2026-09-09 17:07 UTC · Community Announcements · Stellar Fish
Change List Adjusted Krael balance: regular Kraels are now slightly weaker, while enhanced variants are slightly stronger. Fixed Undead attacks sometimes registering multiple times. Further adjusted the hero’s backward jump. Fixed stat display issues in the Hero Panel and Inventory. Fixed save file dates: Steam Cloud files could previously display their download date instead of the date they were last saved. Fixed incorrect images for broken swords. Fixed terrain issues in several locations across the dungeon tiers. Fixed incorrect lamp particle colors. The hero’s death sound on the death scre
2026-09-05 16:27 UTC · Community Announcements · Stellar Fish
Change List Fixed a visual issue that caused blood to glow on macOS. Fixed a visual issue with hidden passages. Improved compatibility with older save files. Minor text fixes. Thanks!
2026-09-04 16:17 UTC · Community Announcements · Spark in the Dark
Hello everyone! Lately, most of our work has focused on building the deeper tiers of Dargroth. This is a major undertaking: we are creating new areas, creatures, and challenges for the journey deeper into the Dungeon. At the same time, we continue to develop the existing parts of the game. We are adding more content and polish to the current tiers, refining mechanics and balance, improving the interface, and fixing issues reported by the community. That is why we are releasing Update 0.3.17 today. It introduces the new Hero Traits system, new creatures and items, completely redesigned Morrochs
2026-07-25 12:22 UTC · Community Announcements · Spark in the Dark
Hello everyone! We wanted to share a quick update on what we've been working on recently and what you can expect over the coming months for Spark in the Dark. Gameplay Update — Late Summer / Early September Our first milestone is a major gameplay update, currently planned for late summer / early September. Rather than adding a new layer, this update focuses on making the existing adventure deeper, smoother and more immersive. It will include a wide range of gameplay improvements, balancing changes, quality-of-life features, visual polish, performance optimizations and many fixes based directly
2026-06-13 14:04 UTC · Community Announcements · Stellar Fish
Hi everyone! We’ve released a new update with a number of improvements, fixes, and gameplay refinements. Change List Improved the Dodge calculation formula. Heavy armor now applies a -10% Dodge penalty, while light armor grants a +10% bonus. Previously, heavy armor had a noticeable advantage over other armor types. Added a finishing move animation for two-handed swords Added new hit reaction animations for the Nisses Fixed issues that could leave the crossbow in an incorrect state if reloading was interrupted Fixed issues related to shooting flying creatures Improved the armor upgrade interfac
2026-06-04 15:56 UTC · Community Announcements · Stellar Fish
While we’re hard at work on the next updates, improvements, new content, and the continued development of Spark in the Dark, we decided to release the game’s official soundtrack on Steam. The soundtrack currently includes 14 atmospheric dark fantasy tracks composed for the underground world of Dargroth. From quiet moments around a campfire to the ominous depths of the Dungeon, these compositions capture the atmosphere of Dargroth and accompany players throughout their adventure. The soundtrack is available in both MP3 and WAV formats and will continue to grow during Early Access as new music i
2026-05-30 16:16 UTC · Community Announcements · Stellar Fish
Hello everyone! We've released a new update with a number of improvements, fixes, and adjustments. Change List Adjusted the death penalty in Seeker Mode. On Hard difficulty, up to two items can be damaged; on Normal, one item; on Easy, equipment is no longer damaged after death Added a finishing move with bare fists Fixed a possible hero freeze when switching between a crossbow and another weapon Fixed a possible issue when changing Vertical Sync and FPS Limit settings Improved the appearance of Kort statues and updated textures for several mechanisms Reduced the weight of bandages Various min
2026-05-23 11:32 UTC · Community Announcements · Stellar Fish
Change List Fixed sound issues Fixed blood effects Thanks!
2026-05-22 14:07 UTC · Community Announcements · Spark in the Dark
We’ve released a new update with a number of improvements, fixes, and gameplay adjustments. Change List Hunter experience is now awarded when a trap is triggered and deals damage, not only when a creature dies Legendary weapon generation now depends on the hero’s preferred skill — one-handed or two-handed weapons. Previously, the chance was random (50/50) Optimized the game’s sound system — improved performance and reduced RAM usage Weapon switching now generates noise within a small radius. The effect depends on the hero’s skill, armor type, and whether the hero is in stealth Switching weapon
2026-05-11 16:59 UTC · Community Announcements · Spark in the Dark
We’ve released patch 0.3.13 with a number of improvements, fixes, and gameplay adjustments. Change List Added finishing attacks with two-handed hammers and axes Accelerated the startup of finishing attacks with one-handed weapons Improved creature tracking in the Bestiary Increased reliability of quick weapon switching and fixed related issues Fixed possible hero freeze after firing a crossbow Fixed an issue with incorrect hero state when interrupting trap placement Fixed a permanent spider web debuff issue when resurrecting with a Dreamcatcher Fixed a possible death issue with Olaf Braga afte
2026-04-30 14:08 UTC · Community Announcements · Spark in the Dark
We’ve released patch 0.3.12 with a number of improvements, balance changes, and fixes. Version 0.3.12 Improved dream system — alcohol now correctly affects the chance of nightmares Increased duration of most potions (90 sec → 120 sec). Health potion now heals more intensively. Added auto-reload for an empty crossbow when attacking (uses a standard bolt). Manual reload still opens the bolt selection window Increased crossbow reload speed — now scales more strongly with the Crossbows skill and Dexterity (skill has priority) Improved bolt retrieval mechanics from dead creatures and fixed related
2026-04-26 16:06 UTC · Community Announcements · Spark in the Dark
We’ve released patch 0.3.11 with a number of improvements, balance changes, and fixes. Version 0.3.11 Improved lighting system across all layers Improved creature trigger system — their arrival is now less predictable Refined Сounter-attack startup timing when using shields and two-handed swords Reduced the weight of medium and heavy shields, and slightly increased the durability of all shields Added the ability to repair hammers Added display elements for armor upgrade blueprints in the inventory Falling on your back outside of combat may now cause injury Dagger throw has been moved to RT for
2026-04-25 13:24 UTC · Community Announcements · Spark in the Dark
Hi everyone, A few weeks ago, Spark in the Dark launched in Early Access, and we want to thank you for your support, feedback, and reviews. We’re closely monitoring your feedback and continuing to improve the game. What’s Next The next major update will be the release of the 4th layer of the dungeon, planned for Q4 this year. It will bring new locations, dangers, and creatures. Upcoming Updates Until then, we’ll continue to release regular patches, add new features, and refine the existing content. This includes polishing layers, locations, and quests, as well as various system improvements. T
2026-04-23 16:08 UTC · Community Announcements · Spark in the Dark
We’ve released patch 0.3.10 with a number of improvements and fixes. Version 0.3.10 Added new “Vibration” and “Light” options (for DualShock and DualSense) — they can be disabled in the gamepad settings Improved save loading stability Improved camera zoom smoothness Improved gamepad zoom (right stick) — added threshold limits, so it no longer triggers unintentionally Improved gamepad navigation in the main menu and during new game creation Fixed a bug where armor upgrade blueprint knowledge could disappear when transitioning between levels — apologies to all affected Blacksmiths! Fixed an issu
2026-04-21 20:14 UTC · Community Announcements · Spark in the Dark
We’ve released patch 0.3.9 with a number of fixes and minor improvements. Version 0.3.9 A legendary crossbow has been added to the treasury on the 2nd layer for ranged builds (yes, it was oddly missing before) Fixed the “Shadow Master” achievement — previously it could only be obtained on the 1st layer Fixed hero statues on the 2nd layer — it was previously possible to receive more than one blessing Various minor fixes and improvements What’s next We’ll soon share our plans for further development, including larger content and feature updates. Thank you for your support! We continue to monitor
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