2026-01-23 23:12 UTC · Community Announcements · Walter Machado
https://clan.akamai.steamstatic.com/images/33198961/94bde4d38f4e197849a957b7e58cb7d2078499b5.png Howdy, folks, this time, it took more than a year to spawn a new minigame for you. Guided by the awesome feedback and suggestions of the nicest of the game communities, BLOODSAINT 2 came to life. Some BLOODSAINT powers were extended, new stuff added, faster waves, more duelists, I returned the hand-drawn soil, recorded music with a super heavy prototype bass created for this game, a unique guitar impulse response, and a "very cardio" double bass-focused drums. All art, code, and music were executed
2024-11-13 18:49 UTC · Community Announcements · Walter Machado
https://clan.cloudflare.steamstatic.com/images/33198961/d65a58a972c4d9625ef0cab5bd741041c79acecb.png Howdy folks! BLOODSAINT 1.0 is out now! It will be kept a few more days in Early Access to wide-test the compatibility with different machines... this framework is a testbed for a 64-bit framework that bypasses the limitations of the previous framework used on the UBERMOSH series. If you have not tested it yet, it is a retro-vibed and paced minigame, polished during the latest months with this awesome community feedback and guided by several top-down gameplay experiences I developed over the la
2024-11-04 20:16 UTC · Community Announcements · Walter Machado
https://clan.fastly.steamstatic.com/images/33198961/fe5fd3c727339c1efb3219d81e9aac45a4337766.png Howdy folks... this one took some time to make, but it is pretty fun! When you get 180s, as soon as you move to the endless wave, one of the six Duelists will try to beat you, the fight will last close to a second. If you react faster enough (and each duelist is a bit different) you get a badge and keep alive on the pit... There were some other technical tweaks... More duelists can appear later... And I am very happy about how this tiny story is being told through gameplay and music. Please check i
2024-09-08 17:43 UTC · Community Announcements · Walter Machado
https://clan.akamai.steamstatic.com/images/33198961/6c97d8195f50feddf8400712d243eb5adc366e25.png Howdy folks! BLOODSAINT Update 0.06 is online, and it brings pretty nice stuff to this development journey! BLOODSAINT moved to 64-bit architecture, allowing more complex animations without breaking the PC requirements... now, when you shoot your fridge-sized plasma blast (that got boosted), the damage animation has more details, hard parts will fly, slip, and sink, and the soft meat will join different layers of the red pool. The extra layers, particles, and steps will not change much, but are kin
2024-08-26 00:47 UTC · Community Announcements · Walter Machado
https://clan.akamai.steamstatic.com/images/33198961/22d5d58a483300c5cef66aed956e77c707928e9b.png Howdy folks, BLOODSAINT development keeps flowing. Recently I added more vanguard enemies with giant weapons, all based on historical combat and ceremonial blades and, a tier 5 melee variant for the player, allowing new melee builds. A few years ago UBERMOSH:OMEGA got pretty close to what was possible with that framework, I decided to move BLOODSAINT to a new 64-bit architecture, bypassing several limitations and increasing a lot the performance after this latest update, allowing not just more part
2024-08-09 10:42 UTC · Community Announcements · Walter Machado
https://clan.akamai.steamstatic.com/images/33198961/f3da8e3a013fce67bb62c987d5c53efdbadeac59.png Howdy folks! BLOODSAINT version 0.03 is online, bringing the "Onslaught Frame" card, a synergic card that changes the frame of your gun to a splitted frame, inspired by the warlock gun from UBERMOSH. It tweaks the projectile shape making it thicker and affecting all the ammo card spreads. For the fun factor, it changes how punchy it is to targets too. It complements the previous update Metal Leech, a passive "area attack/shield". Sinergic cards to melee and conjuration were tested here too, but are
2024-07-31 20:10 UTC · Community Announcements · Walter Machado
https://clan.akamai.steamstatic.com/images/33198961/bddcebd5425d1d4abd8b8ed32c087b41ba6a4630.pnghttps://clan.akamai.steamstatic.com/images/33198961/60b225e9bf91c08f48df4ce06d696c6dd372e766.pnghttps://clan.akamai.steamstatic.com/images/33198961/c38ad695f92a9ce551f0cdaa8b14561d1354c0d0.png Taste is pretty personal. It took some time, but I finally got the vibe right for the QUICKERFLAK cards. I wanted to illustrate the secret reunions before you start to flak everything. Inspired by religious art, alternative comics, and the darkest metal covers, it spawned deep profile backgrounds that would fi
2024-03-31 14:05 UTC · Community Announcements · Walter Machado
https://clan.akamai.steamstatic.com/images/33198961/58e7bc91eef96c94f73c681068b4d5d7c1c6bb2a.png I am still working on it; the plan is to launch it in May. There is an expected delay before Steam approves the title for launch (1-2 weeks to approve Store and Build, 2 weeks+ of "comming soon"). The leveling system is "kinda new," heavily inspired by classic elements with some twists to make it cleaner and quicker. Every month, I do my best to release new stuff, from new projects to game updates, and it is always awesome to give you these handcrafted gameplay experiences. Many thanks! https://sto
2024-02-29 17:00 UTC · Community Announcements · Walter Machado
https://clan.akamai.steamstatic.com/images/33198961/00f1bfcdb5f64a7b66918e8921e58751780c7dc0.png Steam Early Access is pretty magical. I have some buddies trying it here in Brazil, and the nicest folks are playing the same game thousands of kilometers away, with similar feedback guiding this update. We have a new enemy class that moves with lightning speed and cirurgical precision, like a zoomed spider, a vampire in movies, a chess queen with long movements, or a mutted banshee with a flak cannon. To deal with it, you have your melee "sword breaker" with limited stamina, a full-auto Flak canno
2024-02-01 23:19 UTC · Community Announcements · Walter Machado
https://clan.akamai.steamstatic.com/images/33198961/00f1bfcdb5f64a7b66918e8921e58751780c7dc0.png It took two years to make melee work nicely in QUICKERFLAK. The sequel gets the hunter mass from the RUTHLESSMOD, new enemy classes, and now you can rank up to SSS if you connect with the flow of FLAK+Melee. https://store.steampowered.com/app/2799110/QUICKERFLAK_2/ If you are into game development, the melee weapon was inspired by the "Chinese Sword Breaker/Long Kabutowari," which is shaped like a sword but is a strong blunt weapon that attacks with a stamina-based "turbo trigger" (based on old aft
2024-01-04 19:13 UTC · Community Announcements · Walter Machado
https://clan.cloudflare.steamstatic.com/images/33198961/c94406a6e7f09cfc187de10a4a610da3892347a4.png All Early Access update goals are done under the expected time, and BULLETHELL 1.0 is out! If you are a game development enthusiast who checked the early versions before the fat bullets (and just one hero, fewer enemies, different pace, etc.), it is a nice time to enter the pit again! Player feedback is magical, and some ideas that do not fit the core concept of THIS game have spawned other projects that may come soon. One that I like to highlight is the "room beater" QUICKERFLACK with the addi
2023-04-02 17:11 UTC · Community Announcements · Walter Machado
https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/33198961/8c0eec18ae8d3f520f7a46ee05b3b8ed5ef1319d.png Howdy folks! I hope you are all having a pretty decent time! I am working on my largest project so far, not saving on the dark guitar fuzz, heavy contrast, and tribal drums (this explains the launching gap). During the breaks, I am addressing some tweaks on Steam community items, like Trip to Vinelands and TTV2 Steam cards, that were made with photos of the real location that inspired the series. The next community items may be AccrO cards (and an expansion of the flyable
2022-06-22 16:31 UTC · Community Announcements · Walter Machado
https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/33198961/396e95af15d140e8070164c52e62e586047ce455.png I consume indie stuff. You don't? Weird music with AM static, short movies with shifted hue, fuzz pedals with just one knob, barely functional niched objects... the developer doing its own thing. We try these artistic experiments, it fuels our soul to do our own stuff... ...talking about artistic treats, please, please, check this one. It's for you. I hope you have a great time. https://store.steampowered.com/app/2062920/TTV4/ Many many thanks! https://store.steampowered.
2022-06-13 17:42 UTC · Community Announcements · Walter Machado
https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/33198961/f5346980eb4d2515e5c06dd5b31f3b6a0760c2e5.png This development journey is pretty experimental. And guided by you. I have close to 5k reviews on my games, and I use it as a beacon of light, showing errors and pointing to gameplay experiences that I will develop for this awesome community. A nice teamwork! I tried several times to find a way to improve the TTV series, creating something that deserves to exist, still a TTV game, with a complex but not impossible gameplay. It worked, and will be launched in 3-5 weeks. Th
2021-02-11 01:50 UTC · Community Announcements · Walter Machado
https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/33198961/d3f421da2667e07ee7949223cb31becaf8f9a83f.png It took a ton of work, but I can not express how proud I am. UBERMOSH:OMEGA version 1.99 REDUX is online. This version was the UBERMOSH:OMEGA I wish I had launched in 2019, but it was capped by various engine limitations, that after a long long time I could bypass half the limitations (on PC) and cook it. This version only exists on PC (unfortunately, Switch and PS4 can not run it), the audio quality is platinum, it has prettier particles and uber-tight gameplay balan
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