Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:24 UTC.
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2025-09-11 11:22 UTC · Community Announcements · MaverickMatryoshka
This patch opens up a new biome for testing in the form of a swamp area above the desert! New AI and further polish (like performance and refinement of the walkable paths) are planned for this area. In this first iteration only ambient AI can be found in the zone.Bugfixes:Fixed an issue where the "play" option on the main menu would end up without a cursor if it is not be able to find a server.Stats: Fixed an issue where logging back into the character led to some stats being lower then before (such as current health and current stamina).Perks: Fixed stamina not growing to new max stamina when
2025-07-13 20:06 UTC · Community Announcements · MaverickMatryoshka
This update adds new progression mechanics in the form of a talent tree and a "quest" system. The initial implementation defines reaching the various growth stages as goals that are rewarded with points that can be spent on the talent tree to further customise the animal to your playstyle.This is a very early implementation and work-in-progress UI, but I hope you enjoy the new mechanics!Features:Upgraded project to to UE5.6.Added talent tree.Added questing, with reaching growth stages as the initial goals.Tweaks:Reduced stamina drain.Deinonychus can now bite while climbing. This will help knoc
2025-06-20 18:36 UTC · Community Announcements · MaverickMatryoshka
This patch focusses on further expanding the AI and making it easier to feed on them by introducing growth stages and killing them off if they get too old, ensuring a constant cycle of fresh meat.Features:AI now dies of old age.AI can now spawn as any life stage.AI part of a group—especially young AI animals—can now break away from the group for exploration; use this to your advantage when hunting.Added breakable beehives with food loot drops to the map.Players spawning into the world now have 30 seconds of spawn protection from the AI, where they won't be considered prey. They might still con
2025-06-07 13:07 UTC · Community Announcements · MaverickMatryoshka
This patch reworks the termite mound and fixes various issues with ambient ai, as well as overall featuring much more ambient ai to further make the world feel more alive and help with food needs for growing animals.Features:Reworked termites with new effects and fixed various issues around their movement.Added scorpions as ambientai.Tweaks:Increased amount of ambient AI around the map (more fsh/frogs/fireflies, few more birds, added back crabs)Reduced time progression speed a bit during sundown/sunrise to stretch out the event.Bugfixes:Fixed an issue where ambient AI wasn't exiting their esca
2025-05-20 13:42 UTC · Community Announcements · MaverickMatryoshka
Hey folks, this is a large patch that moves the game over to a new map (work in progress) and completely overhauls a lot of the game's systems. It includes more world persistence (weather and ai now persist across restarts), and the AI has also been completely rewritten with added functionality such as moving in groups and participating in daycycle specific activities. There's a lot more to be done to further polish and make their behaviour more realistic, but it should present a good first step towards a more interactive experience. The new map initially launches with a desert biome, which we
2024-10-13 13:36 UTC · Community Announcements · MaverickMatryoshka
🚧 PSA: This release had to come out early and a little under-cooked due to recent server issues that seemed to be plaguing the old build. As a result, these current issues are known and still present in this build: After logging in, there's 5 seconds of very diminished performance while the game executes some important tasks. This is known and being worked on. The new experimental vertex paint application has some last minute bugs with what appears to be replication, sometimes added paint doesn't seem to properly make it down to the client. Already being worked on but time got cut short with
2024-03-26 17:28 UTC · Community Announcements · MaverickMatryoshka
New patch is out! There's a large movement overhaul for all the playable animals in this patch, details below. Feedback welcome, in case something broke let us know. Dilophosaurus and Sarcosuchus also got customisation with this patch. If you previously had one of these characters on the servers, you'll end up with an incorrect skin until you restart. Roll a new character in that case. Features: * This patch includes the next step in adopting the new movement system. All playable animals have now been moved to their new configuration. This change opens a lot of doors for the game, but more wor
2024-01-15 14:12 UTC · Community Announcements · MaverickMatryoshka
0.9.5 is now out! This patch features various polish, and more ambient AI to liven up the world. There's also lot of fundamental changes to underlying systems with this patch, as well as a lighting overhaul. Feedback here is welcome, there will almost certainly need to be more tweaking and bugfixing done. Known issues under investigation: * During certain lighting conditions the water can seem bright/glowing. * Day/night transition seems to currently be very fast. * Certain footstep particles are overly bright at night Map: * Further improvements to landscape rendering fidelity. * Increased be
2023-10-29 19:47 UTC · Community Announcements · MaverickMatryoshka
0.9.4 is out! Features: * Added foliage tinting during snow, still needs to be excluded below water, WIP. * Experimental: Added NVIDIA Framegen (Requires 40 series GPU, DX12, and hardware accelerated gpu scheduling to be on). Reminder that DX12 can be a bit finnicky, especially if you're on older hardware or have limited VRAM. Map: * Improved landscape texture separation/detailing. * Greatly improved quality of landscape texture rendering (note: known issue that this is currently broken on the mainmenu). * Tweaked paths and layout cloud rainforest biome. * Tweaked paths and layout lower desert
2023-10-08 10:04 UTC · Community Announcements · MaverickMatryoshka
This update introduces wildfires on herbivore feeding fields, expands spawning of ambient AI, and brings a slew of bugfixes, and significant performance improvements. A few PSAs: * We've migrated to Unreal 5.3 with this release, shoot us a message in case something unexpected breaks. Feedback welcome. * Graphics presets have been updated, so we recommend you re-apply the appropriate preset for your hardware. * Important note: we had a case of AMD Instant Reply causes performance issues. We recommend to have it off while playing the game if you're having trouble. Features: * Added the first ite
2023-08-03 17:30 UTC · Community Announcements · MaverickMatryoshka
0.9.2 is now out! A round of polish and map changes for this patch! Just a heads-up that that we have a couple more items to fix and polish with Sarco lined up for the next patches. Further bugreports are appreciated. Features: * Season and the amount of days into the season listed on the status tab to make it easier to understand why temperatures are trending one way or the other. Changes: * Biomes now inform which species can spawn there. This will allow us to tailor each biome more to the species that call it home, and exclude poor spawn spots for the animals. More changes for the spawn flo
2023-07-27 17:56 UTC · Community Announcements · MaverickMatryoshka
0.9.1 is out! Couple small bugfixes for this one. Bugfixes: * Fixed server crash * Fixed sarcosuchus' immobility during sit/sleep not being quite as immobile as intended
2023-07-26 19:29 UTC · Community Announcements · MaverickMatryoshka
0.9.0 is now out, bringing you sarcosuchus, new biomes, and temperature gameplay! Sarcosuchus Sarcosuchus has been added as a playable, the game's first venture into semi-aquatics! Movement is work in progress, feedback welcome. One point of concern is still the IK which screws up a bit at certain angles. Temperature gameplay The game now has temperatures in the world that are important to keep in mind. Some pointers: * The status menu shows body temperature and environmental temperature. * Simulation ticks ambient air and water temperatures independently, with the water retaining and losing h
2023-07-04 20:37 UTC · Community Announcements · MaverickMatryoshka
0.8.2 is now out! This patch expands on the first ambient AI introduced in the last patches, trilobites, and adds more small animals that serve the same purpose. All the details below: Features: More ambient AI! They're currently pre-placed (more randomisation planned) in various spots, listed below. Because of the pre-placement, they might be hard to spot in the world right now (tip: visit the cloud rainforest lake), which something we still want to improve. These are the new additions: Fireflies can now be found around lakes. These insects will come out at night and can be killed for a quick
2023-07-03 12:57 UTC · Community Announcements · MaverickMatryoshka
0.8.1 is now out! Some polish and performance improvements in this one. There's another update being cooked up that will add a lot more ambient ai, launching soon. Here's the details: Polish: * Trilobites now respond to pawns and try to flee. Bugfixes: * Fixed items picked up under water falling out of mouth. * Fixed trilobites not being re-pickupable. Map: * Fixed a couple instances of the landscape being distorted at the edges of the map. Performance: * Significant performance improvements due to landscape optimisation.
Full appinfo as delivered by Steam PICS, changenumber 36313745. Also at /api/app/1360850/raw.
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