1.1.0b fix released
Bug fix: Enemies thrown into water or otherwise destroyed no longer respawn when you save and reload.
Filcher is a first-person 2.5D noir stealth game. As Sporey the master thief, break into guarded buildings to steal from the wealthy and corrupt, using only your senses, your wits, and a handful of tools and gadgets.
| App ID | 1355650 |
|---|---|
| App type | Game |
| Developer | Johan Hjärpe |
| Publisher | MythoLogic Interactive |
| Homepage | http://filchergame.com |
| Release date | 2021-09-14 17:28 UTC |
| Release state | released |
| Content descriptors | General Mature Content |
| Store page | store.steampowered.com/app/1355650 |
| Last store refresh | 1 hour ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | Filcher.exe |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:41 UTC | $9.99 | $9.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 23162467 | 2026-05-09 19:58 UTC | ||
| beta | 22260029 | 1.1.0 preview branch | 2026-03-09 09:46 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 1355651 | 1.18 GB | 109.55 MB | 6349984880288292342 | branches: beta |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 23162467 | public | 2026-05-09 19:58 UTC | 1 hour ago |
| 22260029 | beta | 2026-03-09 09:46 UTC | 1 hour ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:27 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Bug fix: Enemies thrown into water or otherwise destroyed no longer respawn when you save and reload.
Filcher just got its biggest update ever: MID-MISSION SAVES are now in, making the game much more approachable, while still keeping the challenge for those who want it.To celebrate, the game is currently 50% off. 🤏💎 1.1.0 patch notesYou can now save and load your mid-mission progress via a Save/Load menu, or via the Quicksave and Quickload keys (bound to F5 and F9 by default).If you complete a mission without loading a saved game, you get an additional 10 point bonus. The requirements for the Ghost rank have been increased so you have to earn it by completing the mission this way - without l
To all those who have requested a quicksave feature over the years: SHUT UP I HAVE LISTENED! The 1.1.0 update will add mid-mission saves, including quicksaving and quickloading. If you want to try it out and provide valuable feedback, I would really appreciate it! To opt in, right-click Filcher in your Steam Library, click 'Properties...', then 'Betas', and select the beta branch.Post your feedback here on Steam, via email (address can be found on johanhjarpe.com), or via the Filcher channel in the MythoLogic Interactive Discord server. How does the save system work? There is a Save/Load menu
To celebrate the spooky season, I've released an old proto-Filcher build from 2017. You can read more and download it here: https://johanhjarpe.com/2022/10/08/happy-october-here-is-a-somewhat-spooky-proto-filcher-build-from-2017/
* The game's framerate is now correctly capped to the Screen refresh rate. * Added clickable yes/no buttons to dialogs. (To override the default "Yes" and "No" texts in language packs, add the items "UI.Common.Yes" and "UI.Common.No") * Slight tweaks to the first-person head bobbing effect. * The objectives/stats screen which is shown after completing or failing a mission now displays the mission's name. * Fixed a small typo in a readable.
Hey everyone, a couple of things I haven't mentioned here: Firstly, I recently released the Filcher soundtrack on YouTube and Bandcamp! Secondly, I submitted Filcher to GOG.com way back in October but never heard back from them. However, someone added it to the community wishlist! (There is also a discussion thread.) I guess I should point you towards it, as getting the game onto GOG could really help it reach a bigger audience. If you have an account, please consider pressing that vote button. Cheers!
Fixed a few grammatical errors...
On the briefing screen, the mission name now shrinks to fit its container (when using a custom language pack). Added two missing text items for the briefing screen: "UI.Common.Mission" and "UI.Common.Prologue". Add these to your custom language pack if you want the text above the mission name to be translated (if excluded, the text will be shown in English as in previous versions).
Fixed a misaligned staircase in mission 8.
Fixed the camera shake which occured when riding an elevator. Minor tweaks and fixes.
I had the honour of guesting the Inside At Last Thief podcast along with Stealth Docs to chat about Thief, Filcher, and more! I was pretty nervous, but think I occasionally made sense. It was hella fun, hope you enjoy it! https://www.youtube.com/watch?v=Fjy0nx8qn_A Here is Stealth Docs' review of the game! https://www.youtube.com/watch?v=bRxtvuC1d0E
Fixed some bugs related to custom language packs. See https://steamcommunity.com/app/1355650/discussions/0/2961670087553780534/ for details. Tweaked the player camera to make it smoother and less stuttery. "Tough Customers": Fixed a bug where one of the assassins would turn invisible if lured into the upstairs corridor. (Don't ask.) Other minor tweaks and fixes.
Ambient sound and music now keeps playing while the inventory radial menu is open. Fixed a bug causing the player to not collapse correctly on death. (Hopefully) Fixed the hitch/stutter that happened the first time a dialogue subtitle was shown.
On completing a mission, you now hear a soft wind before the "mission complete" screen shows up, as intended.
Fixed a bug causing you to slowly slide down stairs or slopes while standing still.
Full appinfo as delivered by Steam PICS, changenumber 35973110. Also at /api/app/1355650/raw.
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