Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:10 UTC.
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2024-11-27 18:01 UTC · Community Announcements · iCeish<3
Hey detectives! The Steam Awards are back, and we’d love your vote to nominate Let Bions Be Bygones for the Story-Rich category! From its noir-soaked mysteries to its choice-driven twists, this is a story we’ve poured our hearts into. With our latest update it can even be played in five new languages, making The Pit a true cultural melting pot and more alive than ever! Thank you for all your support—it’s what keeps us going. See you in The Pit!
2024-10-09 10:19 UTC · Community Announcements · MegaOptimus
Hello everyone! We’ve got a major update for you today, and it's one that many of you have been eagerly waiting for. After a lot of hard work, we’re thrilled to announce that the game is now available in five new languages: Simplified Chinese, Japanese, French, Spanish, and German! This has been a huge endeavor for both our team and the talented localization experts who poured their hearts into making sure the game feels natural and immersive in each language. Why was it so challenging? Well, it turns out that translating the game’s unique tone, humor, and all the jargon (oh, the jargon!) was
2024-05-13 19:41 UTC · Community Announcements · MegaOptimus
Hello everyone, It's been a long and busy week(end) for our team as we've pushed to not only address existing bugs but also to enrich the game's depth with additional end-game sequences. We're excited to share that the game now features over 10 endings, considering all variations, with around 5 significantly distinct ones, even introducing a few new scenes to the game. Integrating these with the animations and conditions while also revisiting some persistent issues from previous builds has been quite the challenge but equally rewarding. Current Focus and Upcoming Challenges Unfortunately, we h
2024-05-07 18:15 UTC · Community Announcements · patgarret77
Hello everyone, We're thrilled to announce that after an additional week of diligent work and adjustments, Act 3 is now live! This extra time was devoted to refining the gameplay to ensure the best experience for you. Despite thorough testing, some issues might only become apparent with broader play. We are fully committed to promptly addressing any such issues, and we encourage you to reach out via our Steam discussions or on Discord for quicker assistance. {STEAM_CLAN_IMAGE}/42439048/44b360614bcf2946ece750bfcb58714d4bf40099.jpg Experience the Climax of Act 2 As you re-engage with the game, p
2024-05-04 17:45 UTC · Community Announcements · MegaOptimus
Hello everyone, Djordje (MegaOptimus) here, Firstly, I want to express our gratitude for your patience and support. It’s been a huge learning curve developing our first game, and admittedly, the launch came with more challenges than anticipated. Despite our rigorous testing, the stress and crunch around the launch with the game's scale led to unforeseen issues. Each bug we fixed seemed to produce three new ones, particularly as we approached release. We sincerely apologize for all the inconvenience this caused, and thank you for sticking with us. This update prioritized addressing critical iss
2024-05-01 12:53 UTC · Community Announcements · MegaOptimus
Hello everyone, Djordje here! Thank you for your ongoing support and feedback. We're constantly working to enhance your experience, but we focused on the most frustrating issues for this first update so you can have it ASAP. Here’s a quick rundown for our busy players: Settings Adjustments Audio Settings: We've set all default audio levels to 100%. The sliders have been improved for better control. For those affected by previous issues, please manually adjust your settings to 100% as they are saved locally. UI Scaling: We changed the default Global UI size to 1080 from 1800, aligning closer to
2024-04-30 10:36 UTC · Community Announcements · patgarret77
{STEAM_CLAN_IMAGE}/42439048/4407382fdd5e9fb485c8fa9a9dd98d05cb81db1a.jpg Greetings detectives, We are absolutely delighted to announce that Act 1 & 2 of Let Bions Be Bygones is now officially available on Steam! The dramatic Act 3 finale will be unleashed to all owners on May 7th as a free update. Our multi-year development journey alongside MicroProse has been 100% powered by your support, feedback and incredible energy. Now the fun begins, so we wanted to provide some key information to get you locked and loaded. AN EXPERIENCE TO REMEMBER As you play through Act 1 and Act 2, rest assured tha
2024-04-29 10:10 UTC · Community Announcements · patgarret77
Greetings, detectives! In the coming months (years, decades?!), we will be dwelling in the far dystopian future of a planet Terrahive, eerily similar to our own. On it, time is as relativized as it can possibly be, all the way to the brink of irrelevance: It moves too slowly and too quickly at the same time, and the lives of its inhabitants pass like on a rollercoaster - completely out of their control, for better or worse. Mostly worse. {STEAM_CLAN_IMAGE}/42439048/08e7356cdaf25de62ad7d89a89493668ee741054.jpg The same goes for the development process of a video game, especially if it’s a choic
2024-04-26 22:28 UTC · Community Announcements · patgarret77
Greetings, detectives! Over the past four and a half years, the game Let Bions Be Bygones has undergone numerous iterations, both in terms of the game’s development and its presentation to the global public. The amount and continuity of positive impressions have literally astounded us: You liked the art design, characters, hints of the story (which we carefully keep in spolier-free waters), voice acting... and you liked Gun. Because, of course, you did. {STEAM_CLAN_IMAGE}/42439048/4d61c8e396ea59f917a3e88dee130832a1bf9134.jpg It was only natural to expect that audiences around the world would a
2024-04-25 16:05 UTC · Community Announcements · patgarret77
Greetings, detectives! As we’ve mentioned several times already, the entire development process of Let Bions Be Bygones has been marked, among other things, by the amazing support of the gaming community, spearheaded by fans of point & click adventures. They, like us, are eager for new titles in this genre. They crave well-told stories, a sense of exploration, and getting to know the world into which the video game “throws” them. As this is a kind of “two-way street”, the planet Terrahive would not be the same without the community that, together with us, participated in its creation. That’s w
2024-04-23 06:57 UTC · Community Announcements · patgarret77
Greetings detectives, and welcome to our first dev diary! Important times are coming for "Let Bions Be Bygones," and, firstly, we would like to take a moment to express heartfelt gratitude to everyone (more info about the martyrs in the credits after you finish the game) who has been part of the exceptionally challenging process of creating our quirky future-noir detective adventure. Your feedback, criticism, and praise have encouraged us and fundamentally shaped how we want to present this game. Its concept is anything but simple: uncompromising freedom, choice-driven gameplay, and super comp
2024-04-10 10:00 UTC · Community Announcements · patgarret77
{STEAM_CLAN_IMAGE}/42439048/00fe8d78f2670b2f9586bc79c05b80aa92e0bd9e.jpg Dear fans of Let Bions Be Bygones, We are thrilled to announce that we have a release date! On the 30th of April, you will be able to play the full 1.0 release of Let Bions Be Bygones! Watch the new trailer: So start working on your hardboiled detective look and prepare to dive into the dystopian future of planet Terrahive! See you there! {STEAM_CLAN_IMAGE}/42439048/ea3b308bf2f82e118a009bbe2389ee5c4e49d5c9.gif
2023-10-16 13:02 UTC · Community Announcements · patgarret77
Let Bions be Bygones Demo played by the publisher. Try the demo now!
2022-05-26 13:24 UTC · Community Announcements · Sérgio Costa (MicroProse)
https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/37756818/055da8dbdf3255b96d5ace29fbbd4e12efa62d16.jpg Hello MicroProse fans! We are back at announcing new games that join our line-up. This time it's all about stories, atmosphere, exploration, but also intrigue and even sport! Let's take a look at each one of them. Neyyah Neyyah is a first-person point-and-click adventure game from solo developer, Aaron Gwynaire. You are thrown into a strange secretive world called Neyyah. Use careful observation and logic to uncover the mysteries entwined within Neyyah's peculiar land
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