bug fix v1.29
Fixed a bug where players couldn't move on to the next stage, even after eliminating every monster created by activating the port.
Blade Assault is a 2D action rogue-lite platformer with beautiful pixel art set in a desolate sci-fi world. Fight against the corrupt military of Esperanza as part of the resistance force of the Undercity. Bring the corrupt to justice by becoming stronger and fighting alongside your trusty comrades.
| App ID | 1367300 |
|---|---|
| App type | Game |
| Developer | TeamSuneat |
| Publisher | NEOWIZ |
| Homepage | https://playneowiz.com/bladeassault |
| Release date | 2022-01-18 00:51 UTC |
| Release state | released |
| Controller support | partial |
| Localized names | japanese Blade Evolution schinese 刀锋战神 |
| Store page | store.steampowered.com/app/1367300 |
| Last store refresh | 1 hour ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | BladeAssault.exe |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:05 UTC | $17.99 | $17.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 9183676 | 2022-07-28 02:42 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 1367301 | 2.85 GB | 179.40 MB | 7889949701166723783 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 9183676 | public | 2022-07-28 02:42 UTC | 1 hour ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:04 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Fixed a bug where players couldn't move on to the next stage, even after eliminating every monster created by activating the port.
Hello everyone, We have made improvements regarding the discomfort users experienced. All changes will be available in the game after the update. Decreased the HP of Normal, Elite monsters from chapter 5, 6, 7, 8 by 15%. Deleted the penalty of Monster’s HP increase, caused by the Danger Level. Deleted , , among Danger Level Penalties. ** Developer's Comment - There was a lot of feedback saying as players progressed through the chapters, monster’s HP increased too steeply. By this patch we are deleting many penalties related to monster’s HP increase in order to reduce fatigue of the game. Delet
Hey everyone! The patch will be applied once the game is updated. : Player’s Dash Cooldown (100% Increase → 20% Increase) : Player’s Skill Cooldown (100% Increase → 20% Increase) : Player’s Sub Weapon Cooldown (100% Increase → 20% Increase) : 50% chance of broken gear appearing in the gearbox. Broken gears have no effects. : 50% chance of only one gear being available at the gearbox. : 50% chance of only one core being available at the core showcase. Fixed a bug where ‘Jira’ wasn’t summoned when Jenny’s weapon upgrade is Lv 4 or 5. Fixed a bug where Zett’s weapon upgrade 5’s cooldown wasn’t ap
Hello everyone! We’re back with the Patch Notes for the April update. After the 1.2 update, you’ll be able to meet our new character Zett and experience the drone system. Please find the details below. Starting from April 29th, we’ll also be discounting Blade Assault for 40% to celebrate the update, so for those who do not own Blade Assault yet, this is the best timing! {STEAM_CLAN_IMAGE}/38346418/ab5c977cbddfd719c0fdc9e9a60e922246bba5f0.png "If you need my help." ‘Zett’, who’s been showing its back this whole time, is finally on the move! He is not afraid of jumping into the swarm of enemies.
Hey everyone! We’ve been focusing on development and going through your feedback since the official release. Thank you for enjoying our game. Today, we’d like to briefly inform you about an upcoming update in April. We wanted to release this update in March, but due to covid issues there have been some delays in our schedule. Please accept our apologies for the delay and the lack of communication during that period. This April’s update will bring you 3 new pieces of content. First, a new character called ‘Jett’ Second, the ‘Drone’ system Finally, a new NPC {STEAM_CLAN_IMAGE}/38346418/2fe98e193
Hello everyone! All changes will be available in the game after the update. Fixed a bug where it was impossible to continue during certain stages. Fixed a bug where the elite’s ATK and HP that increased per Danger Level were not applied. Default elite stats : increase ATK 50%, increase HP 100% Stats increased per Danger Level: increase ATK 20%, increase HP 20%
Hi everyone! All changes will be available in the game after the update. Removed normal and elite monster battles from Boss Mac and Boss Charlotte’s stages. Removed normal and elite monster battles from the stage before Boss Cyclopes. Changed the level design of the sewers stage. (Increase the number of platforms that require double jumping, wall climbing or dashing to reach.) Added a feature that increases all ATK by 50% in Easy Mode. Greatly increased the amount of currency dropped by monsters. Reduced the HP of all monsters according to the new progression system Increased the casting delay
Hello everyone! We have been closely reviewing all of the feedback sent to us since official release. Among the feedback, we think that the following are the two major issues. Combat fatigue due to a single long gameplay session Combat becomes boring due to the high HP of bosses and enemies Both issues can be resolved simply by reducing stages and lowering HP. However we would like to address more fundamental causes instead. When failing a challenge in a roguelike game, players should be able to imagine the build for the next challenge and actually create the build envisioned within the game.
Hello everyone! All changes will be available in the game after the update. 1. Bug Fixes Fixed a bug where Jenny’s weapon chain sickle was not shining. Fixed a bug where during Kil’s chainsaw skill, Kil’s chainsaw weapon grade , Kil’s axe weapon upgrade , and Jenny’s chain sickle weapon upgrade , the skill ends and damage not dealt when knocked back, frozen, or shocked. Fixed a bug where within the Esperanza’s Hall map, the activate interaction UI appears on the box object. Fixed a bug where Jenny’s dash clones passes through the green vine obstacle in the Abandoned Hospital map. Fixed a bug w
Hello everyone! Please find the January 18th patch notes below. All changes will be available in the game after the update. ◆ Patch Details 1. Added new chapter and ending. Different dialogue and ending for each character can be viewed once. 12 new stages Electra Boss Fight Panus Boss Fight Ouranos Final Boss Fight Kil/Darcy/Jenny Ending 2. Added character support passives. Increase movement speed by 3/6/9/12/15% Decreases dash cooldown by 0.1/0.2/0.3 seconds Increases sub weapon ATK by 10/20/30/40/50% Can change Core Case type up to 1/2/3/4/5 times Can change core choices when using the Core
Hello, everyone! This is Team Suneat. We're happy to announce that Blade Assault is finally ready for its full release! To celebrate, we're running a special discount for a limited time starting from the day of the release, so be sure to share the news with your friends! With the 1.0 release, new chapters and a brand new core system will be added. Official Release Content on January 17 PST : January 17 17:00 3 Playable Characters 5 Unique Weapons (3 for Kil, 1 for Jenny, 1 for Darcy) A lot more weapons are soon to come. 92 Cores Added the Core enhancement system Added the ability to change Cor
Hello everyone! We are now finishing up on Chapter 5. In Chapter 5, the Undercity Resistance is heading towards the elevator to go to Esperanza.The enemies featured in this Chapter will be slightly more powerful than those from previous Chapters. Experience combat with additional stages and the Chapter boss: Esperanza gatekeeper cyclops. {STEAM_CLAN_IMAGE}/38346418/c47acb193d9e20c43274f12c6cd65b215087fe17.gif {STEAM_CLAN_IMAGE}/38346418/66ce9fa42c63e14dc6ceac1f335956139a6e18e5.gif {STEAM_CLAN_IMAGE}/38346418/9089dd8104e586325d4af4f88b650bc86c4c1b09.gif Two new NPCs were added, and their role i
Fixed the bug where restocked item images would sometimes fail to load after buying out all the items from the store. Fixed the bug where "Revived!" text was being displayed upon entering Plantos's Chamber. Characters were being revived to full HP instead of the amount determined by the level of "Resurrection" passive. This has been fixed. Fixed the bug where the UI wasn't being displayed immediately when operating the port. Fixed the bug where Ice Core's Dash Ice Shards didn't fall if the skill was used on a platform close to the ceiling. Fixed the bug where advancing to the next stage after
General You can now see skill descriptions by hovering your mouse over the skill’s icon. The number of waves during port battles decreased. The cost of Rio’s hacking service decreased to 200. Sophia’s risk gear cost increased by 300. Elite enemies’ Gem/Rose drop rate increased by 50%. The assault level no longer causes the risk level to increase. Rio doesn’t appear at Hotel Halona. Risk Level Risk level no longer increases during regular and boss battles. Risk level accumulates quickly only when the port is active. Each time the risk level increases by 1, players will receive one of the follow
Hello everyone! It has been a while since the last dev letter. We are reading every feedback from all the players. They have been a huge help to the development process, and we’re working hard to polish the game before the official release. Right now, we are working on Chapter 5, the next chapter of the Plantos lab. Chapter 5 includes stages that lead up to the giant lift, the very last step to Esperanza. More powerful enemies will emerge, and players will encounter the guardian of Esperanza, the gigantic robot ‘Cyclops’ for the boss battle. {STEAM_CLAN_IMAGE}/38346418/8c8c2631ca6d0c3e076bce1f
Full appinfo as delivered by Steam PICS, changenumber 37444986. Also at /api/app/1367300/raw.
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