Acolyte: Prologue is the first act in a dynamic narrative detective/puzzle game that gives you your own Acolyte; a digital assistant you can talk to freely without pre-defined dialogue options. Just like a real conversation.
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2026-09-11 22:24 UTC
Free
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public
8774172
2022-05-19 22:27 UTC
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1333531
651.50 MB
224.04 MB
967208458471249799
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
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8774172
public
2022-05-19 22:27 UTC
1 hour ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:24 UTC.
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2022-06-28 19:48 UTC · Community Announcements · JaminEatWorld
The day has finally arrived. Acolyte - Superstring's ambitious natural language narrative ARG - is OUT NOW! And there's 10% off to celebrate launch. {STEAM_CLAN_IMAGE}/39563146/81fef1e0777b9766a23944d87943d0d721da5349.png Acolyte is a narrative ARG/Detective game that gives you your own Acolyte; a digital assistant you can talk to freely with unlimited dialogue options. Just like a real conversation. Become an employee of Nanomax, a well-funded tech start-up looking to change the face of consumer AI with its upcoming Acolyte application. As a remote-worker for the company, you'll interact with
2022-05-19 22:36 UTC · Community Announcements · JaminEatWorld
It's been a while since we've updated Acolyte: Prologue, but today - alongside the full beta release of the game for Transcendent Edition owners - we've also rolled out all the fixes, improvements and additions to the final game, to the Prologue. This includes: More natural language dialogue responses Smoother conversation flow (although still work to be done here ahead of release) New Acolyte features (jokes/facts/games) New Customisation options ....and a host of other fixes and improvements. In addition to this, we've also released a brand new trailer for the game - showcasing the game's na
2022-04-07 16:39 UTC · Community Announcements · JaminEatWorld
In our upcoming natural language ARG/Detective game, you are a character in the story -- not a character that you might assume the role of, but you. Today’s update aims to shine a bit of a light on the world that you’ll be immersing yourself in: the world of the technology company, Nanomax. {STEAM_CLAN_IMAGE}/39544656/6c0dc5993ce5a3d39abe7e3f9c41a583ee401436.png You'll start the game as a new employee of the well-funded tech start up. Specifically, you’re brought on board as a QA tester for the company’s upcoming flagship product – the digital assistant and lifestyle companion app: Acolyte. In
2021-08-12 15:54 UTC · Community Announcements · JaminEatWorld
This has been a few months in the making, but we're excited to announce the additions of Olivia Wood and George Lockett (Bear//Wolf) to the Acolyte team, who are bringing their narrative design and writing talents to the table to help shape Acolyte's story, and flesh out the real-world ARG components of the game. {STEAM_CLAN_IMAGE}/39544656/31a4c476348000f6bcfce8732325b1f85b15e964.png Olivia and George bring their experiences with fantastic narrative titles such as Sunless Skies, Fallen London and Where the Water Tastes Like Wine. With early work now coming through the doors - including early
2021-03-08 22:59 UTC · Community Announcements · JaminEatWorld
{STEAM_CLAN_IMAGE}/39544656/9fdb10d08c28b00e57e92f8646d35ffff8af9aef.png Back in January we released an early version of our new narrative game, Acolyte. Before development of the full game continues, we were keen to roll out a little update to the Prologue which addresses some frequent requests and issues, and improves the overall user experience. In the v1.1 Update - available now! - players can benefit from: New resolution options (and persistence between sessions) New dialogue options Expanded vocabulary Light Mode - dark text on light backgrounds, for those that find reading easier Improv
2021-02-01 19:30 UTC · Community Announcements · JaminEatWorld
As development of Acolyte continues, we wanted to put out a roadmap for the year ahead, which will let players know what to expect and when from now up until release (you can wishlist the full game here!). {STEAM_CLAN_IMAGE}/39544656/7319faafbc24b1b39f45bfb566c8595fcac74f07.jpg The dates presented here are a best approximation at time of writing. Acolyte is developed by one person, so the timelines can shimmy about a fair bit quite easily. I will aim to update the roadmap on a monthly-or-so basis to keep things up to date. To everybody that's played the Prologue and shared their thoughts so fa
2021-01-11 19:28 UTC · Community Announcements · JaminEatWorld
Announce day! Ahh! Thank you to everybody that has checked out the game so far; it's been amazing to see people chatting with their Acolytes for the first time and getting absorbed in the world of the game. If you've not checked out the game's in-fiction Announce trailer yet, have a gander: Superstring has been hard at work on Acolyte since the launch of our first game, Headspun, and today we've finally revealed it to the world. Not only that, we've released a playable demo, and people are literally playing it right now. Scary stuff. Acolyte is still in development, with the Prologue acting as
Full appinfo as delivered by Steam PICS, changenumber 37325404. Also at /api/app/1333530/raw.