Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:14 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2023-11-06 22:17 UTC · Community Announcements · John Pilgrimson
The Employees panel has been separated from the overview panel Staff Quarter capacity bugs have been fixed Employee indicator is now clickable and opens the employees panel Save/Load crashes have been fixed Research notification indicator now works properly Event panel holograms have been reworked Crashes/bugs when assigning employees have been lifted Jumpgates now have range/transfer time displayed in the build menu and info panel Jumpgate build tooltip has been separated to allow for two tooltips Pirates/Raiders not leaving bug has been fixed Employee stats have been rebalanced Employees now
2023-11-02 11:22 UTC · Community Announcements · John Pilgrimson
Minor bug fixes. Fixed a crash that would happen while loading a save file.
2023-11-01 15:16 UTC · Community Announcements · John Pilgrimson
{STEAM_CLAN_IMAGE}/37801456/3e5d2339b7ed4d8b5e31c68195cb085987a116d2.png After three wild years orbiting in early access, Space Station Tycoon is ready to blast off into full release. We would like to use this opportunity to thank our amazing community that supported us along the way. You guys are awesome. From that first shaky launch to now, it's been a ride full of twists, turns, and the occasional space debris (we're looking at you, unexpected bugs!). Your feedback, ideas, and interstellar patience have been invaluable. Space Station Tycoon is our first big commercial game and we've learned
2023-10-13 22:08 UTC · Community Announcements · John Pilgrimson
Fixed a crash that would happen when the android merchant visits. Nerfed employee revolt frequency. Clamped the number of employees that can resign to 5. The repair bay now gets unlocked earlier at level 3. UI improvements.
2023-10-11 13:37 UTC · Community Announcements · John Pilgrimson
Fixed save/load crash (saves are still compatible). Radiation storms have been rebalanced. Fixed Asteroids not spawning/locking game bug. Arcade bugs have been fixed.
2023-09-25 13:27 UTC · Community Announcements · John Pilgrimson
Fixed a crash that would happen after leveling up. Small bug fixes.
2023-09-23 21:08 UTC · Community Announcements · John Pilgrimson
Fixed a crash. Fixed visitors staying for too long.
2023-09-21 18:19 UTC · Community Announcements · John Pilgrimson
*Fixed a bug where the game would crash when building jumpgates.
2023-09-18 16:50 UTC · Community Announcements · John Pilgrimson
{STEAM_CLAN_IMAGE}/37801456/c647f629c52fb648323cedffab0ce29e9a14fb9b.png The galaxy map and its progression has been completely reworked. Employees now periodically ask for a raise. Added junction points that make jump gates reach farther away. Incoming events and threats are now visible on the galaxy map as they approach the station. New event: Radiation storm. The event system has been completely reworked to be more dynamic and respond better to player performance. The finances tab has been improved with a list that shows the individual profit/loss of every building. {STEAM_CLAN_IMAGE}/37801
2023-07-02 18:00 UTC · Community Announcements · John Pilgrimson
Fixed a crash that would happen after clicking on the Motel building. Rebalanced commercial and energy buildings.
2023-06-29 16:37 UTC · Community Announcements · John Pilgrimson
Fixed a crash that would happen after loading a game.
2023-06-20 19:06 UTC · Community Announcements · John Pilgrimson
Major Changes Research map has been completely redesigned for a better feel for progression. UI is made more consistent and clean. Maximum level is capped at 7. Most of the modules are now unlocked through the research system instead of after long grinds to level up. New system to simulate events that are happening on different stations. Security system has been overhauled to feel more fair. Managing a second station is made easier through initial cooldowns on some negative events. Quality of Life Improvements Every mission can be clicked on to get more info. Signal Enhancers and their purpose
2023-05-11 21:57 UTC · Community Announcements · John Pilgrimson
Fixed some major crashes that affected a fairly large portion of the players. Developer's note: We are working really hard on the 1.0 update so maintaining the current Steam version is getting harder by the day. We apologize for the lack of speed in that sense. Hope to greet you with our major release update soon.
2023-03-19 14:47 UTC · Community Announcements · John Pilgrimson
The majority of the UI has been overhauled to improve visual harmony and the player experience. Crash while building new station fixed. Crash while connecting jump gates fixed. Minor balancing adjustments. Developer note: As we get closer to the 1.0 release by the day, player feedback is more important than ever. We are actively trying to fix as many issues as we can, and keep making changes in favor of the player experience. Therefore we will be releasing a 0.9.5 update which will heavily reflect the direction the game is going for the full 1.0 launch. With that, we are hoping to hear what yo
2023-02-09 21:16 UTC · Community Announcements · John Pilgrimson
Fixed various crashes related to new stations.
Full appinfo as delivered by Steam PICS, changenumber 38505330. Also at /api/app/1324270/raw.
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