Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:24 UTC.
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2022-10-03 17:05 UTC · Community Announcements · Daemsco
Aethernauts! If you can't get enough of the many different mind-bending puzzles Aethernaut has to offer, we've got good news for you! Every game in the Iceberg Puzzle Pack is on sale right now! Up to 70% off on five other games offering some amazing puzzling. {STEAM_CLAN_IMAGE}/41241215/2e3888f6032bedf7276a9d5a79f3e330268e3d27.png
2022-08-11 13:03 UTC · Community Announcements · Suzanne
Hello fellow Aethernauts! We're thrilled to reveal that Dragon Slumber has partnered with games publisher Iceberg Interactive to improve and update Aethernaut. {STEAM_CLAN_IMAGE}/38210825/0692c76a81f29fb76f24be985f8a0140eb950897.gif As of today, the game has been re-released, with additional achievements and supported languages, including German, Japanese, Korean, and simplified Chinese. As a part of our celebration, we're very happy to offer the game at a 15% discount (beginning today at 7pm CET) through August 22! This is on top of a permanent price drop, aimed to make the game more accessib
2022-08-11 04:10 UTC · Community Announcements · Dragon Slumber
Peace in! After a small hiatus, jumping straight into so much debugging, I don't even have a list available. But what I can say is that new localization has been added for our friends around the world to enjoy Aethernaut! I hope to see you in mass. Added German Localization Added Japanese Localization Added Chinese Localization Added Korean Localization Added 6 new achievements All the best!
2022-04-07 04:14 UTC · Community Announcements · Dragon Slumber
A friend came to me today with an issue with super long loading times. Turns out when FPS is capped at 30, it had all sorts of unforeseen side effects. Also took the opportunity to optimize a few things. Resolved an issue where levels would take a long time to load when FPS was capped at 30 Repaired some error messages which could help with performance in the Excavation area Slightly improved performance on new portals Peace!
2022-04-02 03:54 UTC · Community Announcements · Dragon Slumber
Peace in, Here's another quickie patch, this one finally (hopefully) solves the floating light paths issue as well as a couple of other things. More patches to come as new issues are brought to my attention. In "Isolation Cube" in the Vivarium, the light path for the button should no longer be floating Colliders for both extending bridges have been raised, to prevent jumping over the door Completing the game under 3 hours while using auto-complete will no longer trigger the speedrun achievement Repaired the look of the back button in the "Player choices" menu Everyone have a great weekend! ^_^
2022-03-31 04:20 UTC · Community Announcements · Dragon Slumber
Hey guys, Apologies for the delays but I've been with family for the past few days. Some really good finds by the community on this one, thank you to everyone posting comments in the Community section, I read them all and I'll try to address as many of them as possible. Rebinding the E key now works properly In Step out into the Sea (Vivarium tutorial), when walking through a regular (cyan/magenta) portal, it no longer glitches on the other side In Shine on Through (Upper Narrows), grabbing the cyan light captor is no longer problematic The green freeze effect on round doors now has a hole whe
2022-03-22 04:56 UTC · Community Announcements · Dragon Slumber
Hey guys, Here's a third patch (a small shadow update happened on Sunday), thanks again to everyone posting these issues, I'm covering as many as I can: In That Infernal Tower, Rotated some light paths connected to a button Raising gates now have a wider grab blockers to prevent grabbing through Transition between Upper Narrows and Vivarium now works properly, previously it would sometimes not load the Vivarium correctly The glass windows at the start of the Vivarium now show underwater foliage An additional option was added to video, to remove portal rendering, which will improve performance.
2022-03-17 04:24 UTC · Community Announcements · Dragon Slumber
{STEAM_CLAN_IMAGE}/38210825/c25e796c41d9148cb958f105087c34fe9fb33241.jpg Hey guys, First, a huge thanks to everyone's who's bought the game, you guys are amazing. I've been keeping track of the issues you guys found and will be patching them gradually as time goes on. For now, here's the first patch notes: "Shine on through", removed a carpet which showed in the narrows "Observation center", removed a shelf improperly set on the ground Distance on the emancipation field LOD In "Getting over the hump", added a collider to prevent the player from mantling above the ceiling Updated round doors to
2022-02-21 06:40 UTC · Community Announcements · Dragon Slumber
Hey everyone, and welcome to my upcoming fifth game. Developed entirely by one man, I'm proud to showcase AETHERNAUT, an open world first person puzzle game, and encourage you to drop in and all all the questions you'd like. Explore an abandoned laboratory and complete the experiments found within to save a world on the brink of peril... if so you choose. By changing the properties of light, you will trigger sensors, cast shadows, freeze objects in time, even create portals, travel through time and cross dimensions. But as you move forward, you will need to answer difficult philosophical quest
2022-02-20 16:10 UTC · Community Announcements · Dragon Slumber
To celebrate the upcoming launch of AETHERNAUT, I am proud to unveil the new trailer for Aethernaut, the award winning first person puzzle game from the mind of solo developer Kevin Giguere. Join the stream on February 22nd at 19:00 EST and ask questions directly as we explore some new aspects of the game live on Steam. AETHERNAUT is a solo development first person puzzle sensation, where you will explore an abandoned laboratory and complete the experiments found within to save a world on the brink of peril... if so you choose. By changing the properties of light, you will trigger sensors, cas
2021-01-29 02:14 UTC · Community Announcements · Dragon Slumber
Peace in everyone! The Games from Quebec sale is going on right now, and Aethernaut has an updated demo for everyone to check out during the occasion! Please check it out and let me know what you think! And don't miss the sales on all of my other games. Every dollar I receive goes towards making Aethernaut the most amazing first person puzzle game out there! Arelite Core Astral Traveler Tech Support: Error Unknown
2020-09-20 20:30 UTC · Community Announcements · Dragon Slumber
Peace in everyone! I hope you're all enjoying Tokyo Game Show and have checked out the Aethernaut demo (and if not you really should, I hear it's pretty good...) Every day from Thursday to Sunday, from 13h to 17h JST (convert to your own timezone), I'll be streaming the development of Aethernaut. You'll get to see me in my environment, I'll be working on some visual stuff and maybe a few bug fixes which have come to light. Come join in at https://www.twitch.tv/dragonslumber You can even come talk to me directly on Discord at https://discord.gg/dragonslumber I'll see you guys soon. Peace out!
2020-09-20 09:23 UTC · Community Announcements · Dragon Slumber
Peace in everyone! The AETHERNAUT demo is back! For the duration of Tokyo Game Show, everyone will be able to play the newest version of this first person puzzle game. This new version of the game introduces many changes which were requested by players during Gamescom, and I want your feedback on this version as well! Aethernaut is still in early development, so your opinions and comments will have a huge impact on the game's development. I'll be doing various events during TGS as well, including some live gameplay here on Steam and some twitch streaming. Be sure to join the Discord to chat di
2020-08-31 00:11 UTC · Community Announcements · Dragon Slumber
Peace in everyone. I hope you had a terrific time with at Gamescom and played a lot of awesome games. I really enjoyed hearing all of your comments concerning Aethernaut and seeing you guys play, and I want to see even more! That's why I'm keeping the demo out for a few more days so you can really sink your teeth into it, but don't delay, it will disappear without notice! And don't forget to wishlist! Peace out!
2020-08-29 03:26 UTC · Community Announcements · Dragon Slumber
Peace in everyone! I hope you're all enjoying Gamescom and have checked out the Aethernaut demo (and if not you really should, I hear it's pretty good...) On Saturday from 13h to 17h EST (convert to your own timezone), I'll be streaming the development of Aethernaut. You'll get to see me in my environment, I'll be working on some visual stuff and maybe a few bug fixes which have come to light. Come join in at https://www.twitch.tv/dragonslumber You can even come talk to me directly on Discord at https://discord.gg/dragonslumber I'll see you guys soon. Peace out!
Full appinfo as delivered by Steam PICS, changenumber 38480477. Also at /api/app/1360720/raw.
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