Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:08 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2025-09-24 20:08 UTC · Community Announcements · Citystate_Andy
I’m very excited to announce that the Steam page for Citystate Metropolis is now up! Curved roads, procedural buildings, grid-less zoning and true traffic simulation are on the menu. Check out the trailer! The rest of this post is a deeper dive into the game's development and the decisions I made along the way. If you're not interested in the technical side, feel free to go straight to the store page! This has been a long and difficult road. Unlike most other types of games you can’t really have a good trailer or screenshots until most of the game is done. It’s not like I can design one level,
2022-12-03 09:27 UTC · Community Announcements · Citystate_Andy
Quick patch, primarily to fix the population freezing at 1. When hitting 150k population most systems would stop to work. It was impossible to unlock the new school building. Fixed zoning cubes turning red even when construction is possible in the area. Disabled UI button selection with WASD. Improved visibility of the pollution heatmap. Doubled the maximum limit of pollution possible on a given tile. Pollution propagation distance decreased by 20%.
2022-12-02 14:13 UTC · Community Announcements · Citystate_Andy
NEW Added a large hospital with a capacity of 800. (2.5x the default stage 2 hospital). Unlocks with 200,000 city population and 95 health score. Added a large elementary school with a capacity of 5,400. (3x the stage 4 school). Unlocks with 150,000 city population. {STEAM_CLAN_IMAGE}/38152879/b3eb33668a7bae54fd8f70ce559635c99b3e7eb5.png Added stage 6 retail buildings. Require 1,800 points of retail demand to develop. Pre-update retail buildings must be manually rezoned (destruction not necessary) to force the new max stage to be set. {STEAM_CLAN_IMAGE}/38152879/270a937da7176ba952330aee56c186f
2022-10-17 15:56 UTC · Community Announcements · Citystate_Andy
Bug fixes Very large cities were running at low FPS. Fixed an issue with the pathfinding methods of service and emergency vehicles and decreased their spawning rate. Floating building: When a public housing was abandoned (happens if the low class demand is negative) the building position was not being saved correctly and could be seen floating in the center of the map. This does not fix the buildings that were already floating before the update, for that you need to manually bulldoze the area they were occupying. Day time mode is now saved. Some tutorial steps had no text Improved cities name
2022-10-13 09:04 UTC · Community Announcements · Citystate_Andy
NEW Added Waste Management. Garbage disposal facilities become required above 7,500 population. 3 options: A landfill (cheap but very low capacity), an incinerator (heavy pollution, high capacity) and an eco-incinerator (low pollution, expensive, very high capacity) which unlocks with 50,000 jobs in advanced manufacturing. When waste treatment capacity is exceeded, trash will start to pile up on public roads which will decrease the land value and the environment score. {STEAM_CLAN_IMAGE}/38152879/d05d0e354cbd2b70994f7e64f576e716cb5ce1ea.png Added school bus, garbage truck and police car. All s
2022-08-20 13:47 UTC · Community Announcements · Citystate_Andy
A quick summer patch fixing up what you guys have reported in the last weeks. Fixed several issues affecting highway access roads. Highway were being destroyed when surrounding roads were changed. It was not possible to build a highway access if the road was built before the highway. Blur effect was not turned off after closing the load/save nation menu. Improved the computation of the inequality index, especially in cases where the upper class is bigger than the middle class. The game was in some cases freezing in huge cities that have too few intersections. AI pathfinding has troubles findin
2022-07-09 08:35 UTC · Community Announcements · Citystate_Andy
NEW Added a public pool Added a wind turbine Added beach props Added a tennis court Added a holodeck building Added a slider to manually set the exact time of day. Added arrows above functional road connections. {STEAM_CLAN_IMAGE}/38152879/b5d04248b0a2716ab648211fc377743ddbfef270.png MAIN FIXES AND CHANGES Commutes are updated more often and look for closer workplaces in large cities to reduce the chances of "Can't Reach Workplace" abandonment. => When working on large maps especially, avoid long stretched building blocks with few intersections, check if avenue and rail tracks intersections ap
2022-06-25 10:52 UTC · Community Announcements · Citystate_Andy
A quick patch fixing a list of bugs (for once there were not so many of them and nothing major) and a short note to talk about the future of the game. Fixes and Changes Mixed use zones had a reduced security rating Slums had a hard time finding a spot to spawn. Cleaned up debug texts in old census tool The new census tool was not displaying the correct icons for mixed use buildings. A stage 2 mixed use building was offset. Reduced airport immigration capacity (-25%). Reduced base immigration flow (-15%). The airport capacity was inaccurately retrieved to compute the bonus on immigration. Fixed
2022-06-23 15:55 UTC · Community Announcements · Citystate_Andy
NEW Mixed Use Zones We can now build mixed use lots. Work similarly to the classic RCI zones and have 4 stages. Developers can build 2 types: a mix of retail jobs and middle income housing or a mix of office jobs and high income housing. Since they require two types of demand, mixed use buildings are a bit more difficult to grow. They also require higher land value than other buildings. Mixed use buildings generate 50% less traffic. They can only be zoned once you have at least 3500 middle class citizens. Added 26 mixed use buildings (heights range from 16m to 200m). Each building can spawn in
2022-06-02 10:34 UTC · Community Announcements · Citystate_Andy
Fixed the infinite city loading screen: If you were switching from a standard size map to a large map Nation the cities were created using the wrong terrain data. Or, if at the moment of opening the city the highlighted city in the Nation view changed In most cases the cities could not be loaded back. If you try to open these cities with the new patch the city will not load. CHANGES Zoning 3x wide lots only: Push Alt to enable when zoning. Water and power small bottom arrows are now colored yellow or red when approaching insufficient production. Changed the usage of ports. Instead of the sum o
2022-05-27 08:41 UTC · Community Announcements · Citystate_Andy
NEW Added new warning signs when schools and hospitals are close to 100% capacity usage. Added a dropdown list of all service buildings in the service editor panel. Click any item to switch and edit another building. Shows current and max stage for each item. {STEAM_CLAN_IMAGE}/38152879/1463740cefcf0f798a65858133d72c6f3c9c0725.png Improved roads intersections to handle more uncommon cases and disabled more of the road construction limitations. {STEAM_CLAN_IMAGE}/38152879/9cc84ab9f73a3b36a154806aa6496bdcfe61c5df.png Added lot size on each lot type when zoning. {STEAM_CLAN_IMAGE}/38152879/4e743f
2022-05-24 10:39 UTC · Community Announcements · Citystate_Andy
Fixed an error that was preventing all industrial buildings from reaching stage 4. You need to rezone over your existing buildings for the change to be applied. The maximum lot stage in the census tool was erroneous for all stage 1 buildings and non residential vacant lots. Rezoning was also screwing up this value. Music in city view was not playing. The camera could not move freely along one side of the map. Increased starting Nation balance for all difficulties. Offshore platform was displaying the no road access icon. Offshore platform was not displayed with the construction tool. Is now sh
2022-05-21 10:40 UTC · Community Announcements · Citystate_Andy
NEW Added the option for larger city maps (512x512). Has to be set when creating a new Nation. Nation creator menu and map previews have been updated and the grid on top of the map preview shows the cities' border according to the chosen map size. Added smaller and bigger lot types. 10 new lot sizes have been added to the existing 2 sizes, lot sizes now range from 2x4 to 6x6. This allows more variety and more 'organic' cityscapes. The zoning tool have been redone to accommodate these additions, is now more precise and reliable, allowing to create one lot at a time of any size if needed. Press
2022-04-28 08:45 UTC · Community Announcements · Citystate_Andy
Balancing Balanced out the exchange rate slightly, making it a bit harder to 'cheat the inflation'. (suggested by Omnius) Decreased the effect of the exchange rate on the trade balance. Changed the cost of buying and selling dollars and doubled the maximum reserves limit to 1.95M. Increased default religiousness level by 0.2pt. (suggested by Omnius) Increased the effect of education on the unemployment rate (in general: more education => more unemployment). Capped the maximum amount of jobs that can be shared between cities to 50,000. Gulags capacity multiplied by 4 (and profits by 2), Rehab c
2022-04-27 09:22 UTC · Community Announcements · Citystate_Andy
The new pathfinding algorithm was causing lags and crashes in cities with complex road networks. Holes between roads or incomplete networks were causing "Can't reach workplace". The AI can now U-turn when the road ahead is missing. The 2048 tiles commute length limit was not taken into account, leading to infinite commute length and crash to desktop. Improved performance. Smarter distribution of heavy tasks (heatmap layers update, traffic update, terrain update) across frames. Optimized car and pedestrian AI. Optimized heatmap computation. Park paths could never be destroyed when a road inters
Full appinfo as delivered by Steam PICS, changenumber 37629613. Also at /api/app/1352850/raw.
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