2026-09-09 16:26 UTC · Community Announcements · cyberpunkdreams
On quirks It is easy, believe me, to go down a rabbit hole of adding new quirks to the game. The number on my list that I want to add definitely exceeds the number already in. I've added just a few with this update, but there will be more before long. There are also some new cards in the works that'll add more flavour and functionality to quirks (remember that they're "quirks" not "perks"). At the moment, all of those that are in the game do something. All of them. But a lot if things are in niche cases or change things in the background so you don't notice. That's all fine (it adds to the mel
2026-08-19 16:45 UTC · Community Announcements · cyberpunkdreams
Deep reserves has had some work. Having a runner as a companion now gives Access/Stored cash. You can now toggle the effect of layering on and off when viewing an outfit. Holding down shift when finalising a supply packet will now keep that window open. New artwork. Fixed some additional clothing and outfit things. Fixed slots in the left hand bar being available when they should have been locked out. Fixed some other minor bugs and typos; thanks for the reports!
2026-08-08 15:20 UTC · Community Announcements · cyberpunkdreams
Fixed Smith's beyond angry being blank. Fixed Smith being away too much (if he's currently away, he'll be back via the usual method). Fixed a problem with The coat's staying on. Fixed some other minor bugs and typos. Thanks for the reports!
2026-08-04 17:02 UTC · Community Announcements · cyberpunkdreams
Some new Smith stuff. Some long coats can now hide stats from the lower body slot. You can no longer open, carry or stash outerwear if it's enabling a concealed item slot. – But only if you have something equipped in that slot, and only if the outerwear is critical. Item hovers now show how much storage they use. Made some performance improvements. Fixed and tweaked some things to do with the new clothing system. Fixed Courier drop sometimes being blank. Fixed some other minor bugs and typos; thanks for the reports!
2026-07-24 17:51 UTC · Community Announcements · cyberpunkdreams
The two main things are sociopathy being fully implemented. This means you can now get rid of it, if you've had it for a while... but maybe you won't want to? There's quite a lot going on with it. Plus visiting and making various use of Tower CDX, a location in the airport that was hinted at for a while but never present in-game before. This opens up some new mechanics which will be further developed in future. The work on Capsule hotels is also quite a lot of stuff, and Anatomy, perfected (if you know, you know). Other than that... explore and have fun. {STEAM_CLAN_IMAGE}/38340783/afaf18c5452
2026-07-01 16:04 UTC · Community Announcements · cyberpunkdreams
Changed how concealed head harnesses work a little. Made the Breast support stat for bras, etc., visible. Fixed the Earrings slot not being hidden when it should be. Fixed Clinic business/Organ quality being hidden. Fixed ordering a vehicle via your phone not working. Fixed some problems with arm skin levels. Fixed Concealed clothing/Upper sometimes not being present when it should be. – This is where Nipple cups are equipped now. Fixed a couple of typos; thanks for the reports!
2026-06-30 15:57 UTC · Community Announcements · cyberpunkdreams
Today's overhaul to temperature and the clothing system has been a long time coming – not in terms of work involved, but in how long I've wanted to do it. The new system will take a bit more getting used to, but should give better, more realistic and more controllable results. One big difference is that the perceived temperature you get from an outfit depends much less than simply adding the stats together. The amount of skin you have exposed and the layers you have now makes much more of a difference, and means that the same outfit might perform quite differently in the sun vs in the dark, ev
2026-06-12 15:08 UTC · Community Announcements · cyberpunkdreams
Fixed stash pick-up not working. Fixed the mod slot for the Kettec P50 not being displayed. Fixed a problem with fuelling non-custom vehicles. Fixed some problems with removing silencers. -- You'll need to reattach any again, but you shouldn't have lost any. Fixed the Rings slot disappearing. Fixed getting machined parts when you didn't order them. Fixed female bodies selling for too much on Working the streets. Fixed Outside contacts not opening. Fixed a problem with shotgun and rifle silencers (you might need to re-attach them if you've done so already, but you won't have lost any). Fixed Sp
2026-06-11 16:25 UTC · Community Announcements · cyberpunkdreams
So, today's update has a few things in it. A lot of the time has actually been on the new engine stuff, which, believe it or not, was all triggered by finally wanting to get solar charging working for vehicles not currently equipped – this was not going to happen without a lot of new stuff in the engine. A lot of these changes will also make it easier to add things like vehicles in future (the single most time-consuming item to add), plus weapon mods and more of that kind of thing. Asymmetrical clothing was also something I've wanted to do for ages, and required a load of work on the skin syst
2026-05-20 20:21 UTC · Community Announcements · cyberpunkdreams
Extended the anniversary event length by a couple of days. You can use disassemble broken electronics in a workshop. You can now disassemble your personal weapons for parts in the workshop. – Use the inventory card first; only done for a couple of guns so far. You can now only use implant focus when you have more than one implant. Split the Accessories slot into small and large items. – Some outfits might need tweaking. Switched to new, more robust way of maintaining hand size. – If you drop from a high number that you've had for a while, you've almost certainly been benefitting from a bug. –
2026-05-18 15:41 UTC · Community Announcements · cyberpunkdreams
Equipping an implant in the Implants slot is now functional. Picking up a package while working the streets has been improved. – Along with associated stuff. Fixed the value of Bundled/Shotgun shells. Fixed a possible progression problem with Francatelli's stash. – If this affects you, you'll be jumped backwards to cover some content you might have missed. Fixed the Banshee scream implant not always being usable in a scene. Fixed some more selling prices for bundled items. Fixed not being able to set up the FR MAG. Fixed some typos and other minor bugs; thanks for the reports!
2026-05-13 22:59 UTC · Community Announcements · cyberpunkdreams
Yes, cyberpunkdreams has now hit its fifth anniversary on Steam, and things have still not slowed down at all. If you've been here before, you know how the anniversary event works. And if you haven't, it's pretty simple: for one week there will be a lot of unique content and previews in the game, plus access codes shared in our Discord and maybe elsewhere. But before we get onto that, I'd like to give a big shout out to everyone who's supported the project over the years, in whatever form or whatever platform. This wouldn't be possible without all of you. Five years seems totally wild, but we'
2026-05-13 15:11 UTC · Community Announcements · cyberpunkdreams
You can now go after Francatelli's stash. – You need to pay attention; the game won't hold your hand on this one. There's a little more Irene content. You can now pass off human flesh as real meat. – But there will be consequences. Current temperature now plays a big part in how fresh a body needs to be for different things. A little more stuff for the Smuggler's pouch. There's a new option on Getting your think on. Going deeper options on hired help cards have had a little work. Some previewed items are now widely available. New artwork. Fixed body age being set incorrectly. Fixed some bundle
2026-05-04 13:23 UTC · Community Announcements · cyberpunkdreams
Some tweaks to Connoisseur and various food options. Some new access codes to find in-game. Some new quirks. There's some new stuff at The Pit. New artwork. Fixed corpses never being lootable. Fixed one of your crew dying too often. Fixed the value of bundled pistol rounds not being set correctly. Fixed bodies not showing up in side alleys in the slums. Fixed a bunch of typos and minor things. Thanks for the reports!
2026-04-17 15:44 UTC · Community Announcements · cyberpunkdreams
Random body drops are now simulated in the background, not generated as you explore. – Bodies you are likely to find are semi-randomly created and then removed as they get too old. – Only applies to alley bodies and the like, not "special" finds. – Just for the slums so far. Likewise for members of your hired help dying. If one of your hired help dies, you ca now potentially get access to the body. The A body scene now knows how old the body is. – Body age in hours instead of the binary Recently deceased. Made some improvements to The incinerator. Made some tweaks to Going feral. You can now c
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