blue skyscraper Most NPCs now give XP when killed, raid captains give XP to your whole faction Raiding NPC bases now gives a bit more XP Killing other players gives you 100XP up from 75 previously Fixed one particular NPC base spawning raid captains stuck inside its own core so they could never escape
2023-03-29 04:02 UTC · Community Announcements · Tailfin Games
Greetings gangsters! Its been a very productive few weeks for me so without further ado here's a big fat game update. This version adds the ability to teleport back to your base by building a recall pad then pressing V, a much needed feature since alpha 1.07 made you have to search and scavenge around for resource nodes. Along with that we also now have a dynamic music system! no more being bored out of your mind while listening to the wind blowing through empty streets. Those are the two major things but there has also been a ton of rebalancing, fixing and quality of life improvements to sand
2023-03-13 02:22 UTC · Community Announcements · Tailfin Games
Added Features NPC raid sizes now scale not just with base value but also how many of them you've killed and how often you've raided their bases. Endgame raids can scale to pretty extreme levels so make sure you keep expanding and improving your defenses. NPC raids will now include riflemen that will shoot at you and your turrets Radar Turrets and Radar Grenades can now detect NPCs Radar Grenades now release 3 radar pulses over time instead of just 1 Tweaks and Fixes reduced the amount of resources produced by nodes improved melee sound effects from Raider NPCs NPCs are now more CPU efficient
2023-03-10 07:08 UTC · Community Announcements · Tailfin Games
Greetings gangsters! It's been a quiet month so far but I'm still grinding away to bring these streets alive This update fundamentally changes how resources are collected in order to make it a more engaging experience than just building 4 scavenger stations Harvesters These are portable all in one gathering units that must be deployed on resource nodes. You will need to search around the map to find these, they are scattered all over. Beware of other gangs doing the same and potentially wiping your harvesters out to take the node for themselves. You can build a harvester pylon that will constr
2023-02-05 07:26 UTC · Community Announcements · Tailfin Games
Sup gamers I've been on holiday for the last 3 weeks so there's been a bit of a slump in development progress, things should be going back to normal now though. This update adds a new weapon: the Stratis Magnum mkV Also, the LGS official server apparently crashed a few days after I left and has been offline this whole time so I've rebooted that now and also added a small patch that should hopefully make it more stable in future.
2023-01-08 09:27 UTC · Community Announcements · Tailfin Games
Fixes fixed being able to see other players build gun holograms fixed weird collisions in the downstairs cyberwear building fixed npc door opening logic fixed faction damage protection timer not actually working (whoops) scout powered sprint now only drains power when you are actually sprinting can no longer set off the raid alarm by shooting your own factions buildings
2023-01-06 02:20 UTC · Community Announcements · Tailfin Games
General Changes Breaching charges can now be thrown, they simply felt too weak and useless when you had to get up to melee range to plant. This allows them to be used in a more hit and run style and also allows breaching upper walls Jump pads now launch you higher and protect you from a single instance of fall damage after using one The blowtorch can now damage human targets, this makes it so if you get caught in a pinch you can charge the enemy down and melt them instead of having to swap to something else Removed the scouts buggy combat roll ability and changed it to a powered sprint Added 2
2022-12-25 00:17 UTC · Community Announcements · Tailfin Games
I been on that grind before christmas, I've managed to fix a bunch of longstanding bugs that have been annoying people (and me) for a long time now. Hope everybody reading this has a merry christmas and a happy new year! Fixes attacking a security guard NPC now aggros the mainframe core it belongs to security guard NPCs no longer bug out and become braindead when attempting to wander to a location they cant reach NPCs can now open riot gates NPC raiders are now removed after 5 minutes in case they get stuck Fixed a certain tan shed near chinatown that had corrupted collision mesh pressing esca
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/1309760/raw.
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