Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:25 UTC.
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2021-04-13 23:56 UTC · Community Announcements · AlkalineDevelopment
Patch Notes This update makes the previously opt-in multiplayer beta branch the new default branch. This update also fixes a variety of bugs that were introduced with the multiplayer branch. New Content / Features Level 7 is now available! -> Includes a new Level Completion Achievement & Leaderboard. New Magic Ability Tower -> This new tower has a long cooldown but will spawn a fireball on top of the tower which you can pick up while in room-scale(Not on the Map) and you can throw it at the map to deal massive AOE damage in a large range. New Status Effect: Healing -> The monster plant has a n
2021-03-18 00:41 UTC · Community Announcements · AlkalineDevelopment
Once again I would like to thank every who has taken the time to play my early access game! I'm extremely grateful to everyone who has written a review or left me feedback about the game! One of the most popular suggestions was to add multiplayer into the game. This is something I really wanted to work on personally but I had very zero experience with networking games. Since my previous game update at the beginning of February, I have spent the last month and a half working on adding multiplayer into the game. I decided to do this early on in the development process because with each and every
2021-03-09 14:07 UTC · Community Announcements · AlkalineDevelopment
I've made great progress in regards to multiplayer. There are some visual bugs for a few things due to network position syncing, but it's mostly bug-free in regards to the internal code. I haven't decided on it yet, but if you have any interest in having beta access to a private Multiplayer build leave a comment below. Performance seems to be fine on my end, but it might be helpful to have a range of computer configurations. I've been testing the game out by running both a Server/Host Client with a 2nd Client on the same PC. Performance should still be just a solid as it was before. In the pre
2021-02-23 21:09 UTC · Community Announcements · AlkalineDevelopment
Hello! I would like to thank everyone who has continued to leave me feedback and suggestions! If you haven't already, please leave a review! I had my wisdom teeth removed on Feb 8th and was out of commission for about two weeks. I wasn't able to get much work done or be as active in the community threads as I would have liked. But I'm happy to say I'm feeling better and started back on the next update! If you haven't seen it already, check out the previous Development Roadmap! https://steamcommunity.com/games/1322370/announcements/detail/3019069421682253534 While I have a few of the below idea
2021-02-05 23:45 UTC · Community Announcements · AlkalineDevelopment
This update contains some of the ideas from the Development Roadmap post. It also has includes a new level and many bug fixes and changes. Patch Notes New Features / Content Quick Mode - This new mode is identical to normal mode except that monsters spawn 20% faster. Added Level 6 - With new Achievement and Leaderboard. Wizard - This new monster appears on level 6. Towers do little damage making in a primary target of the player. Faresthest Arrow Shot - This new leaderboard tracks your farthest arrow shot. Game Speed / Time Scale Option - This new option found in the menu lets you switch the g
2021-01-27 22:55 UTC · Community Announcements · AlkalineDevelopment
I would like to thank everyone who has taken the time to play my early access game so far! If you haven't already, please leave a review. Early feedback has been phenomenal! I'm honestly surprised how well people seem to like the concept of the game. I appreciate everyone who took the extra time to leave me feedback. I continue to read every comment and encourage anyone who has feedback or ideas to make a community post. With the latest Leaderboards Update - I have finished implementing the last of the core ideas I wanted to have in the game. Now that everything is implemented in its base form
2021-01-27 02:08 UTC · Community Announcements · AlkalineDevelopment
Patch Notes Leaderboards Track your skill with the new leaderboards! There is currently a leaderboard for the fastest completion time for each level. There is also a leaderboard for the total number of monsters you have personally killed with your bow. This is still an early attempt. If you notice any bugs please let me know asap. Changes Achievements are now retroactive as long as you still have your saved data. Just relaunch the game and you should be given them. Added a slider for adjusting the Snap Rotation Delay. The tabs in the settings menu now change color when hovering to help indicat
2021-01-23 23:58 UTC · Community Announcements · AlkalineDevelopment
If you haven't already, please take a look at the development roadmap! If you have any feedback drop a comment in that thread! I will be making another post soon with a list of all the outstanding ideas/concepts and encourage anyone to comment in that post with what they would like to see implemented first. In-game Leaderboards are in development and will be released soon! Edit: Currently these new achievements aren't retroactive. I should be able to make these retroactive in a future patch as long as you still have your saved data. All achievements are now retroactive via the patch on 1/26/21
2021-01-21 00:53 UTC · Community Announcements · AlkalineDevelopment
These last few updates have all been about addressing the early feedback I have gotten since the launch of the early access build on 1/16/21. Ranging from quality of life improvements, new mechanics, and bug fixes. With this latest patch, I've squashed the last few remaining bugs and implemented all of the biggest suggestions so far. If you haven't already, please take a look at the development roadmap! If you have any feedback drop a comment in that thread! I will be making another post soon with a list of all the outstanding ideas/concepts and encourage anyone to comment in that post with wh
2021-01-20 01:00 UTC · Community Announcements · AlkalineDevelopment
New Features Custom Damage Colors - You can now customize the colors used across the game for various types of damage. You can customize -> (Weak Damage, Normal Damage, Critical Damage, Long Range Bonus Damage, Tower Damage). You will find this in the settings menu under the tab "Colors". This is still experimental. For now, it's best to change these while in the room. You may still change these on the map but the accuracy of selecting colors is slightly reduced. Monster Changes Bat health increased from 12 to 18 Orc armor increased from 30% to 45% Spider health increased from 28 to 32 Spider
2021-01-18 22:09 UTC · Community Announcements · AlkalineDevelopment
I have received a ton of great feedback so far and I would like to thank everyone who took their time to do so! One of the most common suggestions I have received thus far is that there should be damage multipliers to the various aspects of shooting arrows. Both to add another layer of skill and to prevent some of the more spammy shots that are possible from close range. By popular demand, I have added my first attempt at these mechanics to the game. Details can be found below. Bow Mulitplers (Additive percentages) Consecutive Shot Multiplier - The more accurate your shots the higher damage yo
2021-01-16 18:19 UTC · Community Announcements · AlkalineDevelopment
A game update with the following changes: Updates Added a Wave Counter / total number of waves to the Wave Info Popup that's shown on a map. Balance Changes Increased shooting delay for Archer Tower Level 2 from 0.6s to 0.8s Increased shooting delay for Archer Tower Level 3 from 0.5s to 0.7s Reduced Ogre health from 640 to 480 Input Bindings Swapped the Menu Open & Menu Selection buttons for the Vive Controller. Potentially added a full mapping for the Windows Mixed Reality HP Reverb G2 controllers. The game still does NOT have a binding for the original Mixed Reality controllers. Bug Fixes Fi
2021-01-15 01:04 UTC · Community Announcements · AlkalineDevelopment
New Features Added Smooth Locomotion as an alternative to Teleporting. You can find this in the Settings Menu along with a slider to adjust the default movement speed. Currently, the Forward direction is based on the player's head but I will be adding an option to use the player's hand this weekend. This is a Work In Progress feature so if you run into any issues, please leave a comment below. Bug Fixes Fixed an issue with sliders not working in the Settings Menu when on the map. Check out the included modding tools for full game customization!
2021-01-12 22:54 UTC · Community Announcements · AlkalineDevelopment
A small game update containing the following changes: Fixed an issue with popups not properly scaling. Fixed an issue where popups didn't close when teleporting to/from the room or map. The Upgrade button on the TowerPopup now says "Upgrade For $XX" to be more clear. Check out the included modding tools for full game customization!
2021-01-12 00:47 UTC · Community Announcements · AlkalineDevelopment
A small game update containing the following changes: Snap Rotation delay has been lowered to 0.25seconds from 0.5seconds. The Sell button on the TowerPopup now says "Sell For $XX" to be more clear. Talents Popup now has a close button to be more in line with the other popups. Stage Clear Popup now also has a button to quit back to the main campaign map. Added an option to the settings menu that determines if you stay on the map after finishing a wave. Bug Fixes: Fixed an issue where talent points did not properly save upon stage completion. API Changes: Updated Unity SteamVR Plugin to 2.7.2 (
Full appinfo as delivered by Steam PICS, changenumber 34854639. Also at /api/app/1322370/raw.
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