Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:58 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2024-10-28 11:52 UTC · Community Announcements · Darmone
Hello everyone! We decided that starting November 4 the game will be completely free to anyone! We dont introduce any in-app purchases or mtx - its free as it is. Hell Shuffle is out for quite a time now, but unfortunately never managed to attract lots of players. Thanks to everyone who have been involved all that time. Every feedback, every comment and every Angel slain helped us to make the game even better. We love our game and want to share it with as many people as we can. The game right now has lots of content, dozens of builds, from 40 to 100 hours of gameplay and can be played on Pc, M
2024-05-07 12:53 UTC · Community Announcements · Darmone
Hello everyone! Very small hotfix. - Fixed a bug which caused progress to be deleted if you leave the game in a specific way
2024-05-06 16:00 UTC · Community Announcements · Darmone
Hello everyone! Very small hotfix. - Fixed a bug which caused not to save a progress of finished Hard and Hell runs, which stopped your Curse and Threats progression. Thanks to neptunescientist for reporting this!
2024-05-05 16:34 UTC · Community Announcements · Darmone
Hello everyone, yet another small update with a few fixes and balance tuning. Fixes: - Fixed a critical error which caused the game to crash on Necromancer fight, if he killed himself with any Zombies still alive (thanks to hatell for reporting this) - Fixed a critical error which caused the game to crash on Necromancer fight, if there was no empty spot for new Zombies to spawn - Fixed a bug which cause Necromancer to show incorrect self damage - Reduced the sound level of mastery gain and mastery level up sounds Balance: - Thief Queen (act I Elite) damage increased 7 --- 9 - Huge Treant (act
2024-05-02 15:12 UTC · Community Announcements · Darmone
Just a small update: - Fixed a bug which caused the game to crash when you use Dreadful test while your board is full - Fixed a bug which could show you undesired UI in the main menu, especially on the Steam Deck - Fixed a bug which lead to double Elites or Bosses HP bars - Added a small extra text on the initial Covenant perks that shows that this ability will only work if exact covenenat is choosed.
2024-04-28 13:32 UTC · Community Announcements · Darmone
Hero Mastery, end-game Skull dump mechanism, Bosses randomization, Elite’s rework, Covenants rework, new UI and more! This update serves as a foundation for the future on the project. It was a hard road but here we are. Thank you very much for your patience and let's see what's inside: New Features Hero Mastery Hero Mastery is a system which allows Heroes to accumulate experience between the sessions to unlock new cards/talents/elites etc. It's a solid foundation on the future Heroes we are already preparing for you. End-game skull dump mechanism Mechanism which makes the skulls valuable even
2022-01-05 14:34 UTC · Community Announcements · rom3217
A couple of small changes and some bug fixes. Cards Bloody Ritual - Pay increased 2 --- 3. Bloody Ritual+ - Pay increased 0 --- 1. Enemies Ardeth - health reduced by `10%. Ardeth - the amount of starting Tenacity reduced by 1. Perks Cult Cultist's Rage reworked - now procs when you play a Status card, damage reduced 3 --- 2. Bug Fixes Fixed a critical bug that could appear while Bombs Away Curse was active. Fixed a critical bug that could appear while Dark Bonding Curse was active. Fixed a critical bug that could appear if you load the game with Sorbitt. Fixed a bug that increased the health o
2021-12-28 14:15 UTC · Community Announcements · rom3217
Difficulties, More Content, Visual Improvements, Russian Language! This update is a very important step for Hell Shuffle. We added and changed a lot of things: Difficulties, improved graphics, made a huge balance and flow changes, added music, and much more. Thank you very much for your patience and let's see what's inside: General Added 2 more difficulties: Hard and Hell. Difficulties not only increase the overall damage and health of the enemies but also bring some modifications. These modifications are called Curses. Starting from the Hard difficulty your run will get two random Curses out
2021-10-31 12:28 UTC · Community Announcements · rom3217
Hello everyone! As you could mention we did not update the game in the last couple of months. It was a hard decision for us to make our community wait. All this time we have been working on the big 0.5 update. The idea was to concentrate new features for the future marketing campaign, so we could show the game to more players with one big push. What we can see from the statistics - those of you who already play Hell Shuffle like it a lot. It is more than 10 hours of average gameplay time between all players! It is incredible and very supportive for us! Thank you for your patience and participa
2021-05-10 13:44 UTC · Community Announcements · Necromahjong
This update is mostly focused on the balance. Many changes are made based on your feedback: some cards felt like they are weaker than others, some cards upgrades weren't feeling fun or impactful. Another pack of changes is made to synergize cards better. General Starting deck now contains 2 Bloodemons. Effects “when Hero takes damage” now also trigger when Pay is used. Metamorphosis buff reworked. Now grants your Hero Critical. You can’t find an upgraded card in ACT 1 Shop anymore. Upgraded cards gold price increased `20%. Act 1 backgrounds art updated. Fixed a bug that did not allow you to sa
2021-04-24 16:00 UTC · Community Announcements · Necromahjong
In this update, we added 35 achievements for you to complete! And we will definitely add more in future updates. We also added a new in-game Covenant Tooltip in case you do not remember what you have unlocked/active in your Covenant trees. One new elite ally, and some balance tweaks as usual. General Steam Achievements added. Quality of Life changes While in-game you can now hover over your Covenant Flag to see what perks are unlocked/active. Events Some events are now unique and can’t be repeated (Dragonslayer, Bonus Skulls, The Escape). Cards Common To Battle!+ bonus Attack Power reduced 3 -
2021-04-13 14:11 UTC · Community Announcements · Necromahjong
Since the release day, many of you gave us feedback that the Current Run Save feature is a must-have one. And it really is! One session might be quite long, so losing its progress was really frustrating. Well, now it is live and you should not worry about losing your run’s progress anymore. We also added a couple of new cards and made a big Burning change. It no longer has a Piercing component inside, meaning that you (and your enemies) can now defend from it using Armor. Check out the full changelog below: Quality of Life changes Added Current Run Saves. Saves work automatically at the start
2021-03-05 12:03 UTC · Community Announcements · Necromahjong
This patch focuses on two QoL features: Tutorial and Speech Bubbles, as well as a little bit of new content and last boss changes. The tutorial is meant to help newer players to get into some unique mechanics the game has such as attack dodging. Speech Bubbles is just something that was really needed. It helps to understand why specific action can not be done, for example when trying to play 2 mana card with only one mana left - Hero will say that more mana is needed. We are really happy with what we did. Also, the same bubbles will be used for story interaction in future updates. We are also
2021-02-21 15:09 UTC · Community Announcements · Necromahjong
This update includes a couple of big game flow, balance, and Quality of Life changes. Most of it based on your feedback, for example, we decreased the difficulty of elite battles in ACT 1, added buffs that show what enemies actually do, increased the power of common attack cards, and much more! Check the full changelog below. General Fixed an issue that led to exactly the same battle two times in a row. The first Hire camp in ACT 1 will now always appear after the first battle. Bonus Skulls for the victory increased 500 --- 1000. Rest location now fully heals elite units. Finishing an act now
2021-02-14 16:29 UTC · Community Announcements · kirilladv
{STEAM_CLAN_IMAGE}/38583127/b74f8d3a557f6e511aeb2ae5a62ceef980f1f1fc.jpgHey there! We are the H.E.L.L. Shuffle crew. Our first game is making a very important first steps in Steam Early Access. All our efforts are towards to make the game as cool as possible. Everything we do we do for our players and happy to hear back from you. In order to build a strong direct communication with our community we've created discord public server! Feel free to join: https://discord.gg/Dde2E62qGm
Full appinfo as delivered by Steam PICS, changenumber 37444986. Also at /api/app/1334650/raw.
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