Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:29 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2022-06-30 15:26 UTC · Community Announcements · marcgfx
I made many changes and improvements to sfäre after launch. Unfortunately feedback and sales were hard to come by. So I was struggling to find motivation to put more work into sfäre. I ended up just leaving for a while. I recently started up sfäre again and found a few things lacking. As I don't like having unfinished business, I rolled up my sleeves to give it another go. There have been a few quality of life improvements and some bug fixes. - shuffle button now only changes the music - new randomizer button to quickly get different visuals - audio-buttons are toggled if they can't be used -
2022-04-18 17:42 UTC · Community Announcements · marcgfx
It's now possible to use your webcam with sfäre. Whatever your webcam is showing will be projected on the background. Combined with mirrors and filters this can lead to new, weird and interesting kaleidoscopic effects. {STEAM_CLAN_IMAGE}/38799746/dee678c7b9f91eee92eeebb0c3286af1c75a8ab7.jpg The filters can be toggled in a radial interface with some questionable icons, but it should be functional. Only active filters will show up when randomizing in auto-play. {STEAM_CLAN_IMAGE}/38799746/1c72ba217021bc9a6ac4eb8c545db17cab72ef25.jpg
2022-03-17 23:15 UTC · Community Announcements · marcgfx
The idea was to allow sfäre to be used as an animated background on your windows desktop. I found a Unity Asset to do just this and I was confident to get it out in no time. The asset allowed me to create a second window for the wallpaper and I really liked the idea of being able to control the wallpaper from this second window. https://i.imgur.com/KrmYRmf.jpg I got most of this working in the editor, but when it came to the release, nothing worked anymore. Turns out the asset was just creating the second window as a preview. Outside of the editor Unity's multi-screen support is pretty terribl
2022-03-09 17:29 UTC · Community Announcements · marcgfx
Reduced movement speed in reaction to audio. It could get quite erratic. It can be set in the Audio-Tab via slider. I'm currently working on allowing sfäre to display as animated wallpaper but it's way more complicated than I hoped.
2022-03-07 20:02 UTC · Community Announcements · marcgfx
Fire mode added to Auto-Play. This does not work in either Play or Editor so far. Made some adjustments to Audio-Visualization, main reason for this update.
2022-03-04 17:00 UTC · Community Announcements · marcgfx
The new tunnel effect was quite noisy, depending on what kind of image was being mapped to the walls. I've switched to mip-mapping and now the tunnel is a lot smoother. This new technique is also used on various other filters and should improve the overall visual quality! https://i.imgur.com/bbFAdDr.gif I've made a small improvement to the Twitch connect interface. If the connection failed, so far you had to manually disconnect by clicking "Disconnect". It now does this for you, so if something goes wrong you can simply press "Connect" again :)
2022-03-03 18:49 UTC · Community Announcements · marcgfx
Movement based on audio has increased. The dots speed up when the beat drops, as do other parameter changes. I think it's an improvement, but it might require further balancing. I've also tackled a fairly complicated issue. While listening to external audio-sources sfäre has no knowledge of the actual volume you have set. So when changing the volume e.g. Spotify-Web, this directly affected the amplitude of the spectral visualization. I know try to find the average volume and base the amplitude on this average. This also means if the song starts quiet and end loud, the spectral pattern will sta
2022-03-02 21:49 UTC · Community Announcements · marcgfx
I've added a few more filters to sfäre and improved the lighting analysis for auto-play (tries to prevent too bright and too dark images). Music by Rundfunk (friends of mine). Interestingly the video on YouTube got claimed by some sketchy firm "The Orchard Music". Bouncing Balls (only auto-play) https://i.imgur.com/p9G4sxh.png Using Unity's physics system I built a ball pit. The positions and rotation of the balls are used in a custom shader resulting in perfect bouncy balls. The balls are only available in auto-play, you have no options to handle them in play mode or in the editor. Tunnel Eff
2022-02-23 12:16 UTC · Community Announcements · marcgfx
sfäre was never meant to be a music visualizer. But it is what most people see at first glance. So I've decided to go with the flow and improve sfäre's capacity as a visualizer. This lead me on a new voyage of discovery and I came up with a bunch of filters that can greatly increase the complexity of an image. {STEAM_CLAN_IMAGE}/38799746/2e073bbed7eac36af00755070d11ee94b2b1adf6.gif When you use auto-play filters will appear at random, currently there is no way to control this. In play-mode I've added a new little button next to the fractals, that let's you toggle filters on and off. Every time
2022-02-11 15:03 UTC · Community Announcements · marcgfx
I'm enjoying adding new shaders, the results can be quite astonishing :) https://i.imgur.com/zi9Wixl.gif https://i.imgur.com/PegeiwG.jpg The plan is to animate these shaders in the future, so sfäre can be used as an interesting visualizer as well.
2022-02-07 18:33 UTC · Community Announcements · marcgfx
More shader stuff. This time I've added rotational symmetry. It works with mirroring and all the other features as far as I can tell. https://i.imgur.com/6UEEdFX.png https://i.imgur.com/S4Weewa.gif I also fixed a bug in the editor, where entering a numeric value updated the slider, but did not actually change the visuals... urgs.
2022-02-03 14:18 UTC · Community Announcements · marcgfx
I have been experimenting with a few shaders/filters for sfäre. It's just not really easy to make anything interesting. But I came up with a pretty nice bump effect, that can add more depth/texture to the images. https://i.imgur.com/deigxhB.gif
2022-02-01 13:52 UTC · Community Announcements · marcgfx
As some of you might have noticed, it is possible to connect sfäre to your twitch channel. When enabled viewers can interact with sfäre. You can use this to take a nap or do the washing while sfäre entertains your viewers, or just have a fun time on stream while chatting. So far I was relying on a token generator not maintained by twitch (https://twitchapps.com/tmi/). But I was told this is not a good approach. So now I've adapted to my own token generator and now have full control (well not really, twitch does all the work). My last test with bits and subscribers did not work out, as there wa
2022-01-31 02:02 UTC · Community Announcements · marcgfx
I had noticed the color changing spheres were reacting slowly a while back. I made a quick fix for this, thinking I only needed to speed them up. This worked on my machine, but I noticed while watching a stream that my fix was not really helping. So I've fixed the fix, this time I found the real issue after digging deep.
2022-01-28 18:22 UTC · Community Announcements · marcgfx
One thing has been bugging me since I created the editor. Switching back into the fun-mode (with the spheres) was not possible without losing some of the settings that were created in the editor. I had a hard think about this and decided to tackle the problem, in spite of not knowing how to do so. I just decided to find the most straight forward non flashy solution to the problem, if there was one. Turns out, there is and I would dare to say it's probably good enough. I had originally envisioned a complicated mapping from editor parameters to spheres, but ended up just checking for the differe
Full appinfo as delivered by Steam PICS, changenumber 34854884. Also at /api/app/1331390/raw.
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