Sport Shooter puts the player in a sprawling open-world shooting ground, set amongst the rolling hills, forests, lakes and rivers of the Northern English countryside, featuring a multitude of shooting sports, from clay pigeons, to timed 3-gun competitions.
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Price history, US store (USD)
Date
Price
Regular
Discount
2026-09-11 21:42 UTC
$12.99
$12.99
DLC
AppID
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Price
No DLC known for this app.
Branches
Branch
Build ID
Description
Updated
Password
public
17535332
2025-02-27 18:16 UTC
Depots
Depot
Name
OS
Size
Download
Public manifest
Notes
1331471
5.62 GB
5.32 GB
4065466084344231347
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
Build ID
Branch
Updated
First seen
17535332
public
2025-02-27 18:16 UTC
3 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:42 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2025-02-27 18:17 UTC · Community Announcements · Tangent Arc
v0.0013 (I’ve started numbering the builds) Reports of my demise have been greatly exaggerated. I’m not dead, kidnapped, in jail, joined a cult or absconded to a tax haven. I’m not back on the drink either. The speculation can end. First of all, apologies for my lack of updates. I’ve had some unavoidable stuff to deal with. After some unscheduled time away from the project, due to ‘cost of living’ issues, and having to catch up on jobs I have neglected for the past 5 years, I had a bit of a medical episode, caused by a recurring injury, that required me to undertake some physio-therapy and som
2022-02-23 00:04 UTC · Community Announcements · Tangent Arc
Refined the trailer mechanics, so it attaches to the hitch in the correct location, and detaches properly. I have also completely solved the trailer instability issues that caused jack-knifing and unhitching. The vehicle can now be driven at full speed, with the trailer attached, without any issues. The flurry trailer now has 8 traps, mounted on a stepped shelf. 4 on the bottom shelf and 4 on the top. I have removed the wheeled bases and replaced them with flat plate bases, making their footprints more compact. This allows room for 8, as opposed to the previous 3. Further improvements to the v
2021-12-31 15:24 UTC · Community Announcements · Tangent Arc
Finished Olympic Trap Mechanics – Both singles and doubles are working as intended, with scoring. Singles releases a random trap from an array of 3, assigned to each station. Doubles uses the centre 3 traps only and fires a random pair on each call. Added referee voice commands, indicating when a stand has been completed and to mark the end of a round. These have not been added to Sporting practice mode, allowing the player to replay the same stand multiple times. Updated the navigation map to reflect the most recent changes to the landscape. Fixed bug causing clay break FX to appear offset fr
2021-12-19 01:07 UTC · Community Announcements · Tangent Arc
•Resized key bindings menu page. Everything should fit the screen properly now. •Added distance display to indoor range lanes. You can now set the target carrier distance without having to look at the target, to check its position. Range distance is in metres. •Added 2560x1400 screen resolution. •Fixed issue causing practice clay, called from the trap remote, to be added to the scoreboard. It got bypassed while working on something else and wasn’t re-enabled. •Mud road and mud pathway meshes and materials finished and added to the map. All gravel roads, mud roads and footpaths now have their n
2021-10-13 08:22 UTC · Community Announcements · Tangent Arc
•Added camera Field of View (FOV) setting to the graphics menu. •Fixed a few small issues with graphics settings save function. •Made a number of further improvements to the navigation map. •Finished Spotting scope. Made a mounted (on a tripod) spotting scope, for the 1000yd range. Shooters of un-scoped rifles can now see where they’re hitting. •Started tripod for mounted guns. Given that I’d just made a tripod for the spotting scope, I quickly whipped up a basic tripod for the mounted MGs. •Finished gravel road meshes. Due to the conspicuous repetition in the road detail meshes, I have made a
2021-08-21 00:57 UTC · Community Announcements · Tangent Arc
• Fixed another bug that resulted from fixing the disappearing clay target issue. • Fixed gun pointing in wrong direction bug, by preventing gun switching during reload and while mounting/unmounting gun. Guns now have to be unloaded before switching can occur. This prevents putting away a loaded gun, which real-world shooters will agree, is best practice. • Added a teleport feature, to move around the map quickly. Click on a ‘Point of Interest’ icon, on the map screen (M), to teleport to that location. • Finished Practical Shooting course 1,2,3 & 4 layouts. Upon crossing the white line, the ti
2021-08-15 17:06 UTC · Community Announcements · Tangent Arc
• Added iridescence to the scope glass. • Created custom field of view settings for each gun • Centred the eye bone on the over/under shotgun. (There was a reason for the offset view, but NVM…) • Done some work on the 45 Pistol setup, sounds, place-holder animations and aiming. • Started work on the first practical shooting course, for single and multi-gun timed matches. • Increased velocity on traps 1 and 2, on the high tower, as they weren’t throwing far enough. • Added a chronograph, to measure shot velocity. • Fixed the issue that would cause clay targets to intermittently disappear. This