Update notes for Dec 5
- Fix a couple issues with the new pause feature where it wasn't syncing. - Fixed issue with quitting a paused game.
Orbital Strike VR is a tactical space combat sim that places you and up to 3 friends as pilots for Starfall's forward fleet. Fly through space using unique hand-jet thrusters, command powerful fire support, and open a path for your capital ships in this thrilling sci-fi adventure.
| App ID | 1350780 |
|---|---|
| App type | Game |
| Developer | Draconis Interstellar |
| Publisher | Draconis Interstellar |
| Homepage | https://orbitalstrikevr.com/ |
| Release date | 2023-01-31 20:04 UTC |
| Release state | released |
| Store page | store.steampowered.com/app/1350780 |
| Last store refresh | 5 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | OrbitalStrikeVR.exe | windows |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 22:08 UTC | $16.99 | $16.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 17830067 | 2025-03-24 01:27 UTC | ||
| beta | 17860550 | Testing for next public build | 2025-03-26 02:02 UTC | |
| legacy-v1 | 12885180 | Build version from 12_05_2023 | 2025-03-12 23:16 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 1350781 | 7.07 GB | 1.26 GB | 2994873185799726047 | branches: beta, legacy-v1 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 17860550 | beta | 2025-03-26 02:02 UTC | 5 hours ago |
| 17830067 | public | 2025-03-24 01:27 UTC | 5 hours ago |
| 12885180 | legacy-v1 | 2025-03-12 23:16 UTC | 5 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:08 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
- Fix a couple issues with the new pause feature where it wasn't syncing. - Fixed issue with quitting a paused game.
Features - Hosts can now pause the game - Survivor: Pilots no longer need to land on carrier to upgrade between waves - Survivor: Encounter balancing - Performance optimizations Bug Fixes - Fixed anti-pilot torpedoes tracking dead pilots - Fixed problems with teleport movement if ship is moving while a player is onboard - Fixed carrier health values not resetting on survivor wave restarts
We're very excited to introduce a major update today that changes almost every aspect of the game. Much thanks to everyone that provided much needed feedback in the last year since launch. Let us know any issues, bugs, and feedback via Discord or support email. NOTE: This update is a significant change from the original game. Existing saves will upgrade to the new resources available but it's recommended to either start a new game or replay the tutorial on another save slot to get familiar with the new combat mechanics. Combat V2 A complete overhaul of the combat system based on player feedbac
- Improvements to campaign cinematics - Fixed sync issue with some networked objects - Fixed controller type lookups for tutorials
Orbital Strike VR is participating in this summer's Steam sale and is 30% off for the next 2 weeks. Check out what players are calling a "hidden gem" in this unique sci-fi adventure! Thanks again to all the early players for their feedback and bug reports!!! {STEAM_CLAN_IMAGE}/38609401/2438ebe78d2ed4226d9f3e11676d98c43e53c7be.png
- Fixed race condition on command tutorial dialog text. - Fixed issue with voice chat not working sometimes. - Backend changes to networking to support future cross-platform co-op.
April 9, 2023 - Fixed issue the broke joining remote multiplayer sessions. - Fixed issue with haptics getting stuck while Steam overlay turned on.
April 5, 2023 - Added max evacuation ship counter for Outbreak gamemode. - When switching carrier's main weapon type during Outbreak, some of the previous cost is now refunded. - Better objective graphical hint on structures that need to be destroyed. - Fixed holstered weapons not following player sometimes if they are on a ship when it field jumps. - Fixed desync issue when warping into the upgrade zone during Outbreak gamemode. - Fixed smooth locomotion collider issue while on a moving ship. This was causing players to get kicked off or stuck outside the ship sometimes especially in Outbreak
March 23, 2023 - Fix for priority target not spawning in the campaign, if you continue on to the third commlink without destroying it initially. If you are missing an anti-armor core and having trouble proceeding in the campaign, head over to Shatter Core and defeat the priority target there to gain a critical core needed to progress. - Fix a rotation desync while flying and using snap rotation.
March 22, 2023 - Personal weapon explosive hit effects now only occur if they do effective damage against ship hulls. - Increased personal weapon damage against torpedoes and ship turrets by 30%. - Additional heavy weapon reloads added during resource tutorial to keep players from having to go back to the ship to re-arm. - Decreased the size of the support menu a bit to make it easier to use in combat. - Targeting effects are now disabled while using the support menu so they shouldn't clutter up the menu. - Minimum range added for weapons targeting larger ships. - Removed dash teleport option
Welcome new and returning pilots! Orbital Strike VR is participating in this week's Steam Spring sale and is 30% off for this week. After over 17 updates since launch in response to player feedback, now is the perfect time to try out our single-player and co-op space combat simulator for PCVR! Thanks to all the early launch players for their feedback and bug reports!!! {STEAM_CLAN_IMAGE}/38609401/2438ebe78d2ed4226d9f3e11676d98c43e53c7be.png
Feb 25, 2023 - Added an extra objective to help players land back on the carrier in tutorial. - Turrets will now passthrough some damage to a ships hull. The Bastion corvette was a bit too tanky otherwise due to their frontal turret placement. - Fixed ship debris not blocking lance torpedoes. - Fixed graphic effect with the railgun.
- Fixed glow and bloom effects for third-person camera.
- Reworked command tutorial slightly. Each step should flow into the next a bit smoother and it should be harder to accidently skip a step. - Fixed setting player onto catapult launch platform after it resets while using smooth locomotion. - Fixed ships exiting field jumps when already destroyed. - Added and reworked some sound effects: Hand-jet thrust, ship field-jumps, and in-jump ambient sfx. - Replaced asteroid HUD graphic. - Reduced dropped item HUD icon size. - Reset third-person camera position on load. - Added some missing GUI backgrounds to menus.
Feb 10, 2023 - Added new options for locomotion speed and added toggles to enable or disable acceleration for movement and rotation (Can help with motion sickness). - Added new external camera option for third-person mode. - Added more render scale options to allow better fine-tuned settings. - Removed gaps and unused ramps from weapons depot structure. - Changed some text settings and content to be more consistent. - Fixed crash when exiting the game.
Full appinfo as delivered by Steam PICS, changenumber 37444986. Also at /api/app/1350780/raw.
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