Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:10 UTC.
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2024-04-05 19:06 UTC · Community Announcements · SLIDDES
Wall Ninja small fixes. The update list: Fixed a bug with unlocking the yin yang achievement. For the players that did collect all coins but don't have the achievement yet, please open the game and load into your savefile. You should receive it when the gameplay starts.
2021-01-29 22:15 UTC · Community Announcements · SLIDDES
Wall Ninja small fixes. The update list: Fixed a bug with opening the game 10 times achievement
2021-01-21 22:07 UTC · Community Announcements · SLIDDES
Wall Ninja small fixes. The update list: + Fixed an issue with controller input. To use controller input now you will have to check the box "Check for controller input" at the Controls tab + Fixed an issue with UI not scaling correctly
2021-01-19 22:55 UTC · Community Announcements · SLIDDES
Hi, MrSliddes here. Some more improvements for Wall Ninja. The update list: + Fixed geese not lowering volume when lowering master volume + Added a helpful sign to Castle Dungeon + When loading up the game for the first time / resetting save file will set master volume at 50% instead of 100% to prevent potential ear damage + Reworked the input system for the player. It should now support controller input for player movement. (Only tested for xbox 360 and xbox one controllers. It should also work for playstation / steam controller, but if not, let me know via the Wall Ninja Bug Forum. - ! Impor
2021-01-18 22:36 UTC · Community Announcements · SLIDDES
Hi, MrSliddes here. Wall Ninja v2.1.0 makes the game a bit easier to play. You can now have the option to show a stamina bar (or circle to be more precise) to show how long you can hold on the wall until you fall off. This can be toggled off for those that want more of a challenge. The learning curve of the game has been lowered instead of the 90 degree slope it used to be. Area's are now more "fall proof". The update list: + Player now has a circular stamina bar when gripping a wall, showing how much time is left until he falls off + Gave painter pete an extra scentence + Made Sewers easier +
2020-12-16 01:02 UTC · Community Announcements · SLIDDES
{STEAM_CLAN_IMAGE}/38790436/bb175484015aaa2a94fea90bdfddc9f5dbe764f4.png Hi, MrSliddes here. Wall Ninja's makeover is finally done. The entire game got repixeld and got itself a fancy new look. (Or at least way better then it used to look) It has become an entirely new game, but with the same mechanics, so get wall jumping! The update list: + All 9 area's have been given a new look. + Some area's have been made easier. (As even I got frustrated while testing it) + UI has been updated. + The Ninja got some better shoes, now he should have a decreased chance of falling off edges. + Added an extr
2020-10-30 21:06 UTC · Community Announcements · SLIDDES
Hi, MrSliddes here. I created Wall Ninja as a project to see how it was to release a game on your own. I succeeded in doing that but i got a burnout at the end. Working for around 6 months on this game was getting boring for me and I lost motivation so I kinda rushed things at the end to release it. After taking around a 4 week break from making games I looked back to Wall Ninja and I wasn't really satisfied with it. I thought that I could do better. So I'm giving the game a make over. I am going to repixel the area's to hopefully give them a better look and I will also improve the gameplay, a
Full appinfo as delivered by Steam PICS, changenumber 34854680. Also at /api/app/1323910/raw.
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