Patch 1.0.47
Fixed bug that prevented map sharing via steam workshop, though for some weird reason steam is not allowing to add icon preview for a map by default. It can manually be uploaded on the map page thought.
Build a castle by day and defend it by night. Becastled blends cozy city-building with challenging tower defense strategy. Lead the Sun Kingdom’s last stand against the Moon Beasts and end the ancient conflict between light and darkness!
| App ID | 1330460 |
|---|---|
| App type | Game |
| Developer | Mana Potion Studios |
| Publisher | Mana Potion Studios, Pingle Studio Ltd |
| Homepage | http://manapotionstudios.com/ |
| Release date | 2025-10-22 16:00 UTC |
| Release state | released |
| Controller support | full |
| Workshop | Visible |
| Localized names | schinese Becastled - 月兽围城 |
| Store page | store.steampowered.com/app/1330460 |
| Last store refresh | 2 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | Becastled.exe | windows |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:05 UTC | $19.99 | $19.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 22097654 | 2026-02-25 19:49 UTC | ||
| old_saves_version | 13349793 | verson to play your old saves | 2025-02-27 09:40 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 1330461 | windows · 64 | 1.12 GB | 418.82 MB | 3860109783717290455 | branches: old_saves_version |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 22097654 | public | 2026-02-25 19:49 UTC | 3 hours ago |
| 13349793 | old_saves_version | 2025-02-27 09:40 UTC | 3 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:04 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Fixed bug that prevented map sharing via steam workshop, though for some weird reason steam is not allowing to add icon preview for a map by default. It can manually be uploaded on the map page thought.
Hey everyone, in the last few days we've fixed some serious bugs and issues thanks to your feedback:Crash in 5th tutorial and on day start should be fixed nowCrash when building too many walls or buildings fixedTrading post not unlocking with research node fixedWorkers and units not moving on ladders correctly fixedMap covered in water or ground level being too low/below water fixedPC UI scaled up as it was too smallArrow movement when using keyboard locking units control and triggering top UI navigation fixedGolem boss not attacking units and his mini golems head color fixedAuto save not happ
Hey everyone, 1.0 is out now!Thanks everyone who supported us during early access, thanks a lot for your feedback here on Steam and on our Discord server! ːhappy_moodː1.0 changes:Roads, plan your city in advance also they look cool!Bosses, each lunar tower now hosts unique bossAchievementsNew UI that looks great and is more intuitiveSteam Deck verified and controller supportNew guided tutorial with cool voiceovers, it's like mini campaign modeOptimizations and bugfixesTrading cards and icons ːfishnadoːːhappy_sheepːːhappy_haloween_pumpkinːWe decided to release one day early on Steam, tomorrow t
Hello everyone!1.0 release is just around the corner, and we wanted to share a small preview of what it will look like.RoadsThey serve as an organizing tool and also look cool.BossesEach is unique in its own way. Destroying an enemy tower will spawn one of the bosses the following night, so be sure you’re ready to meet them!AchievementsYes, finally achievements are coming to Steam! Are you ready?Steam deck and full controller supportCompletely new UI for a better keyboard/mouse and controller experience!New guided tutorialWe’ve added a completely new guided tutorial that will help new players
Hey everyone, we have some great news for you today! After four years in Early Access, Becastled 1.0 will launch in full on October 23, arriving on PC, Steam Deck and consoles (PlayStation, Xbox, Switch) all on the same day!To celebrate this announcement, we have a shiny new artwork, a new trailer, and a fresh demo, available right now as part of the Ukrainian Games Festival 2025 (which you should absolutely check out).This launch is possible thanks to our new publishing partnership with Pingle Studio, who are helping us give Becastled a final layer of polish and make a simultaneous PC + conso
some app crashes fixed safety checks for crashes and possible crashes added to see if they happen
Game performance slightly improved again Minor bugs and issues fixed
Fixed: units might freez and stop responding Game performance slightly improved Minor bugs and issues fixed
Fixed: food sources not being generated near and on starting cells Changed: archers prioritize targets based on unit types, focusing enemy archers first Changed: Large amount of enemies spawn in waves now Minor bugs and issues fixed
Previous patch was reverted for the last week and now it's live! Fixed: Units freezing and running to map edge Added: classic unit commands — Move, Move‑and‑Attack, and Hold Position. Unit movement and behavior should now be more intuitive. Added: double‑clicking selects all units of the same type on the screen. Fixed: key bindings not loading correctly. Fixed: butchery not affecting fishermen and give bonus in a radius Fixed: used horses not loading correctly. Fixed: fake water resource on a faltland map Fixed: units being kicked in a pond being stuck there Numerous other minor issues and bug
Added: classic unit commands — Move, Move‑and‑Attack, and Hold Position. Unit movement and behavior should now be more intuitive. Added: double‑clicking selects all units of the same type on the screen. Fixed: key bindings not loading correctly. Fixed: butchery not affecting fishermen. Fixed: used horses not loading correctly. Numerous other minor issues and bugs fixed.
Fixed: improved XP distribution on kill — now shared between attackers and those within range, allowing archers to gain XP from minibosses at greater distances. Fixed: vertical shooting range of enemy archers when targeting high ground. Fixed: wall positions not loading correctly for units. Fixed: assign workers and other UI elements visible during night battles. Fixed: militia could not be called in from some save files. Fixed: work slots with "waiting for worker" not loading correctly. Fixed: sawmills not finding trees in some cases. Fixed: animals blocking the path of recruits during traini
Hey everyone, join us tomorrow for a dev live stream at 6:00 PM CET! We will try to beat the game at hardest difficulty while doing a QA session. Stream link: https://www.twitch.tv/manapotionstudios See you tommorow! (See you local time on the right side of this page)
Hey everyone, our biggest update to date is live! It's a complete overhaul of combat system with new features and better performance. Thanks to everyone who participated in beta, it helped us to fix a lot of bugs and adjust how new mechanis work. What's new: Improved combat with deeper combat mechanics Enemy towers: destroy them all to win a map. But be prepared - you’ll be attacked with greater force! Map editor, create and share your own maps Mini-bosses can spawn every 5th wave, make sure you are ready to meet them! Each is dangerous in it's own way New river map scenario You can call milit
Hey everyone, quick overview of what is new in this update: Improved combat with deeper combat mechanics Enemy towers: destroy them all to win a map. But be prepared - you’ll be attacked with greater force! Map editor, create and share your own maps New river map scenario New units leveling system Enemy paths, you can see how enemies will move across the map Mini-bosses, each is dangerous in it's own way You can call militia at night to help you fight Hundreds of new sounds Simplified mood system A lot of old bugs was fixed and hopefully not much new was created Performance is greatly improved
Full appinfo as delivered by Steam PICS, changenumber 38325406. Also at /api/app/1330460/raw.
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