Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:15 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-09-05 17:44 UTC · Community Announcements · Why485
New Features: - Added strike missions for the remainder of strategic targets on the new island Improvements: - Hid the old Sand Island Map, renamed the "Sand Island (WIP)" map to "Sand Island" - New Sand Island thumbnail, updated description with the new airfield count - Adjusted target centers on all ActionIsland2 specific buildings to make sure they are above ground Bugfixes: - Fixed strike targets not having a display name on mission complete - Fixed ActionIsland2 buildings sometimes not being targetable Balance Changes: - Improved hardened bunker armor 0 -> 10 KNOWN ISSUES: - SA-2 dirt pat
2026-08-24 07:44 UTC · Community Announcements · Why485
{STEAM_CLAN_IMAGE}/40742388/7aded12478401a4f28b50f87ebdce592055fe110.png New Features: - Added functional SA-2 air defense site (radar and launcher) - SAM sites are now functional as a vehicle group + Vehicle turrets can have a limited number of supported missiles in the air + Vehicle turrets can have their targeting overridden by the group lead's first turret + A group leader will check any members with the type names listed with "External Turrets" and take control of that vehicle's first turret + Vehicle radars more directly command missiles when using the GuidanceTypes: SemiActiveRadar, Vis
2025-10-03 18:08 UTC · Community Announcements · Why485
For more context see this post from Unity. The game has been updated to a new version of Unity and rebuilt with the vulnerability removed. Bugfixes: - Patched Unity security vulnerability
2025-06-26 21:55 UTC · Community Announcements · Why485
ChangelogImprovements - Camera info bar displays units - Authentic will reflect units of the most recently spawned player aircraft Bugfixes: - Fixed audio channels being forced to 1 - Removed the audio channels settings in the Audio settings menu since they are non-functional - Fixed timestep back at the correct 100 FPS value
2025-06-24 02:43 UTC · Community Announcements · Why485
The engine update is finally live! As mentioned in the Tester's notes, this is mainly a technical patch, with the big change being moving to the game to a newer version of Unity. In 2023 some important rendering optimizations were added which can be used to easily speed up the rendering of cities, towns, and clutter objects on the upcoming Germany terrain.This patch does however bring a couple new features:Selectable HUD UnitsA long requested feature, now possible with the universal 2D HUD. The player will be able to choose between 3 settings for the units that appear on the HUD.Authentic (Def
2025-06-24 02:21 UTC · Community Announcements · Why485
See the full news post here:ChangelogNew Features: - AV8B flight stick, throttle, nozzle lever, pedals, gear lever, and gear lights now react to player input - New HUD options in settings: Authentic, Imperial, and Metric - HUD rounding depends on the unit system - Updated all AV8B cockpit MFDs to use the new unit system (cockpit displays are still locked to Imperial) - All relevant HUDElements updated and reformatted to use the new unit system + Altimeter + DLZBar + Distance + FuelWeight + Airspeed - Units adjusted instantly when the HUD settings are applied - DLZ auto-ranging happens immediat
2025-06-13 16:36 UTC · Community Announcements · Why485
Like last time, if nothing goes wrong this will go to the main branch soon.ChangelogImprovements: - Radar display changed around so that the numbers don't clip as badly Bugfixes: - Hopefully fixed the freezes, sound delays, and missing sounds.
2025-05-17 20:50 UTC · Community Announcements · Why485
There aren't many gameplay changes, but this work touched a lot of systems across the game, so I want to make sure that this all still works correctly before pushing it to main. For modders: The mod tools are forwards compatible, so the mod tools will stay on 2020.3.30f1 for the time being. Changelog New Features: - AV8B flight stick, throttle, nozzle lever, pedals, gear lever, and gear lights now react to player input - New HUD options in settings: Authentic, Imperial, and Metric - HUD rounding depends on the unit system - Updated all AV8B cockpit MFDs to use the new unit system (cockpit disp
2025-04-08 02:11 UTC · Community Announcements · Why485
https://i.imgur.com/cUMdtXu.png Changelog - When mods are uploaded/updated, they also automatically set tags on the Workshop page
2025-04-05 23:12 UTC · Community Announcements · Why485
Hello! This patch is all bugfixes and improvements to the way Steam Workshop was integrated into the game. I wasn't happy with how slow the game had become to start up, and there were both bugs and complications in how the mod load order worked that was getting in the way of development, and also people who might have more unusual uses cases which involve multiple installs. For the majority of people, these changes should be transparent. If you play TCA through Steam, and that's the only place you ever play it or have it installed, you shouldn't notice any differences aside from having to reco
2025-04-05 22:29 UTC · Community Announcements · Why485
Improvements - Major revisions to how mods are loaded and the mod load order - Mod load order file is now local to an install directory of TCA and put in the game's root directory - Mod load orders are unique to every installed instance of the game on a computer - The game will always try to load Steam mods when available (and load order says they should be loaded) - Mod load order now stored based on mod names instead of absolute paths to a mod - Load order automatically updated and saved when a new mod is updated - All mods "soft-loaded" first, and only fully load their data if enabled by th
2025-03-15 03:40 UTC · Community Announcements · Why485
Hello! As a former modder, Tiny Combat Arena was always built with modding in mind. The layout of the game's files are plainly accessible, and tools were released a little over year to allow for importing of new 3D models into the game, which dramatically expanded what could be done. https://i.imgur.com/HrE3Xn7.jpeg The Modding Community https://i.imgur.com/9WUCCVc.png It's been awesome and heartwarming to see a modding community build over time for Tiny Combat. However, mods had little in the way of discoverability, with no central location to download and share them, until now. https://i.img
2025-03-15 03:14 UTC · Community Announcements · Why485
https://i.imgur.com/5xm20VD.png Changelog New Features: - Added Ural 375D supply truck - Added arena map cursor, used for navigation with gamepad - Arena map cursor points towards Arena objectives - New modding window to manage mods ingame + Set load order + See description with thumbnails + Enable/disable mods - New Mod tools which export whole mods instead of just asset bundles - Added "Loading..." bootstrapper scene to make the transition from the Unity logo to the splash screen logos smoother + Unity changed their licensing so the Unity logo is unfortunately back ;_; Improvements: - Gamepa
2024-11-16 22:54 UTC · Community Announcements · Why485
Changelog New Features: - Added Ural 375D supply truck - Added arena map cursor, used for navigation with gamepad - Arena map cursor points towards Arena objectives Improvements: - Gamepad now has default controls for for moving map screen camera - Added new controls specific to photo mode for better controller support + Photo Mode: Zoom In/Out (D-Pad up/down) + Photo Mode: Hide UI (A button) + Photo Mode: Take Photo (X button) - Updated Steamworks SDK to 1.57 - Photo mode controls box changes depending on last touched input - World position display on top right of Photo Mode - A new control s
2024-11-10 04:39 UTC · Community Announcements · Why485
Changelog Bugfixes: - Fixed stuck loading screen caused by using the Random setting for wing selection in Strike Instant Action - Fixed Toramaru cliff having incorrect physics material - Fixed turrets with "LimitTraverse" property not traversing at all - Fixed reversed zoom input axis for map zoom
Full appinfo as delivered by Steam PICS, changenumber 38631816. Also at /api/app/1347550/raw.
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