Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:21 UTC.
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2026-06-11 05:56 UTC · Community Announcements · AshAndRustStudios
Patch 1.007 - 06/10/2026Bugs Fixes:Dynamic Resolution has been fixed so it stops turning itself off when changing regions! This should greatly improve performance for lots of people. As a reminder, if your PC is getting fewer FPS then desired, head into Graphics Settings, enable Dynamic Resolution, and set the FPS to a notch or two higher than what you're getting. The infinite minion bug where the Trait "Unnatural Cycle" would allow more Summons than intended and cause huge lag spikes, has been fixed!
2026-06-09 04:37 UTC · Community Announcements · AshAndRustStudios
Patch 1.006 - 06/08/2026Bugs Fixes:The Hub's Gear Trader has been fixed. (The tutorial text was in the way of selecting items)When you teleport back to the Hub, the TP portal now correctly says which Region it leads back to.Testing new Features:The Map and Minimap of the first 3 regions now black-out un-walkable areas so it's more obvious what is unpassable terrain. In the future I'd like to add clearer unpassable environment objects (and possibly redo a bunch of the regions completely).To improve performance I'm testing out a new Engine feature which effects Shadow Rendering (which is one of
2026-06-04 21:28 UTC · Community Announcements · AshAndRustStudios
What’s next?!MULTIPLAYERIf you've ever been playing Diablo, Path of Exile, or any of the other great ARPGs in a party with your friends, and had a thought like, this could be more fun and interesting if we actually had to help each other, perhaps a bit more like an MMO-style 5-person dungeon, like World of Warcraft's, then stick around because that was the exact goal and inspiration for Ash & Rust. If you're not sure what I mean, let me try to convince and entice you to a new experience that may capture and satisfy you like never before.For me, the biggest problem with partying up in Diablo-li
2026-04-28 21:11 UTC · Community Announcements · AshAndRustStudios
04/25/2026Patch v1.005:Added a tooltip to the Hub's Gear Trader which informs the player that only Gear the player has picked up before appears in their options, not all Gear in the whole game. (The goal of this trader is for the player to be able to exchange pieces of Gear which are the right type or have the right fixed property, but rolled stats that aren't ideal.)Fixed a bug where the Hub's NPCs wouldn't re-open their menus until player had clicked off them or interacted with a different object first.Fixed the Hands Gear piece "Reinforced Hilt" so that it properly affects player's stats.Fi
2026-04-20 21:29 UTC · Community Announcements · AshAndRustStudios
04/20/2026Patch v1.004: Jumping, Gamepad, UI, and Dungeon bug fixes and improvementsJumping:Fixed bug where player could jump off in an unexpected direction at particular Jump sites, such as from the Hub's Atlas.Jumps now activate automatically when clicked. It used to be that the character would path to the jump zone, and then you'd have to press interact again to actually jump. Now it's just one press and feels better imo.The popup that let's you know you're in a Jump area now displays the right hotkey icon.Gamepad:Triggers should no longer fire off twice when they serve a duo-purpose. E.g.
2026-03-26 06:58 UTC · Community Announcements · AshAndRustStudios
Adjustments: All Dialogue has been reviewed and improved. Characters have more personality and the plot should be clearer. The camera has been zoomed out about 10%. Bug Fixes: Base Damage minor augments now work properly in the Strike Ability. You can now add the Channel augment to any Healing ability version. You can now pick up items that are right behind Waypoints. Improved The Coast and The WorldsEnd's Dungeons, which both had some unwalkable areas and camera-blocking issues. (More improvements coming next patch to stop some big shadows from popping in.) Fixed several regions where the fol
2026-03-13 15:52 UTC · Community Announcements · AshAndRustStudios
Ash & Rust 1.0!!!I honestly can't believe we're here. Seven years in the making to bring this vision of a new ARPG to life. Like many of you, I often found myself saying, I really like X game but I wish it had this, or more of that. Way back in 2018, I whispered that familiar thought: I love \ but I wish it had a more creative and modular character build system, methodical strategic combat, and more playstyle roles, such as dedicated healers or tanks that would facilitate a better multiplayer experience.Except this time, instead of just being a thought, I downloaded a game-engine, and immediat
2026-02-10 21:42 UTC · Community Announcements · AshAndRustStudios
On March 13th, Ash & Rust is leaving early access and launching version 1.0! You'll find lots of new content and plenty of improvements, including:Over a dozen new Dungeons attached to all the major regions to explore, with their own unique progression systems.A new campaign progression system tied to all the decisions you make along your journey, accompanied by a rehaul of the Dialogue system.World improvements such as dozens of new enemies, waypoints for convenience, and hidden rewards.Performance improvements, especially the implementation of "Dynamic Resolution."UI, animation, and vfx impr
2025-06-26 17:41 UTC · Community Announcements · AshAndRustStudios
Hey everyone! Three years ago I released into Early Access. Looking back, holy moly the game has evolved so much! I am not a game developer by trade and this was my first endeavor. I was only armed with a very specific vision and feeling that I was trying to experience but couldn't quite find in other games. Fortunately I was not alone: after a year or two of development, other studios announced games that were closer to what I was craving, such as Last Epoch, Path of Exile 2, and more. I was highly encouraged, knowing that there were many other gamers craving an updated take on the beloved to
2025-01-24 18:05 UTC · Community Announcements · AshAndRustStudios
Update v0.9200 Controller/Gamepad/WASD support and Directional Aim Strafing implemented Native controller support implemented for Xbox, Playstation, and Switch Controllers, as well as Steamdeck! If you have a different brand controller or the game simply doesn't recognize its type, just manually select the closest controller scheme in Settings -> Inputs. There you can also switch to WASD movement scheme if you're using Mouse and Keyboard. I could not get my hands on a Steamdeck right now so if you have one please let me know if the native support works right out of the box! (In other words, se
2024-12-05 23:00 UTC · Community Announcements · AshAndRustStudios
Patch v0.9124 - Bug Fixes Fixed WASD Issue where when the Camera was not set to default rotation, such as in some Freelance missions, WASD would not produce the correct directions. Fixed new Bug created last patch where Unique Augments in the Strike Ability Inventory were having issues. Fixed description of Proc Effectiveness. Fixed Summon's Ritual Augment which was mistakenly increasing the Cooldown of the ability too much.
2024-12-04 09:36 UTC · Community Announcements · AshAndRustStudios
Major Performance Improvement: Pretty much all hardware should see a substantial gain in FPS, as much as 30 FPS on some of my test PCs. For those interested in the technicals: On the CPU bottleneck, I found that the engine's "Event System" was monitoring raycasts and inputs at times where it absolutely wasn't needed, causing a big CPU overhead every frame. I implemented a solution that disables/enables it when needed. On the GPU side, I found that many shadows were rendering or trying to render in situations where they shouldn't. I cleaned up a lot of them and gained several FPS there, amongst
2024-11-29 07:07 UTC · Community Announcements · AshAndRustStudios
Patch v0.9100 New Feature: WASD Movement option implemented. (Not full gamepad/controller support yet, it's not ready. Lots of UI and Spell Indicator issues to work through.) Go to Settings -> Input -> change movement type dropdown to WASD. Then you can rebind the keys if you want to. Additionally, in Gameplay settings there is a new feature: "Enable Auto Target", which makes it so that a target is automatically chosen in the direction that the player is pointing. This feature is only intended to be used with a Gamepad/Controller/Steamdeck on PC. In Steam, you can set your Joystick to WASD, ot
2024-11-25 22:58 UTC · Community Announcements · AshAndRustStudios
Patch v0.9015 Improved several tooltips and descriptions (all Minor Augments and some Gear). Fixed some bugs around Crafting Items, such as Gear Maximizers not consuming Reforge Points. Fixed some walkable areas in The Valley region. Fixed a quest bug in The Valley (First quest: if you killed target from very far away it wouldn't proceed to the cinematic) Fixed a bug created last patch from back-end changes I'm making for the new upcoming Controller/WASD support. Fixed some other back-end inefficiencies and slightly improved cpu performance.
2024-11-23 20:35 UTC · Community Announcements · AshAndRustStudios
Patch v0.9014 Fixed major Leap issue that would cause the player to get stuck in the jump animation and not able to move. (For those curious it was to do with the pathfinding system which if it didn't find a viable path to the destination, it would fallback to an alternate method, but I had inadvertently bricked the fallback method when I was working on another mechanic). Large tooltips that were sometimes partly rendering off-screen should now be "smarter" and always render on-screen. Fixed tooltips not showing details on Crafting Items at the Science Station. Fixed Item Rerollers which were
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