Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:56 UTC.
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2021-04-11 21:30 UTC · Community Announcements · WaveLightGames
Today's patch includes a handful of minor bug fixes and balance tweaks that we didn't get in before the official launch. Please see below for details: Bug Fixes: The female Exo Armour unit's combat drug ability now works properly. Fixed some barricades that were not visible during the final levels. Female exo armour's icon provides a visual indication that she can equip swords. Balance Changes: Increased plasma bot ranged damage by 5. Female Combat Droids can now equip pistols. Male Combat Droids can now equip flamers. Changes: The camera now focusses on the mid point between attacker and targ
2021-04-08 13:09 UTC · Community Announcements · WaveLightGames
{STEAM_CLAN_IMAGE}/39021234/24396a394d762930cebc40b2cbdfefbd290ef4e2.png Full Launch Today! Today is the end of the early access for Strike Team Gladius. The early access was a great experience as it gave us 3 extra months of hardcore testing and the feedback needed from the community to help us fine tune the game. Since early access, the game has received a completely redesigned UI, new characters, new enemies, new items to equip and loads of other refinements. We are tremendously thankful to our fans and community at large for the feedback. I hope you continue to enjoy the game and join us i
2021-04-03 01:17 UTC · Community Announcements · WaveLightGames
{STEAM_CLAN_IMAGE}/39021234/17c779f6770799fc4d7895745fa3928f1556b18f.png This update brings us within spitting distance of our full release (hopefully next week on Thursday) and includes the final 2 character classes for the roster. The male Exo Armour trooper is a power-armoured brute carrying a huge rotary canon. The female variant is completely different and is melee focused ... though she also carries a grenade launcher. Both units are very heavily armoured and can dish out a lot of damage but somewhat cumbersome so have no counter attacks on their base profile and are on the slower side.
2021-03-22 15:16 UTC · Community Announcements · WaveLightGames
{STEAM_CLAN_IMAGE}/39021234/ef2d8cba8344ddab9f0454ec23f6c39f3583175b.png Patch Details: Today's patch provides the long-awaited redesign for the Technomancer class. The male Technomancer is summoning focused while the female is more defensive and focused on providing mobile energy shields and terrain buffs. In addition, the update includes improvements to the HUD, some bug fixes and balance adjustments for the final campaign missions. It also includes a proper campaign ending scene. Assuming that no major bugs or issues are identified, this version should be close to the final, proper launch v
2021-03-14 20:37 UTC · Community Announcements · WaveLightGames
New Additions: Moved the game rules section to the main menu in the mission select / team management screen. Added glowing lights to buttons in mission select / team management screen. Bug Fixes: Removed the autosave element of the game as it was unreliable. Sniper Rifles and Machine Gun labels now show on item tooltip. Restocking the vendor now removes old items from stock properly. Changed display of "Leggings" to "Greaves" in item tooltip. Barrels in campaign 1 now provide proper cover. Enemy units can now be mind controlled properly. Screen-edge Mouse pan left / right and up / down now mov
2021-03-12 14:17 UTC · Community Announcements · WaveLightGames
{STEAM_CLAN_IMAGE}/39021234/04ffc8a6c5eb7fa62f51e39e9836d76883cac043.png This week's patch includes the following: New Additions: Shield items added for the Bastion classes. Grenade (bomb) items added for all classes. New achievement added for completing the first campaign mission. New alien commander unit added to the campaign story. Some new tutorial prompts added to early campaign levels. Added an option to toggle whether the camera follows a unit as it moves. Added drag and drop as an option for moving items in the shop / inventory screen. Bug Fixes: Fixes a bug that was preventing steam a
2021-03-02 17:16 UTC · Community Announcements · WaveLightGames
Today's patch has some minor fixes and balance tweaks as well as an early build of a tutorial in the first two campaign levels. As always, appreciate all feedback. New Features: - Tutorial added to campaign mission 1. - Tutorial added to campaign mission 2. Bug Fixes: - Camera should now properly follow units when they move. Game Balance: - Campaign level 16 reduced in difficulty significantly. - Scorcher alien's "Hard to Kill" passive ability reduced in impact. It now grants only +5 armour / +25 crit resistance instead of +20 armour / +20 crit resistance once the unit is reduced to 25% or les
2021-02-28 19:40 UTC · Community Announcements · WaveLightGames
This update includes all new content, bug fixes and balance adjustments of the previous patch. However, it completely removes the experimental camera mode and fixes a critical bug with the camera that was preventing the game from playing normally. Future updates will tweak the camera settings and hopefully add new cinematic camera shots but will do so by building on top of the existing system as opposed to making something completely new.
2021-02-26 21:37 UTC · Community Announcements · WaveLightGames
Today's patch includes the following updates: New Features: - Added new cinematic camera mode (please enable in game options) that has a more dynamic camera follow behaviour during the player and enemy turns. - Added radar blips to enemies that are not in line of sight so as to give an indication of the presence of enemy units on the map without identifying the exact enemy variant. - Portals, teleporters, explosive terrain objects and reprogrammable units are now always visible regardless of line of sight like other terrain. - New items added for swords, sniper rifles and lightning guns. - Uni
2021-02-01 17:12 UTC · Community Announcements · WaveLightGames
New Elements : - Completely redesigned battle HUD. Team information is shown on the bottom left along with details of the currently selected team member. Skills are shown on the bottom row (with unavailable skills hidden) and other buttons on the bottom right. All UI elements appear on the bottom of the screen to leave the rest of the screen clear. - Camera now follows the active character during movement. - Added a very basic action camera for a close up of attacks. Please select the desired frequency from the game options menu. This feature is still in development and will be improved drasti
2021-01-25 23:03 UTC · Community Announcements · WaveLightGames
{STEAM_CLAN_IMAGE}/39021234/7125eb14bd86f1d9bdc799f3c822a12776b741a4.png Today's patch focusses on fixing gameplay option bugs and easing the difficulty curve in the latter half of the desert campaign. Bug Fixes: - Fixes a bug where sounds were being cut off prematurely while being played. - Fixed a bug where ambient background sounds were not playing properly. - Fixed a bug where global sound options were not applying to some button press sounds and some effect sounds. - Fixes a bug where key mapping changes were not being saved once the game quit. - Fixes odd behavior with the Optical Enhanc
2021-01-22 22:17 UTC · Community Announcements · WaveLightGames
{STEAM_CLAN_IMAGE}/39021234/ab85bcfde94d918bf4c9dae2c0e92fc947ab9e3e.png New Additions: - Added ability to remap keyboard controls. - Added new options screen that provides more control over graphics, audio and gameplay options. - Added new post processing options such as motion blur and depth of field (configurable in game options). - Added the ability to adjust graphics, audio and input options during battle. - Added ability to all adjust sound categories separately including ambient noises, SFX, music, footstep sounds, voice, sfx reverb and overall Bass. - Added a unique game cursor. Balanc
2021-01-18 21:31 UTC · Community Announcements · WaveLightGames
{STEAM_CLAN_IMAGE}/39021234/3b10a04ca41830f3cea57de9eb4f5ae8c6ad2cd6.png Patch Notes: - The unit stat sheet used in the team selection, character switch, battle and inventory / shop scenes have been updated to be easier to read. They also include tooltip prompts to explain what each stat represents in the game. - Balance change where critical hits now no longer ignore the target's armor but does 2.5x the damage it would otherwise have done. - Various minor bug fixes.
2021-01-16 18:43 UTC · Community Announcements · WaveLightGames
{STEAM_CLAN_IMAGE}/39021234/f15cdc26816ce137b04b85e4d77d0f5b19c2c652.jpg A minor patch today that addresses some bugs we didn't catch before launch. Thanks for the community for identifying them. Bugs: - Fixed bug where auto team selection was not selecting an appropriate team and the corresponding character portraits were not saved. - Fixed a bug where lower graphics settings were hiding some objects and characters completely. - Fixed a bug where footstep and other sound effects were not being played for the male sniper class. Balance: - Adjusted stats of Devourer unit by reducing its attack
2021-01-13 16:44 UTC · Community Announcements · WaveLightGames
{STEAM_CLAN_IMAGE}/39021234/97b31c22f7bc962f775b77c789a6194c0d9e8bbd.jpg Strike Steam Gladius is launching in a couple of days. We've been working on the game for a year and half and are really excited to share it with all of you. It's focus is on brutal combat missions between your team and allied infantry and vehicles against teeming hordes of bio-mechanical aliens. Set in an alien planet, you'll fight in dust-swept deserts, humid jungles and even alien terra-formed terrain. The game build on our earlier titles but adds a lot of new mechanics such as: - Destructible terrain and explosive obj
Full appinfo as delivered by Steam PICS, changenumber 37444986. Also at /api/app/1360600/raw.
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