Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:03 UTC.
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2026-05-08 20:51 UTC · Community Announcements · DigxStudios
Heya Folks! The latest patch is now live on the main game branch, bringing new content including the Clay Mixer, Melon Crates, new furniture pieces, Trader Jobs for earning tech points, and a variety of gameplay tweaks and fixes.This update also adds environmental storytelling, with scattered lore notes and new points of interest for players to discover throughout the world.We hope you enjoy the new content and improvements!Please Note! A fresh start is necessary for lore notes to spawn.Start your journey by reading the first note in the new Lore Journal, located in the Tutorial tab (J key)Add
2026-05-05 21:54 UTC · Community Announcements · DigxStudios
Hi everyone,This beta branch update includes localization for all the missing text (including story notes) and tweaks the Jobs feature based on community feedback. Assuming no issues come up, V.24 will move to the public branch this Friday.Added: Missing text across all cultures is now fully localized.Change: We've removed or tweaked some of the harder-to-get items to make job completion easier. To compensate, certain techs now require more tech points.
2026-03-25 22:09 UTC · Community Announcements · DigxStudios
Hey everyone! New content has been added to the V24 beta branch. We’d love to hear your thoughts as you play, so check out our dedicated beta feedback subforum and share your feedback on the tech changes and Trader Jobs. (Also the lore notes, if it's your first time checking them out!)Thanks for testing with us. How to access a Steam beta branchOpen Steam and go to your LibraryRight-click The InfectedClick Properties…Go to the Betas tabUnder Beta Participation, pick Beta Branch from the dropdownClose the window - you're good to go! ChangesTech CostTech progression has been reworked - some tech
2025-12-24 23:52 UTC · Community Announcements · DigxStudios
Hey Folks, the latest patch is now live in the Public Testing Branch, including new content like the Clay Mixer, Melon Crates, furniture pieces, and several gameplay tweaks and fixes.This update also introduces environmental storytelling: scattered lore notes and POIs are now available for players to discover.Please Note: Lore notes are currently in English onlyYou must start a fresh save: notes will not appear correctly in old savesStart your journey by accessing the Lore Journal in the Tutorial tab (J key)Please post any feedback or issues in the Public Beta Hub forum section. Thanks for tes
2025-11-03 20:37 UTC · Community Announcements · DigxStudios
Hey everyone, quick update on where we’re at!We’ve been working on story mode and tackling some quality-of-life fixes based on your feedback in the Mega Thread. But we’ve been hitting engine-level issues and performance bottlenecks that keep breaking the changes we're trying to implement.That brought us back to the idea of moving to UE5. We actually looked into it over a year ago (back when 5.3 or 5.4 was current), but it just wasn’t viable at the time. Since then, Epic’s made a lot of solid improvements - async loading, better world performance, cleaner tick handling - and UE5 now offers tool
2025-08-22 19:00 UTC · Community Announcements · DigxStudios
Hi everyone! We're rolling out a minor update to address a few issues before announcing a larger update in the next month. ADDED3 new music videos to the TV and extended sound attenuation falloff distanceNew POI for the upcoming story modeBUG FIXESFixed an issue where double door frames could be upgraded to wall typesFixed AI dodging attacks while stuck in trapsFixed food backpack auto-opening when using food prep tablesFixed the settings menu staying open when starting a new game or loading a saveFixed missing localization — some text was still showing in English CHANGESBody temperature now u
2025-05-17 00:39 UTC · Community Announcements · Sifner
We’re putting together a one-time feedback thread to gather all your thoughts in one place—issues, suggestions, balance gripes, things that still feel off, stuff that feels great, wishlist ideas, you name it. Creators, give us a hand and let your viewers know about the thread- we'd appreciate it! Why this thread? We know not everyone browses the subforums, and while we’re still actively using the Feedback and Wishlist sections, we wanted one giant catch-all for players to speak up—including folks who’ve never posted before. A few ground rules: Keep it focused. While you can post more than once
2025-05-14 13:34 UTC · Community Announcements · Sifner
Hey folks, Today's Update: This patch brings major improvements to early-game flow, loot balance, control quality-of-life, and sets the foundation for future story mode content. Many of these changes affect early systems and may only be noticeable with a fresh save. Thank you to everyone who helped test and gave feedback during the beta cycle—we genuinely appreciate the support! Coming Friday: We’re opening a one-time community input thread to influence our next Beta Cycle. Everyone will be heard—your chance to give feedback, suggestions, or critiques about any part of the game. Think about th
2025-04-07 13:58 UTC · Community Announcements · Sifner
Hey folks, Welcome to another Beta Build Cycle! This update brings big changes to early-game flow, loot balance, controls, and sets the foundation for future story mode content. While a new save isn’t strictly required, we’d really appreciate it if folks started a fresh playthrough for this cycle. A lot of the updates target the early experience, and feedback from clean saves helps us dial things in more effectively and get a better read on how the changes feel for players. Thank you for all the feedback during the beta cycle—and as always, we appreciate your continued support. Reminders: Cent
2025-03-06 22:18 UTC · Community Announcements · DigxStudios
Hey everyone, Just another small patch to fix some bugs and a small change to the map/environment. Best regards ADDED - New cave and some changes to the landscape near the new City POI. CHANGE - Changes to the map image to reflect the new environment. BUGFIX - Cart could end up underground in some spots in the new POI. CHANGE - Reworked the large cliffs to have less vertices and more aggressive LODs. This will result in an increase in FPS in some environment spots. BUGFIX - Deletion of map markers would sometimes not work. {STEAM_CLAN_IMAGE}/38307966/92b7bcce7cbf3bbd6a238a11a34a3e02541e4c9b.pn
2025-03-02 22:13 UTC · Community Announcements · DigxStudios
Hi everyone, just a few changes and fixes. Best Regards CHANGE - AI in city POI will not drop coins. Since the AI respawn on death it became to easy to mass gather coins. ADDED - Elevator settings panel that allows you to add tooltips to your floors and disable unwanted floors. BUGFIX - Could not upgrade the half pillar to concrete. {STEAM_CLAN_IMAGE}/38307966/b3982ea4ede0a907d4c914270f2fe5ae86d31cef.jpg
2025-02-28 13:37 UTC · Community Announcements · DigxStudios
Hey folks, Below is a breakdown of the new features, fixes, and changes live in V22. This build is heavily focused on build parts and some end-game advanced placeables. Thanks for all the community feedback and suggestions during this beta cycle! Your input has been invaluable in shaping the game, and we appreciate your support. If you've been enjoying the updates, we’d love to see your reviews—it really helps! A quick note: The Beta Hub will close soon as this cycle wraps up, but don’t worry—it’ll return for the following public beta phase. Reminder: If you have suggestions, feedback, or bug
2025-01-23 21:05 UTC · Community Announcements · DigxStudios
Hey everyone, Welcome to the Beta Test Cycle for V22! Suggestions are especially valuable during this phase, as we can implement and test them directly—so if there’s something you’ve been wanting to see in the game, now is the time to share it! Here’s how it works: Preview Builds: Updates on the beta branch will be released as Preview Builds (e.g., Preview Build 1, Preview Build 2, etc.). Players can test new content, provide feedback, and report bugs as we develop the patch. Centralized Patch Notes: Every time we release a new Preview Build, we’ll edit this post to include the latest changes
2024-12-17 19:44 UTC · Community Announcements · DigxStudios
Hey folks, Below is a breakdown of the new features, fixes, and changes live in V21. We hope you enjoy the new additions and improvements. Additions: Stone Crate Rack – Store up to six stone crates for better organization. Electric Furnace – Offers 20 slots and consumes 200 power. Power consumption stops when no ores are smelted. (Locked behind trader tech.) Trader Tech for the Electric Furnace – Cost: 750 coins. Cooler – Preserves a small amount of food, ideal for livers or other perishables while on the go. Can be placed on the Truck. (Max 2 can be built per save.) Advanced Mixer – Requires
2024-11-19 19:05 UTC · Community Announcements · DigxStudios
Hey everyone, We’re trying something new with how we handle updates, and we’re excited to share it with you! Starting now, players can actively participate in the current update cycle while it’s still in progress—rather than waiting until it’s fully finished. Here’s how it works: Preview Builds: Updates on the beta branch will be released as Preview Builds (e.g., Preview Build 1, Preview Build 2, etc.). Players can test new content, provide feedback, and report bugs as we develop the patch. Centralized Patch Notes: We’ll post a patch specific news update on Steam, and every time we release a n
Full appinfo as delivered by Steam PICS, changenumber 38732084. Also at /api/app/1360000/raw.
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