Performance Update
Increased framerates on all missions.
UNITED COMMAND is a military base building real time strategy game with a 2 player co-op campaign. Drop into a mission and fight side by side with a friend against the enemy AI. Use your dozer to build out your base and gather resources to fund the construction of your tanks, infantry, and aircraft.
| App ID | 1315810 |
|---|---|
| App type | Game |
| Developer | UNITED COMMAND ® |
| Publisher | UNITED COMMAND INTERNATIONAL |
| Release date | 2020-08-05 12:15 UTC · Early Access |
| Release state | released |
| Store page | store.steampowered.com/app/1315810 |
| Last store refresh | 6 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | UNITED COMMAND.exe | windows |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:21 UTC | $5.99 | $5.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 6271154 | 2021-02-21 02:57 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 1315811 | windows | 1.20 GB | 679.95 MB | 8405678468756758232 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 6271154 | public | 2021-02-21 02:57 UTC | 6 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:21 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Increased framerates on all missions.
This update includes the following changes to the Ireland mission: - Additional guided objectives. - Weapons caches can now be destroyed. - New guided mission objective - capture units. Additional fixes: - F16 model tweaks.
This update contains further work in progress on the Ireland map, primarily around the guided mission objectives mechanism. {STEAM_CLAN_IMAGE}/38105339/74dfc666b0eb4e95562dd843fddb05df4723102a.jpg Additionally camera controls have been tweaked slightly for ease of use. Mousewheel zoom has been made more precise. As the holiday season approaches we will be moving to a fortnightly release schedule for content and feature updates.
This week's update is here! Primarily continued work on the the visual development of the "Ireland" map: -Added CrateMilitary prop placeholder -Added security rails to roads -Created RockCommon prop presets -Created CratesMilitary Model and Prefabs -Created new civilian building prefabs -Changed plant detail size -Changed RedMilitaryCrate Material -Added new Environmental Cubemap texture -expanded EnemyA base -Optimized road mesh -Optimized tree settings General visuals: - Added vignette, motion blur, depth of field and chromatic aberration to gfx settings. - Tweaked dozer and harvester materi
This week we are releasing a preview version of our forthcoming Ireland map. {STEAM_CLAN_IMAGE}/38105339/3b70ca343e9c13ebefe76ed51c1b6ec46e732ffc.jpg {STEAM_CLAN_IMAGE}/38105339/5833e61de4b60d83934a69f3af26688698556038.jpg This map is planned as a new starter mission and will go in at the start of the game when it's fully complete. It is still very much a work in progress so it's included for preview purposes only.
This week's update focused on addressing usability and issues raised around building placement and unit selection, particularly on the earlier maps. - Fixes around placement of buildings on all maps with trees. - Fixes for building placement for the barracks, powerplant, tech center. - Improve selection of helicopters. - Ease restrictions on building placement criteria. Additional gameplay: - Blackhawk transports can now be constructed from the helipad for $700. (previously only available as a starting unit on certain maps....)
This week we bring you the following improvements: Cloud projectors have been added to provide a greater sense of realism and visual detail. {STEAM_CLAN_IMAGE}/38105339/cf4ff9247c2210826b0ed58382ea4fc5ff6ab6b5.jpg{STEAM_CLAN_IMAGE}/38105339/b580089907934c8f35ac5569c8d0b18c9575153e.jpg New militia enemy unit types: - Rifle Militia - RPG Militia - Pistol Militia {STEAM_CLAN_IMAGE}/38105339/e6ae9cc9bf65820471046132ed264ebf0927b59e.jpg{STEAM_CLAN_IMAGE}/38105339/3f2734245247ea62cd1187ef778bcb9e9420f6aa.jpg The Rifle and RPG Militia directly replace the Marine equivalents for the enemy forces. The
This week's update had a focus on visuals with many aesthetic improvements to the first map. {STEAM_CLAN_IMAGE}/38105339/98ccdabdee423274ca005dee9ccc74c311bddb75.jpg{STEAM_CLAN_IMAGE}/38105339/5a1015ccd6a5bc097d2c9b68c9817672b4916ce3.jpg{STEAM_CLAN_IMAGE}/38105339/b09203384cc887a0bc5e436cabb7ce2d60698253.jpg On a technical front we have introduced post processing effect layers to compliment new lighting setups that will allow variations in time of day in future maps. The options screen has new options to control these new post processing effects including Bloom and Ambient Occlusion which shou
This week the airstrike system was overhauled to allow concurrent airstrikes for as many aircraft as you can afford... {STEAM_CLAN_IMAGE}/38105339/7cfb3feeb46e74cfd1fe761ee5795547d2442ed2.png Airstrikes are now also unavailable during a low power situation.
This week's update introduces a big change to the core game - asymmetric damage. Broadly speaking units are now divided up into different armor classes: unarmoured light medium heavy super heavy Weapon effectiveness has been adjusted for each unit but generally heavier armour requires larger caliber weaponry to defeat it. For example small arms fire is now dramatically less effective against heavier armor types than before. RPGs are effective against heavy armor but are now less effective against agile infantry and special forces. MG towers are now much less effective against heavy armor. AA t
In this week's update the power (energy) mechanism has been added. You can now construct power plants to generate energy. Certain buildings such as the refinery, war factory, helipad and anti-air tower now consume energy. In this update player's CIWS anti-air towers will go offline in a low power situation and will be unable to attack incoming enemy air units until power is restored.
Thanks for waiting an extra week for this update which was delayed due to illness. This update is a medium sized download (180mb) and contains the first version of a new campaign map 8, Turkey. As requested by the community in discord the map contains a destroyed urban environment that can be cleared using the regular construction dozers to create build area around your headquarters. {STEAM_CLAN_IMAGE}/38105339/152e005c3f08e25d8decf12cc7be5cc73affe90f.jpg This update also includes a variety of new music tracks added to both the combat and peace playlists. Also includes: - Unit Audio plays once
This week's update is here: - Added difficulty modes, Cadet (Easy), Commander(Normal), General(Hard). - New unit repair vehicle. - New unit voices for Dozer, Delta, Humvee, Abrams, Annihilator, Harvester, Humvee, Scout Heli. - Unit groups can now contain buildings to allow them to be hotkeyed using unit groups. - Double tap unit group to jump camera to unit in that group. - Implement Unity Audio Mixer for volume controls - added master volume. - Added a credits screen. Balancing: - Both players start with refineries on maps 1 to 6. - Annihilator HP +200. - MLRS rocket 20% faster. - More resour
Ladies and gentlemen, we proudly present a major update bundle this week: Features: - Visual rally point indicators for military production buildings. (Right click to set rally point). {STEAM_CLAN_IMAGE}/38105339/4de152617fb0cf5efe090aa077e30d500449f6f3.png - Animated click effects for move and terrain attack. - Humvee can now carry 3 passengers. - Infantry, Vehicles and Helicopters are now fully concealed by Fog of War. New Units: - XH1 Annihilator, tech 2 experimental heavy tank. {STEAM_CLAN_IMAGE}/38105339/7445857291da8032b210b67a9ad11cadbf420bcb.png - M2 Bradley, which can carry 6 passenge
This week's update had a focus on fixes and quality of life. - New game launching splash screen. - Fix debrief prompt not showing on defeat on some maps. - Dynamic music that changes when you are engaged in combat. {STEAM_CLAN_IMAGE}/38105339/bd0b36d49e797f4178b4967feca34dd628ad1683.jpg - Music track popup to show the current track number. - Fixed issues relating to host disconnecting before guest. - Fix issue where a new game could be hosted whilst already a guest of another game. - Fix countdown timer in mission 6. - Increase unit groups from 3 to 10. (CTRL and number keys 1,2,3,4,5,6,7,8,9,
Full appinfo as delivered by Steam PICS, changenumber 34854478. Also at /api/app/1315810/raw.
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