Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:14 UTC.
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2026-08-18 14:10 UTC · Community Announcements · Jackdaw [Thunderoak]
It's been great to see players enjoy the new map and additions like allied AI commands!We're deploying a patch to fix some issues players reported, specifically with walls sometimes not doing the thing walls are supposed to do, and knight charges causing units to be stuck in place. Otherwise, we are doing a bunch of other fixes and improvements, trying to iron out any issues that appeared last update. Last update was huge in amount of code changes, so please let us know if you still encounter any downgrades in functionality.Improvements:Small performance improvements across the board.Prompt to
2026-07-30 19:38 UTC · Community Announcements · Jackdaw [Thunderoak]
Content update #11 is out now! Hello everyone, it has been some time since the last update but we’ve got a pretty big one today! We saw a lot of players enjoy the invasion maps, so we’ve added quite a large new one called Invasion of Memel, a map you can play with 1-3 players. Some players might recognize it as the old German name of Klaipėda.Invade a heavily fortified spit of land and destroy all 3 Order shrines. 2 convoys are inbound, stop them or the enemy will be alerted to your presence early.Next to that we have a whole lot of quality-of-life improvements, including allied AI commands! I
2026-04-04 15:04 UTC · Community Announcements · Jackdaw [Thunderoak]
Hotfix #10 is now live!Fixing an unexpected campaign issue that appeared last update.Campaign: Fixed the cutscene not teleporting characters in Journey from Dausos, making the mission unplayable.Misc: Last small patch we sneaked in the April Fools unit, the tank, and then forgot to do patch notes. To use it, enable cheats and enter "cc_cavalry" in chat for some tank action. Let us know if you encounter any more issues! We read all the messages on forums and discord, and do our best to work through those reports as best we can. Anything critical like this will get addressed immediately as long
2026-03-27 18:55 UTC · Community Announcements · Jackdaw [Thunderoak]
We've had a bit of an eventful month, but we continue getting on with the work!Most importantly, we are deploying a fix for the crash that seems to have sneaked in last update. We added proper visuals for the resources workers carry, gave Indraja a new unique ability, added a range preview for self-cast abilities, and a whole lot more.The full list of changes: Features: Abilities that have a range around character now preview the range when the icon is hovered over.Indraja now has a unique ability, Lightning Bolt, instead of Hidden Blade, which was a Meness copy.Rally points on units are now v
2026-02-18 01:51 UTC · Community Announcements · Jackdaw [Thunderoak]
Hotfix #8 is now live!This hotfix addresses a bunch of issues that cropped up with the last update, and a couple other miscellaneous things. The main issues that have been fixed are: excessive screenshake on shrine destruction and crashes related to the worker assignment improvements from last patch.Fixes: Fixed a crash related to structure building logic. We think this was related to various crashes we saw reported, so hopefully it addresses several of them.Fixed excessive screenshake on shrine destruction.Fixed worshippers not being able to be reassigned sometimes.Fixed George being unintent
2026-02-16 23:21 UTC · Community Announcements · Jackdaw [Thunderoak]
Since the Act 2 update released, we took a week off to recharge, and returned to working on fixes and updates. This patch comes with a few features that we had on the roadmap, namely - a glyph list, screenshake for abilities and rally on unit.We also heard the many requests to not have the heroes be locked behind campaign missions. We did not realize that this would be such a pain point for players who enjoy skirmish but who do not want to play campaign, so we have opted to remove the lock on Vakarine and Indraja. As Indraja was derived from campaign, her being a little weird made sense, but n
2026-01-27 17:19 UTC · Community Announcements · Jackdaw [Thunderoak]
Hotfix #8 is now live!We wanted to release this yesterday, but it appears the release exhaustion is getting to us. This hotfix addresses a bunch of issues that cropped up with the last update, and a couple other miscellaneous things.Changes:Indraja's base attack no longer has accuracy, it always hits.Surge no longer makes enemies wet but does gain lighting damage type.Ripple has its radius increased to match the visual better.Ripple no longer multi-shoots at random.Spirit skirmisher now has a spirit icon.Added force move distance to AI companion in Eclipse so that it follows you properly.Saule
2026-01-25 17:34 UTC · Community Announcements · Jackdaw [Thunderoak]
Act 2 update is out now!Originally, this update was supposed to be quite a bit smaller, with only 1 hero. But we might have gotten a little carried off - with 3 campaign heroes, new units, 5 chunky campaign missions, 2 new skirmish maps and more. This also means that the total hero count planned for the 1.0 release has increased from 8 to 9. Update content: 5 new campaign missions that continue the story, with 2 of the missions being Order faction.2 new skirmish maps: Blue Pastures (4 player) and Sambia (6 player).Saint George – A commander focused on cavalry troops. Currently only available i
2025-11-19 20:36 UTC · Community Announcements · Jackdaw [Thunderoak]
Hey everyone. We wanted to make another update before we reach the release of Act 2, to keep the community up to date on what we’re working on.We’ve mostly been busy with the campaign and the content associated with Act 2. This involves a new hero, 2 additional heroes playable in campaign only (for now), about 8 new units, including the cockatrice, 2 new skirmish maps, around 16 new glyphs, and a whole lot of fixes, changes and improvements.A sneak peak of one of the next heroes. Who could this be?The update will also come with some animation updates. We brought in a freelance animator to help
2025-10-06 20:49 UTC · Community Announcements · Jackdaw [Thunderoak]
We were made aware of a security vulnerability in Unity builds that reached back to 2017. It's a vulnerability that Unity discovered themselves through security research and have addressed it. From Unity: "There is no evidence of any exploitation of the vulnerability nor has there been any impact on users or customers." Despite no known abuses of this vulnerability, we advise updating all other games just to be safe.Changes:Patched the build to fix a potential security risk.Now, after the shortest patch notes ever, we'd like to thank you for your patience for the next big update. We are workin
2025-07-01 15:03 UTC · Community Announcements · Jackdaw [Thunderoak]
Hey everyone! We have read the many requests for an update on how development is going, so we thought it was about time to show what we've been up to.But before a progress report, we wanted to say that we are in the process of moving to another country. This is also why we have been less active on socials. Of course, a move takes up a lot of time, but the hope is that the new location will help us work better in the future. Developing the game from our living room for the past 3 years has been challenging, and so we've found a location where we can have an office in a shared location with many
2025-04-01 16:11 UTC · Community Announcements · Jackdaw [Thunderoak]
A little update from us. We’ve seen it mentioned several times that the Tribesman unit is not strong enough, so we’ve decided to do an overhaul. He really needed more damage, and a spear was really not doing it, so we’ve replaced it with a Latvian pattern carbine charger loading Lee Enfield mark I*. His range and damage have respectively been increased significantly, while at the same time retaining the existing spear striking capability with the attached pattern 1888 bayonet. {STEAM_CLAN_IMAGE}/42752264/251ad508b538d0fbf42a68e5ecac9a9b603fef0e.png Here is the new Tribesman in action. As you c
2025-03-29 19:07 UTC · Community Announcements · Jackdaw [Thunderoak]
Hotfix #7 is now live. We've fixed a couple issues that cropped up last update, mainly Ausrine missing some units in one of her buildings and a couple missing text entries. Fixes: Fixed Ausrine missing units in the Warrior Hall. Fixed a couple missing text entries. Fixed Baltic faction walls not giving xp. Fixed Baltic shrine wreath upgrade giving hp to the shrine when it was not supposed to. Balance: Herbalist health increased by 30. Nurse health increased by 30. Tithe of the Condemned has been doubled in wealth return for xp. Revivify radius has been increased from 2 to 4. Wall range increas
2025-03-28 23:22 UTC · Community Announcements · Jackdaw [Thunderoak]
Content update #10 is out now! Today marks one year since Godsworn released into Early Access! Since then we have added a new hero, 12 maps and a whole lot more. We are working behind the scenes on all future content at once, so that includes all remaining heroes, and campaign acts 2 and 3. And since we stopped doing monthly map updates, development has been going really well and we are very excited for you to see what will come with the major Act 2 update and the 1.0 release. But most of all, we would like to thank everyone who has already played the game or wishlisted it! And a big thank you
2025-02-14 23:41 UTC · Community Announcements · Jackdaw [Thunderoak]
Hey everyone, a little update from us about what we've been up to. Since the Early Access release we have added a skirmish/challenge map (or a hero) every month. We have seen it as a way to prove that we are capable of producing constant content and reaching 1.0. But being a small team, these monthly maps (and everything that comes with releasing a map) have caused the campaign work to be slower than we would like. We have seen your comments asking for campaign updates. At the end of the day, the campaign is the main course for the majority of players. So we have decided to stop with the month
Full appinfo as delivered by Steam PICS, changenumber 38122979. Also at /api/app/1328990/raw.
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