2026-01-20 00:52 UTC · Community Announcements · John Weak
Greetings,I uploaded a small update:Fixed terraforming controls, which were not working properly if you opened the colony info interface with a hotkey and then returned to terraformingUpdated Unity3d version to fix a potential vulnerability the engine hadAndriy
2025-07-14 18:24 UTC · Community Announcements · John Weak
Greetings 🙋♂️I’d love to tell you about my new game, Super Loco World, which just launched! It’s all about trains, automation, and cozy vibes. It’s a bit of a departure from what I did in Farlanders, but as always, the game offers depth and replayability. Please check it out — and grab a copy if you like it! https://store.steampowered.com/app/3109280/Super_Loco_World__Cozy_Train_Automation/
2024-12-26 17:36 UTC · Community Announcements · John Weak
Fixed softlock in mission 5 when dialogue appeared together with the colony level up popup. Thanks to kamilko for reporting
2024-12-04 17:35 UTC · Community Announcements · John Weak
Hello, we've added French localization, big thanks to Sykhasamann for the translation! Also, I made a couple of small fixes to UI to display text correctly. Andriy
2024-10-27 23:21 UTC · Community Announcements · John Weak
Whoops, for some unknown to me reason hardware cursor stopped being visible on Steam Deck. I fixed it, so now you see a beautiful handmade cursor that I found on the internet (thanks to kenney.nl).
2024-10-22 21:43 UTC · Community Announcements · John Weak
Welcome a new major update to Farlanders. It features: Full gamepad support Bigger font size and some UI readjustments German localization (thanks to Martin Winkler) Few minor bugfixes Farlanders now has an official Steam deck verified status. It wasn't easy to achieve, because there are lots of menus and small text in the game. But I'm very pleased with the result, so please enjoy. Also, recently I announced my new game Super Loco World, it's about building and automating a railroad. Take a look! https://store.steampowered.com/app/3109280/Super_Loco_World/ - Andriy
2023-09-08 17:21 UTC · Community Announcements · John Weak
Hello, I uploaded a quick hotfix that solves the problem with huge colonies crushing the game. - Andriy
2023-09-07 21:19 UTC · Community Announcements · John Weak
Greetings, I made some fixes and improvements. Daily challenge & Sandbox: After completing the daily challenge and returning to the leaderboard, the result wasn't properly highlighted. Now fixed 65 instead of 70 turn limit for daily challenge Added a slider in the sandbox for free terraforms frequency adjustment Added randomize map button in the sandbox which generates map settings using the daily challenge algorithm More resources on smaller maps in the daily challenge Easy terrain complexity is now harder in the sandbox Bigger maps in the daily challenge will have harder terrain complexity o
2023-08-19 18:46 UTC · Community Announcements · John Weak
Greetings 🙋♀️, I'm happy to announce a major Farlanders update together with the discount as a part of Ukrainian Games Festival (go see it!). Limitless play update introduces 2 new game modes that were promised earlier. Sandbox {STEAM_CLAN_IMAGE}/38769423/d8084dc0bd72df311fc0ab22468d786473bf2d8a.png Customize level generation and game rules the way you want and play with no limitations. You can make a tiny map with super deep caves (up to depth -20) to play vertically; a giant map with flat terrain, no obstacles, and unlimited construction to test colony layout ideas without the need to worr
2023-03-24 19:33 UTC · Community Announcements · Pure kindness!
Greetings, I'm presenting you another QoL and fixes patch for Farlanders. Next, I'm planning to work on new game modes that were announced earlier: Sandbox, and Daily Challenge. UX, Quality of life Don't let building the base when there is not enough space for expansion In the campaign, a little delay after the typewriter effect was skipped, during which you can’t skip more text to avoid missing text by accident Setting to disable videos in the building preview panel Clearer description of the scanner effect Resize 'book interface' when its not fitting the screen on more square resolutions and
2023-02-09 15:20 UTC · Community Announcements · Pure kindness!
UX, Quality of life Display 'max' caption near the depth number when you’re on the lowest possible depth Added video explaining area movement for Public Space In the building selection popup auto expand effects description for better readability when there are no area controls In the building selection popup display building development bonuses breakdown by default In the colony level-up popup display explanation that you need to pick a specialist before continuing Auto-save the game when closing the application Removed italics and better text readability in some tooltips Added undo turn optio
2023-01-26 15:14 UTC · Community Announcements · Pure kindness!
Greetings, a new patch that I've been working on for the last week is now available. From now on, I will be making game updates using the normal procedure, meaning that first they will be tested on a beta branch. I'm making an announcement when an update is available on the beta branch on our discord. UX, Quality of life ‘Undo turn’ button in the escape menu. I think it was the most requested feature, so I had to make it. In the migration popup highlight in red color the reason why new people can’t join your colony Videos in the building preview popup with explanations for Factories (Factories
2023-01-23 12:42 UTC · GamingOnLinux
Farlanders is a turn-based city-builder from Andriy Bychkovskyi and publisher Crytivo that has you colonize and attempt to terraform the red planet. Read the full article here: https://www.gamingonlinux.com/2023/01/turn-based-city-builder-set-on-mars-farlanders-has-launched
2023-01-18 23:36 UTC · Community Announcements · Pure kindness!
Greetings, A new patch has been released to make the game more accessible and smooth out the learning curve. Among changes, there are improvements to mission 3 and 4 balance. More clear descriptions for colonists' migration popup, and terraforming buildings (they are 1-time use only). This patch should also fix most of the localization issues. While Farlanders may appear to be a simple game at first glance, it does have its own complexities. If certain mechanics are missed or misunderstood, it can lead to difficulties while playing the game. For example, if players don't realize that they can
2023-01-17 16:04 UTC · Community Announcements · Alex
{STEAM_CLAN_IMAGE}/38769423/e5cb0a20d49b261bd3c8283552bf214b354cb3bc.jpg Dear Farlanders community, I am thrilled to announce that Farlanders is officially being released! It has been a long journey, and I couldn't have done it without the support and encouragement of all of you. I want to express my deepest gratitude to each and every one of you for being a part of our community and for your patience during the development process. Your feedback and suggestions have been invaluable in helping me create the best possible game experience. I can't wait for you to experience the world of Farlande
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