Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:45 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2021-05-23 20:37 UTC · Community Announcements · moondol
Non VR scope grip angle fixed. Major error happened when giving weapon fixed Attaching item too far from tool belt in Non VR is fixed. Donation item detection range increased. Item selling and buying box became bigger. Pirates stop chasing when player approach to town. Game auto save and restart every 3hours to avoid crash issue. there is option of disabling this. Ship cannon don't bounce when hit ally ship. Detection method of cannon ball changed from physics hit to line trace.
2021-05-17 05:04 UTC · Community Announcements · moondol
Update - Telescope magnification can be changed in VR. I think some user could suffer buggy frame drop after grabbing scope. Don't touch it in that case. Oculus performance is fixed. but still blurry. I will try adding in-game supersampling option for Oculus. Oculus Air link image quality is way better than USB cabled link/Virtual desktop. Oculus play has unique bug- it take 30 seconds to return to start room. 3 towns added NPC accessory can be un equipped in Non VR. When Healing plask get impact, it explode and heal nearby characters. You have to attach it to toolbelt because they explode wit
2021-05-05 17:51 UTC · Community Announcements · moondol
4 more towns added Books can be opened in Non VR fix- ships don't stop on shallow water. Grabbed item don't teleport anymore when world origin is changed. Full release date is June first week. There will be 2 more updates before full release.
2021-04-20 10:48 UTC · Community Announcements · moondol
Keyboard and mouse input version is uploaded. The game file size is twice of before, but you can select VR and Non-VR version without any efforts. This is 30min playthrough of tutorial part. While updating Non-VR, VR version also update below. Update -VR controller have sit button so that player in chair don't need to bow to grab items on the floor. -Japanese translation for some vitals parts. -Added ship ambience. Change -Vive and MR key mapping changed. -Player can not save in combat -You can draw tool belt in moving ship. it sticks to ship. -Removed the concept of civilian private zone. -Gu
2021-04-10 21:56 UTC · Community Announcements · moondol
Because Steam don't allow making another store page for Non VR version, VR and Non VR version going to be merged in this store page. The way of executing VR client is not defined yet. Free DLC, making beta branch for VR, selecting exe file when start, every way has it's own downside. While I am finding best way of executing both VR and NonVR in one game title, this game sometimes not executable and multiple updates may start without reason. Stable executable of Non VR client going to be uploaded on April 21
2021-04-02 17:01 UTC · Community Announcements · moondol
{STEAM_CLAN_IMAGE}/38185063/a126fe95847771dcb2e3a89f19e44fe0bd1f3a67.png {STEAM_CLAN_IMAGE}/38185063/e47a89e6a119da264ad06bd82cf440bd78ea2ba4.png {STEAM_CLAN_IMAGE}/38185063/2a0d7e0ae902103f7a3de8bc46da21bb24e52f61.png Two type of hair accessory added. you can take NPC hair accessory by grabbing calf. Save file comparability: Only towns you did not accessed has hair accessory. Each item category has different hitting sound. Grenade added. It explodes 3~5 seconds after its pin removed. You can talk to near NPC by shooting grapple hook. New contract- Finding lost cargo with crane added. I made t
2021-03-21 09:17 UTC · Community Announcements · moondol
Tested Oculus quest 2 with both link cable and virtual desktop. Performance issue is too critical that game runs below 50fps, forces player to lower resolution per eye option. I have tried to fix this, but could not found satisfying result. GPU resource is share by game and image stream compression for Oculus Quest. If I grow frame rate of game, the image Quest receives makes afterimage. If I remove afterimage of Quest, the frame rate of game drop below 50fps. Maybe this problem can be solved in the future by hardware manufacturers, but that is out of my work. Other update applied while upload
2021-03-18 10:05 UTC · Community Announcements · moondol
Alix grip: When player fire grapple hook to item within 3m, item move toward to player. If player press grip button right after that, that item is grabbed ignoring distance. This does not work with already attached item and item chest. Oculus support: Oculus controller is default. If you are using vive, you have to enable "use vive controller" option in start room. Index and MR controller also changed but not tested. Oculus input is tested with Quest 2 virtual desktop and wi-fi. further hotfix can be done if there is a link cable issue arriving tomorrow. Changes- Items attached to toolbelt don
2021-03-13 08:44 UTC · Community Announcements · moondol
{STEAM_CLAN_IMAGE}/38185063/36c711a2229bb17446b39a22f884339aedad0122.png Panties and thigh highs are added. Taking panties of girls is crime. but it is safe when they are sleeping. When you take panties, the information of last wearer is saved and shown to item. Bug: job information not shown properly. Each NPC get their own names when they generated. If you use old save file, only towns you didn't have gone have panties and thigh highs. In closet, panties and thigh highs spawns every 3 days if there is no item saved inside like other dresses. RPG-7 added. you can earn launcher from contracts.
2021-03-09 14:44 UTC · Community Announcements · moondol
Some characters have items in their bag. Player's trespassing, stealing and eating stolen food counted as crime only when nearby NPC see with their own eyes. Added openable book explaining game system. Minor bug fix- Player don't get permanent death when survival mode disabled. NPC head track player when they are talking to player while working. Not purchased item shows properly now. Player body animates properly when it's not rendered. NPC play being hit motion when she is not in combat. NPC don't play sleep motion when she is in combat. Specific personality did not say anything when asked fo
2021-03-04 13:16 UTC · Community Announcements · moondol
Survival mode- If you enable this, you have to eat food to survive. Eating un-purchased food counted as crime. So it is important you collect food from farm. Royal shop sells bread with expensive price. If your save file is non survival mode, you can enable after load by clicking system-enable survival mode button. When you lose fight, you lost food gauge. If you die with 0 food gauge, that means permanent death. Investment- You can invest Peji from royal shop. you can collect tax every two days if you invested more than 5000 peji. Investment interface say you will get access to forbidden zone
2021-03-02 13:05 UTC · Community Announcements · moondol
{STEAM_CLAN_IMAGE}/38185063/319e3958a0595fe52f840648e2851cb84cf443f8.png New town art style updated. NPC flickers eyes. NPC changes facial expression when combat. NPC face cosmetic temporally disabled. Before update more towns of new art, other game systems going to be added on next update.
2021-02-22 11:07 UTC · Community Announcements · moondol
Crash fix: NPC melee attack don't use physicsX so it does not generate crashes anymore. Optimized CPU surge when ending and starting combat Critical bug fix: Guards lost their weapons when player ship go far from town. It is fixed. Player could not win ship battle. It is fixed. Major update: Weather changes, some North Africa towns and animals. Convenience improve : Magazines attached to weapon or toolbelt re-attaches to its post parent when load game. Player's leg don't kick items. Suspicious level go down to zero when player die. Fish not likely to fly to the sky. Player height change option
2021-02-03 18:00 UTC · Community Announcements · moondol
February 2nd week- Add companion interactions, polishing ship battle, NPC weapon change, reinforcing toolbelt system, time and location based music. The video shows new toolbelt system. February 3~4th week - North Africa towns, Face expression , Weather system, Pickpocket, Add tooltip to current crafting system. March - Caribbean town, South Africa towns, animation polishing, better close combat system, physic simulated VR hand location. April - Girls' civilization 2 Non VR version release as stand alone, new more towns in world wide. May- Add contract level and boss pirate ship, End early acc
Full appinfo as delivered by Steam PICS, changenumber 37038768. Also at /api/app/1354690/raw.
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