Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:25 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2023-04-20 10:49 UTC · Community Announcements · Marlex
The update of the German version to 1.11g includes some minor bugfixes, balancing adjustments and a revision of various dialog passages, which should further improve the dialog flow of the German version of the game. The English version was already on 1.11g, including all bugfixes and balancing adjustments.
2022-11-30 15:58 UTC · Community Announcements · Marlex
{STEAM_CLAN_IMAGE}/38254139/565cf48e5e7f65a0cb03aaae0aad9182d1324ba9.png The official English version of Vampires Dawn 3 is now available! It includes the latest bug fixes and balancing adjustments, making it the most enjoyable version of the game currently available! Have fun playing!
2021-07-04 23:15 UTC · Community Announcements · Marlex
- Added "Casting"-Poses for all actors in battle - Fixed a bug with Paronius (additional vampires will only be available over time now) I'm currently still working hard on the english version of the game. It should be available soon!
2021-06-14 22:28 UTC · Community Announcements · Marlex
- Fixed a bug in castle Horan in the New Game + Mode, which prevented to progress further - Combat stances can now be changed even faster in combat - Fixed several small mapping errors - Some minor optimizations in the menu displays (e.g. EXP display at the end of a fight)
2021-06-07 10:21 UTC · Community Announcements · Marlex
- New Game+ mode is now available (after the credits the game will automatically start in New Game+ mode. This will carry over all items, character levels, and sacrifices from the current playthrough into a new playthrough. Character levels will also no longer drop in New Game+ mode due to the "corruption"). - The arguments between Alaine and Celene are now more moderate in many places in the game - physical attacks in attack stance now cause a bit more damage - blood recovery on cancelled summons is now equal to the actual summon blood cost - Summons cost less blood - Various menu displays op
2021-05-26 23:59 UTC · Community Announcements · Marlex
- Source code optimization to further reduce possible crash causes on some PC configurations. - All human NPCs now have an indicator of their blood level. This makes it possible to identify whether the currently addressed NPC has already been "bitten". - The quest log is now quickly accessible via the "L" key, the world map via the "M" key (or Start & Select on the Joypad) - Balancing adjustments: all enemies have a slightly reduced armor and the player characters have an increased hit chance to make the game feel more balanced between attacks and spells - The treasure chamber under the store
2021-05-24 14:59 UTC · Community Announcements · Marlex
- The whole game was optimized and will now run with significant more FPS - The movement-direction of all Ringmenus can now be inverted - Pentagrams don't set the marker for a cleared area anymore, Each of those areas has now an additional chest with a marker. - Fixe some minor Bugs with NPCs and mapping
2021-05-24 01:05 UTC · Community Announcements · Marlex
- Bug fixed which could occure while torture - Fixed wrong class, sex and character portraits of NPCs - Successful Runs in the "Forrest of Runs" will give the shown EXP - Switching Battle Stances in the menu was improved - Volume can now be set by 5% increments (previously 20%) - Performance-Optimisations - Improvement of the Ingame Option menu
2021-05-23 01:45 UTC · Community Announcements · Marlex
Some major improvements regarding the game progression and difficulty level -Enemy-Respawn Option now available in the game (available in Asgars Castle) - several previously hidden places are now visible from the start (this will help getting progress without having to search the map in the Levels
2021-05-22 02:12 UTC · Community Announcements · Marlex
- The Difficulty of the game can now be changed in Asgars Castle
2021-05-21 23:08 UTC · Community Announcements · Marlex
- Sanctury-Spell not usable in the last dungeon anymore - Some first options to change the difficulty of the game in Asgars Castle - Fixed the remaining round display of the status effects in the battle
2021-05-20 22:48 UTC · Community Announcements · Marlex
- Fixed all Bugs regarding the Werwolf and the main Story - Fixed "strange" cutscenes of the main story when the party order was changed manually - Some balancing changes at the beginning of the game
2021-05-19 22:46 UTC · Community Announcements · Marlex
Update V1.05: - WASD als Steuerung hinzugefügt - einige Gegner am Anfang des Spiels geschwächt (Soldaten, Elras) - Performance auf der Weltkarte verbessert - Einige kleine Anzeigefehler im Menü korrigiert - Werwolf-Fehler bezüglich des Kampfes am Anfang auf der Brücke im ersten Dungeon behoben
Full appinfo as delivered by Steam PICS, changenumber 37444986. Also at /api/app/1361010/raw.
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