Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:08 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2021-08-18 13:06 UTC · Community Announcements · andreasp79
ROCKET LAUNCHER: Hydrogen cost reduced to 40, rocket impact damage reduced DARK COLOSSUS: Hydrogen cost reduced to 60 LIGHT COLOSSUS: Heal strength increased greatly Underdog system for Influence (Additional influence added to the result if matched with a much stronger enemy Battleship) Support for 9 additional languages Option to lock device orientation to landscape/portrait (mobile only) User interface and visuals polish This is the final Early Access update. All player progress will be reset on August 30, with the game fully launching on September 6. Between August 30 and September 6 the ga
2021-06-28 16:20 UTC · Community Announcements · andreasp79
Added support for Draw in DUEL and RELIC CAPTURE (0 influence for both sides) ESCORT: Removed 2 turrets from the Escort ship. Escort ship HP increased, also depends on the level of modules players are bringing in. MERCURY: Teleport cost decreased to +60% of regular cost KRONOS, HADES: Reverted ability to previous passive behavior FIREFLIES: Damage per hit increased WISPS: Damage per hit slightly increased TITAN: HP reduced ROCKET LAUNCHER: Will no longer back out of the level GHOST FACTORY: HP increased, Lifetime increased (same total spawns) While placing a module, the enemy turrets will be s
2021-06-18 14:59 UTC · Community Announcements · andreasp79
WISP: HP increased, damage per hit increased. Affects all 3 Wisp modules PHOENIX: Damage per hit increased LIGHT COLOSSUS: Heal effect increased CYCLOPS: Now min and max damage depend on upgrade level. Stats can be seen on info dialog. BATTLESHIP ARTEMIS: Move cost increased slightly. HP increased. BATTLESHIP APOLLO: Ability must now be activated and has cooldown. Faster spawn rate while the ability is active. BATTLESHIP ARES: Move cost decreased, move speed increased, War Rage fire rate lowered to 2.5x BATTLESHIP KRONOS: Ability must now be activated and has cooldown. BATTLESHIP HADES: Abilit
2021-06-11 15:29 UTC · Community Announcements · andreasp79
Turret initial stats are redone, all turrets in the game have been removed. New version of the store offers turret artifacts and occasional turret daily deals New turret type: Splash Battery Turret Boosts are now available in the store, and occasionally from Turret artifacts New Turret UI allows sorting Turrets by type and viewing Turrets bound to all Battleships ARROW: Now spawns 2 arrows side by side. Faster acceleration time. Fixed an issue that could cause Arrows to get unnecessarily close to the turrets of a Battleship they were chasing ARROW FACTORY: Now spawns 12 arrows total over a lon
2021-05-27 14:43 UTC · Community Announcements · andreasp79
New modules: LIGHT COLOSSUS and DARK COLOSSUS GHOST: HP increased STEALTH TANK: DPS increased (slightly lower damage per hit, faster firing rate), turn speed increased WISP: Damage per hit increased (affects all 3 wisp modules) DESTROYER: Nuke damage reduced slightly PHOENIX: Damage increased slightly Interface improvements, including ability to view other player's turrets on featured Battleships Bug fix: Placing wisps outside the map no longer allowed Bug fix: Fix rocket launcher sometimes not firing against its target Bug fix: Player and Battleship Leaderboards should now be properly cleared
2021-05-20 15:21 UTC · Community Announcements · andreasp79
New 1vs1 game mode: BASE ASSAULT. PORTAL: Now spawns stealth fireflies. Lifetime slightly increased, spawn rate decreased. WISP: Damage increased (affects all 3 wisp modules). Better visual indicator for imminent wisp spawns. PHOENIX: Damage per hit increased significantly. RELIC CAPTURE: Total size of play area reduced. More visible relic count on the Battleship. ESCORT: Defender respawn time increased. Fixed an issue where Area Shield could stay permanently on the field after a respawn.
2021-05-13 15:11 UTC · Community Announcements · andreasp79
New modules: WISP, WISP SQUAD, STEALTH WISP Countdown for all modules increased to 10 seconds. This reduces spam tactics, increases the need to have an overall balanced module loadout and makes thoughtful counters more likely. HYDROGEN FACTORY: HP reduced significantly ION BLAST: Damage increased. Ion Blast vs Hydrogen Factory now becomes hydrogen neutral interaction (assuming the counter comes early enough). COLOSSUS: Cost reduced to 40. Damage per hit reduced slightly. ARROW: Cost decreased to 10. Damage per hit reduced. ARROW FACTORY: Now spawns 8 arrows total, via increased lifetime. Arrow
2021-05-06 17:08 UTC · Community Announcements · andreasp79
New module: ROCKET LAUNCHER All Battleships restricted to 6 module slots for now as we focus on balancing module loadouts. Feedback here will be particularly helpful - what 6 module combination is dominant, if any? What combination do you find very hard to beat using different modules? What combination should work better but doesn't, and why? BOMBER: Firing range increased, DPS and area damage range greatly increased ARROW: DPS increased (faster fire rate). Fixed sliding that could happen when targeting moving Battleships. ARROW FACTORY: Cost reduced to 50. Spawn rate greatly increased (same a
2021-04-30 15:32 UTC · Community Announcements · andreasp79
This week we are disabling the previous team-based modes, and introducing new 1vs1 modes. The motivation is to get more players playing with each other, and to remove the repetitive gameplay coming from bots. We have decided not to further develop bots - even if we could make them more interesting, they are fundamentally incompatible with our vision for long term, evolving gameplay. We will be putting all our effort into making the player vs player experience as good as it can be. Ranked matches is now the only way to play. Ranked matches are unlocked per Battleship, once the Battleship reache
2021-04-22 16:31 UTC · Community Announcements · andreasp79
- Weekly Ranked Seasons - every Battleship's Influence will cap at 400 when the season ends. Influence removed is partially added back as Research points. This feature is work in progress. - ZEUS: HP reduced, nuke radius increased, nuke damage vs Battleships reduced to 70%, nuke minimum time to impact increased, nuke time to impact per distance unit slightly increased - PORTAL: Cost increased to 70, total lifetime increased, total fireflies spawned increased, spawn rate decreased - CARRIER: Cost reduced to 50, DPS decreased, firefly spawn rate increased - EMP: Cost increased to 30 - Fixed Tele
2021-04-16 15:11 UTC · Community Announcements · andreasp79
Ranked Matches are available when a player reaches 2000 influence, and are the only way of gaining additional Influence. This feature will be getting a lot of iterations, but at the moment is focused on encouraging high level players to face each other and provide more relevant feedback on using specific modules and battleships against real players. PHOENIX: Fixed deploy range (must be placed on same sector as Battleship). Hydrogen cost increased to 90. DECAY: Range and damage decreased. This module provided very high value for its cost, and with the METEORS change below should be more balance
2021-04-09 15:48 UTC · Community Announcements · andreasp79
This week's update introduces two new modules: STEALTH TANK and PHOENIX.
2021-04-01 15:26 UTC · Community Announcements · andreasp79
ARROW: Slowly accelerates while it travels to its target, allowing it to reach far away destinations faster and slip by slow defenders under certain circumstances Updated turret and ship visuals on the Shipyard page Updated art for the CYCLOPS module Corporation's global leaderboard rank now shows on the Chat page
2021-03-26 16:50 UTC · Community Announcements · andreasp79
Today's update introduces 3 new "rare" Battleships: ATHENA, MERCURY and ZEUS. These new Battleships (and all future rare ones) unlock slowly but consistently over time by opening Ship XP artifacts from Zone 3 and above. See below for more details on how we plan to implement this and other "rare" items in the game. Our philosophy on "rare" items and "loot boxes" Many games with in-app purchases offer items that have a chance to award you something awesome. These items can either be for purchase (with expensive items offering a much bigger chance to get something good), or as part of regular gam
2021-03-17 15:48 UTC · Community Announcements · andreasp79
Gameplay changes: Most fighters will no longer fire unless they are facing their target. Actual allowed firing angle varies by fighter and is roughly matched to the fighter's visuals. This affects BOMBER, CYCLOPS, COLOSSUS, GAIA fighter, ARROW, TITAN, GHOST and CARRIER. This puts more emphasis on tactically placing new fighters to distract strong enemy units. Rotate speeds increased for some fighters (slightly increased for CYCLOPS, increased for BOMBER, greatly increased for TITAN) CYCLOPS: Firing range increased from 1200 to 1400. Removed the initial delay of 1 second before CYCLOPS laser wo
Full appinfo as delivered by Steam PICS, changenumber 37444986. Also at /api/app/1328190/raw.
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