Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:34 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-08-12 15:45 UTC · Community Announcements · Justyna
The Creature Lab 2 Steam page is now live, and the first official trailer has just been released! ⚠️If you've ever wanted to become the world's most insane scientist, now is the perfect time to discover what's waiting inside the laboratory.Create terrifying creatures from harvested body parts, brew powerful mutagens, expand your secret lab, and send your experiments on dangerous missions around the world. Every creation is unique, and every experiment brings new possibilities... or catastrophic failures.Development is still in full swing, with the team continuing to refine mechanics, create ne
2024-08-30 13:00 UTC · Community Announcements · Forgotten_
It's time to bring mad science to consoles! Today marks a monumental step in the journey of Creature Lab as it's finally launching on the Xbox Store! You can check it out using the link below: 👉 Creature Lab Xbox store page Creature Lab is coming to consoles as a result of our successful Kickstarter campaign. Thanks to our fans' support, we were able to prepare this port, and we are immensely grateful for your help ːlovecreatureː While there won't be a traditional launch party on Steam, we're eager to connect with our new Xbox adventurers. Our Discord server will serve as a hub for discussion
2024-07-05 06:25 UTC · Community Announcements · BziCool
It's time to bring mad science to consoles! Today marks a monumental step in the journey of Creature Lab! We've just confirmed that our game will be launching on the PlayStation Store on July 5th. The excitement is palpable, and we can barely contain our scientific fervor! Creature Lab is coming to consoles as a result of our successful Kickstarter campaign. Thanks to our fans' support, we were able to prepare this port, and we are immensely grateful for your help ːlovecreatureː While there won't be a traditional launch party on Steam, we're eager to connect with our new PlayStation adventurer
2024-03-14 14:41 UTC · Community Announcements · MadCreatureCreator
Hi, ingenious creature manufacturers! After some time working on other projects, our team has returned to Creature Lab for some long-term support! In this update, we prepared a brilliant concoction of new limbs, a new combat log, and bugfixes. We're happy to see that most progression issues seem to have been fixed. While there are still some errors lurking about, these prove difficult to identify and eliminate. If you encounter any issues with your save files, please send them to us on our Discord server. With that in mind, our main goal was to give you new tools to play around with. We also r
2023-12-21 18:02 UTC · Community Announcements · marek.grzywacz
Hi, serial mutant producers! As per usual, the Steam Winter Sale has arrived with a bag full of holiday deals. We are also eager to provide some presents, even though mad scientists are usually only qualified for a lump of coal. Enjoy a 35% off sale for Creature Lab and enter the New Year with your army of vicious mutants! Spend winter holidays in your own mad scientist's lab - Creature Lab is 35% off The Steam Winter Sale lasts until January 4th, 10 AM Pacific Time. {STEAM_CLAN_IMAGE}/39596769/b7999a5c5de9b0d9e8b57f74f3396786622d1518.png Remember that you can also download the free Succubus M
2023-11-21 19:00 UTC · Community Announcements · marek.grzywacz
Hi, revenge-driven mutant commanders! The very special time of the year for the Steam community is coming - Steam Awards 2023. As mad scientists should be eager to feed their egos. we have decided that Creature Lab should join in the fun. We're particularly proud of our retro-inspired, classic horror tinted visual style. Everything in the game - from the UI to the posters and newspapers you can find around - was designed around this theme. Including our signature green colors! So if you had a fun time in the lab and enjoyed creating your own monsters, we humbly ask you to consider nominating o
2023-11-21 18:02 UTC · Community Announcements · marek.grzywacz
Hi, cultivators of impressing mutant armies! If you are still to immerse yourself in the role of modern Dr. Frankenstein, we have very good news! For this year's Black Week, we have prepared a great deal for Creature Lab and all our other games. So prepare yourself for a wild ride on the dark side and get Creature Lab for 30% off! Put on a lab coat and open up your Creature Lab for 30% off for Black Week {STEAM_CLAN_IMAGE}/39596769/0c73fc8e43b21bf40e5aaba01eaf55ad6295b363.jpg The Black Week sale will last till 28th November, 10 GMT-8. Remember that you can also download the free Succubus Monst
2023-10-26 17:09 UTC · Community Announcements · marek.grzywacz
Hi, you who populate the streets with bloodthirsty mutants! You've probably already heard that Steam returns for the finale of the Spooktober with Steam Scream: The Revenge. Such a festival is a real celebration for all thrillseekers and horror buffs. As certified mad scientists, we couldn't pass it! We needed to add our unhinged science, dead men walking, and sets of deadly limbs to the pool of celebratory deals! So if you haven't had a chance to play modern Dr. Frankenstein yet, we invite you to try our game - for 25% off the usual price! It comes of course with the Sandbox Mode introduced i
2023-10-17 08:08 UTC · Community Announcements · marek.grzywacz
Hi, owners of large mutant collections! Today we arrive with a new patch for Creature Lab, fresh after the large content drop of Sandbox Mode and new visual effects for mutants. The implementation of new elements went well, thanks to your help via playtest. However, we have still - also with your help - identified some further issues needing addressing. The most important problems we found with the help of your bug reports were progression issues appearing in some instances for the tutorial and one of the first missions. We provide fixes for all these problems, so you shouldn't stumble upon th
2023-10-02 13:02 UTC · Community Announcements · marek.grzywacz
Hi, tireless fringe experimentators! The long-awaited big update for Creature Lab is in! And it will allow you to tinker with nearly every aspect of your playthrough with the Sandbox Mode. You can make it easier, you can make it harder, and you can do a bit of cheating to have fun with the game your way! Some of you had the chance to test the main attraction - Sandbox Mode - during playtests and we're grateful for your feedback. Now the full mode is available for your pleasure. We hope you will enjoy it tremendously. We also added a large variety of fixes. You can check in the patch notes at t
2023-09-11 08:35 UTC · Community Announcements · marek.grzywacz
Hi, people experimenting with new ways to terrorize the city! Thank you for your participation in our playtests over the weekend! We are already working on some fixes and changes based on feedback we have received from you. Meanwhile, as we are working on those issues, we have decided that there is no need to close the playtests so soon. We have not decided if we need the second round of tests yet - we need to analyze the scope of possible changes we want to implement, but for now, enjoy the additional time with the Sandbox Mode till Wednesday. We will be of course very grateful for additional
2023-09-08 13:56 UTC · Community Announcements · marek.grzywacz
Hi, city-conquering big (and mad) brains! Today is the day. Our playtests for Sandbox Mode in Creature Lab are open. You've got a whole weekend to test it out and help us find any issues that may lessen the quality of the experience. Additionally, you have an occasion to be the first to customize your gameplay thanks to the Sandbox Mode options, as well as see the visual indicators of the creature's composition we are adding to the game. Please remember that you will find bugs in this version of the Sandbox Mode. We are aware that this build will not reflect the final state of the mode and can
2023-09-06 14:28 UTC · Community Announcements · marek.grzywacz
Hi, freestyle creature creators! A few weeks ago we opened the registration for playtests of an entirely new, but highly anticipated way to play Creature Lab. Of course, we are talking about Sandbox Mode. And we have good news for all of you eager to help us make this mode work smoothly and issue-free! We are happy to inform you that the special playtest build is ready for your feedback. This weekend, you will be able to delve into it and thoroughly check key features that we want to offer in an upcoming big update of Creature Lab. Please report any issues you will find in the build, as well a
2023-08-14 11:37 UTC · Community Announcements · marek.grzywacz
Hi, die-hard mad science adepts! The title probably said it all. As promised in our roadmap, we are working intensely on the new content for you. Many players requested Sandbox Mode as their dream addition to Creature Lab and we have listened to your feedback. Currently, we are working to incorporate the Sandbox Mode seamlessly into the existing gameplay. And that's where we need your help! Join the Creature Lab playtests for the brand-new Sandbox Mode! {STEAM_CLAN_IMAGE}/39596769/8c08af92fb69b0a6920c95da4ddf0e01e9da9180.gif As we want to give you quite freedom in setting up your Sandbox Mode,
2023-07-27 14:02 UTC · Community Announcements · marek.grzywacz
Hi, experts in bringing mad ideas to life! We know there's been a bit of pause in our patching efforts, but that's due to simultaneously working on some bigger updates promised in our roadmap - more info soon. Nevertheless, we didn't intend to leave you for long without a slew of new fixes... and oh boy, we are bringing a lot of them today! First and foremost, we continue the tradition of bringing you new limbs for more fun mutant combinations. Today you get the Stone Arm, which is kind of sturdy, to say the least. That's why it gives your creature a solid boost to vitality. After all, it's ha
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