Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:36 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2025-03-01 21:22 UTC · Community Announcements · Fbdm
Made it default choice for new players that they need to start their own music, let's see if this improves the game engagement. Made the "play music" icon and text a bit larger to make sure people can see it. Also made the infinite lives default choice for new players as it's not as punishing, maybe player's that struggle with the game keep playing more now. Fine tuned the difficulty curve of the game. Levels 5 and 6 felt a bit too difficult as they were. Also now the game instructs better on the game controls if player go to options menu. It's now context sensitive, so when playing with contr
2025-02-27 20:57 UTC · Community Announcements · Fbdm
Now controller should work more smoothy without as much hassle as the game detects quicker that player want to use controller. Forgot to update code on a couple of scripts when added new levels on patch, this caused issues like loading wrong level after level completion on "level completed"-screen with certain advanced levels. Also now the game remembers that you have completed the level and keep it unlocked for other lives settings.
2025-02-25 22:32 UTC · Community Announcements · Fbdm
Added more levels to the game for DLC, now there is 15 levels in DLC and 6 levels in free version. Small other tweaks were also done to some other levels, such as level 5. Also now there's new target goals when you complete the level and go beyond 100 score on the level.
2025-02-23 20:53 UTC · Community Announcements · Fbdm
Added 2 new levels: 11 and 12 to the DLC, and converted level 6 as a new level to the free version. Tweaked also the other levels more as this was a major patch. This included adding new shapes and replacing poorer shape ideas that didn't work that well. In general I didn't want the game to be as much a reaction game, so I took away a shape that was flying at too fast speed. In general the levels now have more shapes that move at different velocities, as it generates more interesting levels. Pacing change: It felt like there's not much going on in the game if the music level was low, so I adde
2025-02-19 17:54 UTC · Community Announcements · Fbdm
Now having some holidays from work, so it's great time to update this game! I tweaked the level personalities, so that they differentiate more. For example now different levels might have different camera views. Also added some feedback from heavy bass, it gets the whole playground to bounce. Also tweaked the level progression so that the player gets quicker more level variance when playing a level. Also managed to create a tiny bit more variation to levels and got new ideas on what new variations could be added later. I'm now quite more happy with levels 4-6. Level 3 is even greater than befo
2024-08-24 19:39 UTC · Community Announcements · Fbdm
Improved game menus, for example the level select menu was able to show simultaneously 2 levels and it was hard to read anything. Now the game doesn’t as easily falsely think that you want to start 2 player game, when your just clicking around with your mouse and want to play with a controller.
2024-02-17 06:25 UTC · Community Announcements · Fbdm
The game was causing a lot of Vertigo and dizziness for visually sensitive people or majority of people. Changed background particle behavior so that they are not rotating with the obstacles. Hopefully now the games player satisfaction increase. Also smaller fixes: -Made the player glow a bit as it looks nice -Made the leaderboard info on lvl select work a bit smoother -Spiced up gameplay a bit after 50%+ level completed
2024-02-04 06:41 UTC · Community Announcements · Fbdm
-Now player who doesn't yet have name in leaderboard shows correctly -> Better than 0.0% of players -Now leaderboard entries with the same score are calculated so that they show up as if you were the one with the best score. So if there are only 4 entries and everybody has a score of 30, it will show: "Better than 100.0% of players" -Now leaderboards are updated so that it's according to steam instructions: "Uploading scores to Steam is rate limited to 10 uploads per 10 minutes and you may only have one outstanding call to this function at a time." -> before this there was odd behavior that sc
2024-02-02 19:01 UTC · Community Announcements · Fbdm
Added Leaderboards! I havn't yet played really, so you can be world number 1 pretty easily at least for some time.. :) For the leaderboard to work, make sure you make a new personal record as that is when the game send the new score to leaderboards, so if you have old records, they wont get there until you break them! There are different leagues for different lives amounts: 1, 3, 5, 10, 20 and infinite lives. So you can have different records for each levels in the different difficulty modes. Also tweaked a bit the first levels, made the onboarding more smooth for new players: the first levels
2024-01-30 10:33 UTC · Community Announcements · Fbdm
-Added more neon colors and color themes for the levels. The game is more beautiful spectacle now! {STEAM_CLAN_IMAGE}/38422335/0b5c9ef69595c6f0a8b56eba8d5834276f0804e9.jpg
2021-06-14 11:17 UTC · Community Announcements · Fbdm
-Added player animation! There's a kind of trail left by player when moving. -Graphical tweaks: tweaked the intensity of background particles, added more colours to the background, adjusted the screen center colours, adjusted chromatic abbrevation. -Also changed the game to stop quicker after player enter main menu. -When starting the game first time, in-game music gets activated by default to reduce the confusion of new players.
2021-06-13 11:23 UTC · Community Announcements · Fbdm
- Made it easier to navigate through the levels: no need to go through the menu to get to the next level. Instead now player has the choice when the level is completed to either press Esc/B-button to keep playing current level further or press Enter/A-button to get to the next level. -Now there's a tooltip on how to teleport when completing a level, there really wasn't anything to tell the player that except if player went to options menu to see controls from there. -Changed a bit the graphics, the colour of the center to more orange as it's kind of the theme colour of the game.
2021-05-02 09:32 UTC · Community Announcements · Fbdm
Change log: - Tweaked lvl 1 and lvl 2 starting speeds / goal speeds, the game pacing should be improved for new players -Reintensified background particles. They move now slower than previously, so afforded to intensify them without causing hopefully too much visual distraction effect to players. - Pause feature. The game will pause after 2 seconds when player enter the menu, this is so that player wouldn't cheat the system with the instant ability to pause. - There's more goal scores on each level, so the urge to keep playing should be increased - Lvl 4 had quite low background particle visib
2021-04-28 23:17 UTC · Community Announcements · Fbdm
The game change rotation more frequently and there are a lot more variation on how the game behaves when this happens: different rotation speeds and different types of rotations. This will bring the general feeling of gameplay variance up and improve the game.
2021-04-06 20:00 UTC · Community Announcements · Fbdm
Why it's so easy to make mistakes? hothotfix for the major game update. Now the lives reset after level change correctly, or should!
Full appinfo as delivered by Steam PICS, changenumber 37238758. Also at /api/app/1350080/raw.
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