2026-08-23 23:05 UTC · Community Announcements · John MTS
Bug Fixes - Fixed an issue where starting a second lobby game without first returning to the title screen could leave you unable to place your capital or issue any orders - Fixed lobby chat messages disappearing for everyone when their sender left the lobby - Fixed chat text rendering in red for Polish and Russian players
2026-08-21 05:21 UTC · Community Announcements · John MTS
Bug Fixes Fixed an issue where canceling a bug report would lock map scrolling
2026-08-21 01:43 UTC · Community Announcements · John MTS
Misc Tutorial adjustments Bug Fixes Fixed skirmish game map gen failure that could occur when "Fill with bots" was disabled Fixed an oversized hammer or gold icon that could get stuck on screen after canceling a card play
2026-08-19 20:55 UTC · Community Announcements · John MTS
Multiplayer Lobby Improvements Hover over a lobby in the browser to see a full preview including which players are currently in the lobby New "Play While You Wait" button on the lobby screen - start a single-player game without losing your lobby seat You can now report a player from the lobby roster Bug Fixes Single-player resume saves now survive a crash or disk error during saving - a backup save is kept, so your run resumes one save older instead of being lost Fixed lobby rosters sometimes showing the wrong player names after a rematch Fixed a rematch bug that could strand players on the lo
2026-08-13 20:51 UTC · Community Announcements · John MTS
Lobbies In-game lobby chat without opening the lobby window. Press "/" during a game to chat with everyone in your lobby (works in single-player lobbies too). In team games, "/" cycles between Team chat and Lobby chat Lobby chat messages pop up as speech bubbles next to the lobby widget when the lobby screen is closed Ranked lobbies no longer use the ready system - an idle player can no longer block the start The lobby browser now shows the current turn of games in progress Default lobby names now display in your own language Misc Team games: enemy units now show a thin red ring on their unit
2026-08-12 18:42 UTC · Community Announcements · John MTS
Ladder Season 5 Begins! Ladder rankings reset Your best Season 4 ranking can still be showcased using the distinct Season 4 badges New Multiplayer Lobbies Multiplayer games are now organized through lobbies Click "Quick Play" to immediately join Ranked lobby or create one if one isn't available Private lobbies - set your lobby to private and share its join code with friends Steam friends can join your lobby directly through Steam New Single-player Skirmish Lobbies Single-player skirmish setup now uses a lobby setup similar to multiplayer Add bots individually and configure each bot's civilizat
2026-03-03 16:04 UTC · Community Announcements · John MTS
Fixes Fixed an issue where Rome would not get an extra build in cities on the turn they took a city UI Can no longer pickup cards in hand while research card choice screen is showing Can no longer click drag to pan the map camera while research card choice screen is showing Misc Tutorial improvements
2026-02-10 21:45 UTC · Community Announcements · John MTS
Balance Barracks hammer cost increased to 6 After building a unit that consumes population, a city's happiness will be short of its max happiness by same amount as before building it Fixes Fixed an issue where an ally building a wonder in co-op while the card is in your discard pile could cause UI issues Fixed an issue where Djenne Mosque and Arc de Triomph would not show the correct victory points when added to hand Misc Card hover effect tweaks
2026-01-14 05:29 UTC · Community Announcements · John MTS
Balance Fusilier strength reduced to 22 Blessings of the Sea no longer effects tile yield Forage no longer gathers gold yield from a hex Colosseum doubles chance to get a We Love You effect in a city Craftsmanship gold gain reduced by half When a city loses a population it also loses 1 stored happiness Fixes Fixed an issue where Viking Frenzy lasted 2 turns instead of 1 Fixed issue with samurai idle animation where his feet would appear to float around Fixed an issue where units built on barracks would not have hammer cost increased when redrawn Fixed an issue where vision could be incorrectly
2025-12-16 03:25 UTC · Community Announcements · John MTS
Balance Mine now adds only 1 Hammer yield instead of 2 Fort now grants +1 range to ranged units on its hex (does not apply to units with Skirmisher) Shield Wall damage reduction changed from 100% to 75% Fixes Fixed an issue where Skirmisher promotion could be applied to Fusilier Localization fixes Misc Card art tweaks
2025-12-11 17:58 UTC · Community Announcements · MattYogs
We’ve just added two brand new civs and more, PLUS Hexarchy is 90% off as part of the Yogscast Games Holiday Sale!The world of Hexarchy is expanding even more as Japan and Prussia join the line up of fearsome playable civilizations. They come with some exciting abilities to utilise; Prussia boasts an extra promotion spot for each unit while Japan loads up with an increased storage space! Both civs have a whole team of new units for you to discover, why not try them out in Ladder Season 4 which has just started! The rankings have been reset, but don’t forget you can show off your best ranking f
2025-12-10 04:50 UTC · Community Announcements · John MTS
New Civilization - Prussia Passive Bonuses All units have an extra promotion slot When you promote a unit, draw a card that grants Charge once per turn City buildings give +2 gold Prussia Unit - Fusilier Unlocks a tech tier 4 25 strength Cost 7 Hammers +4 base strength for each allied unit on its hex and neighboring hexes. Applies at the start of a turn. Prussia Ability - Drill Promotion Unlocks at tech tier 0 Cost 1 Hammer Unit gains 20% base strength every turn up to 100% New Civilization - Japan Passive Bonuses Increase resource storage space by 4 Increased trade Gold overhead and reduced G
2025-09-09 16:52 UTC · Community Announcements · John MTS
This update makes further adjustments to card burning to achieve the following: Bring gold production back in balance with hammers Increase player options on a turn if they're willing to sacrifice cards Don't require players to burn a card every turn for optimal play Maintain the slower overall progression and rewards for planning from the last patch Rule Changes Card burns now always yield 1 hammer (except Firewood) Firewood cards are initially called "Timber" and turn into Firewood next turn Timber burns like any other card, Firewood burns for 2 hammers and 1 science Starting deck includes 1
2025-08-06 23:42 UTC · Community Announcements · John MTS
Most of the Experimental Rules are now implemented in the default game. These changes encourage players to grow their economies through improvements, buildings, and wonders, rather than relying on burning cards. The old game rules are playable with the Legacy Mode custom game options. Rule Changes Card burns now give 5 gold for first burn per turn then 4,3,2,1 Firewood burns still give 2 hammers and 1 science Palace gives 1 more hammer Mine adds 1 additional hammer to yield Fishing Hut now also adds 1 gold to yield Huts are more likely to give science Hut spawn rates increased Removed Embark h
2025-07-17 17:00 UTC · Community Announcements · Tvesha
We're excited to announce that Hexarchy is part of TactiCon 2025 - the fourth edition of this amazing strategy gaming showcase featuring over 106 curated strategy games!What is TactiCon?TactiCon gathers over 106 recent and unique strategy games from long-established studios to solo indie developers. This highly curated selection embodies the broad plurality of the strategy genre, featuring everything from modern RTS to crafty Tactical Roguelikes, revisited 4X games, and Strategic Management experiences.🎙️ Don't Miss Our Talk Tomorrow!Hexarchy Post-Mortem discussion will be featured in the Pan
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