Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:42 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2024-07-31 20:57 UTC · Community Announcements · Dave Miller
{STEAM_CLAN_IMAGE}/38088342/af7b1a19624c62312e9fbd019e46f8870709a842.png Hey everyone, I’m happy to share that my new game, LocoPets, is now available to wishlist on Steam! LocoPets is a “team-builder” roguelike. It takes the best elements of deck builders and auto-battlers, and fuses them into something totally fresh. Build your team, discover ridiculous synergies, and make the numbers go up. Each run offers endless possibilities. I’ve been working really hard on it, and can’t wait to share it with the world. - Dave {STEAM_CLAN_IMAGE}/38088342/e0f941d4aa4a4c38512c20c0e93e2f79a04161de.png
2020-12-10 14:26 UTC · Community Announcements · David Miller
For a limited time, create abominations for 40% off!
2020-10-16 19:17 UTC · Community Announcements · David Miller
Notes: Fixed issue with status box overlapping "out of money" notification.
2020-09-29 13:32 UTC · Community Announcements · David Miller
Notes: Fixed issue with navigation buttons not working on some screen sizes.
2020-09-27 16:21 UTC · Community Announcements · David Miller
Notes: Reduced the value of all offspring (they were worth way too much). Plots of land now need to be purchased (I didn't want to lock down any current ranches, so this only takes affect when starting a new game or playing for the first time). Increased the base size of all newly purchased animals (some babies were almost impossible to see).
2020-09-23 15:10 UTC · Community Announcements · David Miller
Notes: Animals are now worth less if they are unhealthy. Take care of unhealthy animals to increase their value. Load times between scenes have been drastically improved (it's a miracle).
2020-09-14 22:25 UTC · Community Announcements · David Miller
Notes: The last update (1.2) that made it so only healthy animals could be sold has caused unintended consequences (if you run out of money, you can't continue playing). Now animals can be sold no matter how healthy they are (until I release an update that will make the game more challenging without being totally unfair).
2020-09-10 19:45 UTC · Community Announcements · David Miller
Notes: Animals can now only be sold when they are healthy. The status box now shows when animals are at the breeder and when they have died.
2020-09-06 17:01 UTC · Community Announcements · David Miller
Notes: All animals now will be given a random name (in English). Names of animals can be changed to anything in any language. Animal status box has been adjusted to be present on all plots on the ranch.
2020-09-04 15:07 UTC · Community Announcements · David Miller
Notes: Fixed issue where music would randomly stop playing on the ranch. Fixed issue where the wrong sound would sometimes play when changing plots. Fixed issue where sometimes you couldn't close the animal purchase menu.
2020-09-03 14:25 UTC · Community Announcements · David Miller
Notes: Fixed issue where sometimes your money could go negative. If you run out of animals and money, you are given a gift of money to help you out. Animal purchase menu: Increased sensitivity of scrolling (it was still too slow for some players). Animal purchase menu: Made scrollbar bigger and easier to grab.
2020-09-02 18:59 UTC · Community Announcements · David Miller
Made the animal breeding process much quicker (you no longer have to sleep until the next day, offspring are made instantly). This majorly reduces the amount of clicks necessary to make babies. Improved scrolling sensitivity in the animal purchase menu (some mice were having a hard time with this).
2020-09-01 12:03 UTC · Community Announcements · DerfMilar
I'm excited to be releasing my silly little game today. I hope you enjoy it!
Full appinfo as delivered by Steam PICS, changenumber 37648680. Also at /api/app/1318560/raw.
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