Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:04 UTC.
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2026-09-01 04:00 UTC · Community Announcements · FlyPurpleSky
ProgressSince we’ve been making so much progress on Deerdog/Humble_Shepherd, why don’t we get more acquainted? Internally, we’ve been referring to this character as Bargeist! The name draws inspiration from Barghest, the Northern English mythological canine, and the German word for ghost, “geist.” Given that this is a community-created Kinfolk, it wouldn’t feel right to finalize the name before getting the community’s opinion. We’re excited to hear your thoughts!Bargeist’s animations are finished, so we’re looking forward to sharing footage of combat soon! With that finished, we’re moving onto
2026-08-01 05:21 UTC · Community Announcements · FlyPurpleSky
Progress Humble_Shepherd is our next focus for animations! We’re currently working on their standard animations, which you can see an early work in progress video of below. Gatherable items like berries, herbs and other things you pick up out in the world are now stored as data rather than as gameobjects in the scene. Previously each one sat in the world fully loaded whether you were standing next to it or a mile away. Now the world holds a marker saying "a wildberry bush goes here," and the bush is assembled as you get close and then recycled once you've moved on. We can scatter far more of
2026-06-27 04:36 UTC · Community Announcements · FlyPurpleSky
ProgressWith the help of our community members on Discord and Bluesky, we now have an official name for Hull_Piercer! Please welcome Ravanuuk to Kindred Fates! Big thanks to everyone who weighed in on this and contributed their ideas for names. While we’re at it, here’s a new look at the big guy’s evolution tree, along with another new official name.With Nyazen’s standard animations nearly finished, we’ve started on their combat animations! We’re keeping a few of their standard animations in a rough form so we can keep experimenting with movement options. Once Nyazen’s animations are finished,
2026-05-30 03:37 UTC · Community Announcements · FlyPurpleSky
ProgressNyazen’s unique body type continues to give us a fun challenge as we work on their standard animations! Most recently, we’ve been blocking out a rough version of their “walk” animation (if you can call it that) to figure out what works best. Here’s a preview of the most recent version, where we’re experimenting with a contrast between up-and-down motion at the front of their body and a slight spiral motion for their tail. We’d love to hear your thoughts!As part of our upgrade to the most recent version of Unity LTS, we’ve reviewed and changed the structure for a variety of our systems
2026-04-25 04:35 UTC · Community Announcements · FlyPurpleSky
ProgressWe’ve come a long way on Nyazen’s model and animations this month! The majority of the rigging is done, except for the smaller details of the fur on their ears and sides of their face. We want to be sure that all of their animations are appropriately majestic, and there’s no achieving that without close attention to the finer details.In the meantime, we have the beginnings of an idle animation to share! Please note that this is an early draft, and while it showcases Nyazen with open eyes, they will typically have closed eyes as seen in the concept art.Due to Nyazen’s unique body type,
2026-02-28 04:06 UTC · Community Announcements · FlyPurpleSky
Six years ago today, our Kickstarter campaign came to a close, and with it, something incredible happened. Over 11,000 of you believed in the vision of Kindred Fates enough to back it, and that moment changed everything for us. It's a milestone worth celebrating, and we want to start by saying thank you. Genuinely, thank you.We also want to be honest with you, because you deserve that.We know progress hasn't moved at the pace any of us hoped for. There's no sugarcoating that. When you backed this project, you put your trust in us, and we carry that weight every single day. As many of you know,
2026-01-31 07:25 UTC · Community Announcements · FlyPurpleSky
Happy new year! From now on we’ll be posting newsletters on the final Friday of every month instead of the first Friday, that way they can encompass the entire month. Apologies that we didn’t mention that in the previous newsletter before making the change!ProgressOur latest build of the Combat Arena Beta is in the late stages of testing! Earlier this week, we sent a build to our Advanced Testing Group to find any additional bugs. We’re looking forward to having this build available to all of our Beta players! Here are some of the latest changes:Prophect has been added as a playable character,
2025-12-06 05:26 UTC · Community Announcements · FlyPurpleSky
ProgressWe’ve been making great progress on the Training Dummy bond activity! At the moment, the exercise for increasing a Kinfolk’s Speed stat is the most complete. While there are still plenty of details to perfect, we’re excited to have a more complete experience for the first of these Training Dummy mini-games.We're enjoying how this mini-game works for the Speed stat so far, but we’re still in the earlier phases for some of the other stats. For example, we’re currently planning a mini-game where a Kinfolk needs to successfully dodge attacks to train Special Defense, and successfully shiel
2025-11-08 22:06 UTC · Community Announcements · FlyPurpleSky
We’ve had some very exciting developments recently behind the scenes. While we're not allowed to share details publicly yet, what we can say is that our studio now has a much more stable and reliable foundation for the next couple of years.This doesn’t mean we’re suddenly fully funded, or that we have a publishing partner, but it does mean we can breathe easier, plan further ahead, and keep pushing the game forward with renewed confidence. It’s a huge moment for us, and we couldn’t have reached it without your continued support for Kindred Fates and belief in what we’re building.We can’t wait
2025-10-04 20:13 UTC · Community Announcements · FlyPurpleSky
This past month looked a little different for Skymill Studios. A big deadline at our second jobs meant less time than usual for Kindred Fates, but this isn’t what you should expect to see month to month and won’t be a frequent occurrence. Even so, we’re excited to share the progress we made on Kindred Fates and give it a closer look than we typically would!ProgressLast month we consolidated the code for held items, consumables, cooking, and powerups in Ether Run. This makes it easier to mix and match effects and status conditions to make items in the editor. One of our first points of focus wa
2025-07-26 20:13 UTC · Community Announcements · FlyPurpleSky
New FeaturesNew Arena: Training Ground. This will be the default arena from now on when fighting the Guild Officer in camp. The arena is also visible from camp, but only accessible during combat.New character model display when choosing a starter in the cutscene at the start of the game.Melee abilities and dashes now fire in the character's forward direction instead of the camera forward (Only when lock on is not active. When lock on is active the ability is aimed at the lock on target.)Melee abilities have a short window of time at the end of the prelaunch animation where the aim can be adjus
2025-07-05 15:30 UTC · Community Announcements · FlyPurpleSky
ProgressOur main focus over the past month has been improving polish and fixing bugs for the Beta Combat Arena, and we’re beginning to shift some of our focus to development for the Early Access single player.Our next arena is in the final stages of polish before we release it in the Combat Arena Beta! This arena is called Training Ground, and will be the default arena from now on when fighting the Guild Officer in camp. The arena is also visible from camp, but only accessible during combat.We now ensure valid IV and EV values in PvP by clamping values. This works by forcing all EVs and IVs to
2025-06-07 03:04 UTC · Community Announcements · FlyPurpleSky
ProgressOur main focus over the past month has been improving quality of life and major bug fixes for the Beta Combat Arena.We found and fixed the cause of corrupted save files, one of our highest priorities. Shrines were auto saving in the middle of reviving characters, resulting in broken save files. If you then closed the game or crashed and tried to reload that save file, it wouldn’t work. We also fixed a variety of issues that caused the game to crash.We now show the character models when starting a new game so players can make a more informed decision about which Kinfolk they want at the
2025-04-28 02:32 UTC · Community Announcements · FlyPurpleSky
The time has come! We're happy to finally announce that the Combat Arena Beta is available to download! We know it's been a long time, and as always, thank you so much for your patience as we've navigated unexpected delays and roadblocks. We're so excited for you to try it out! The Beta is accessible to those who own the Challenger package or higher, from either the Kickstarter campaign or Skymill store. It can also be purchased on Steam for $45 (the Steam price is intended to keep pricing fair for Kickstarter backers). If you've already redeemed an Alpha key in Steam, you should have access t
2025-04-05 03:36 UTC · Community Announcements · FlyPurpleSky
Progress We’re in the final stretch of preparing for the Beta release (which comes out on April 26!), so we’ve been working on scrubbing the floors, polishing the candlesticks, and dusting the shelves for your arrival! Bug Fixes: This took up the majority of the month, since we want Beta to be a fairly polished experience. These were mostly related to newly explorable areas, NPCs, cooking, inventory UI, gatherables, capturing Kinfolk, Kinfolk evolution, saving and loading, asset management, and cutscenes. We won’t bore you with a full list, but here are some highlights: When the player charact
Full appinfo as delivered by Steam PICS, changenumber 37210863. Also at /api/app/1351510/raw.
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