Strangeland - Hotfix Achievement Patch
-Achievements now sync properly between local and remote, ensuring you don't lose any progress.
You wake in a surreal carnival, where a woman cries out to you before leaping to her death. Can either of you be saved? The denizens and devices of Strangeland answer with riddles, puzzles, and warnings of a Dark Thing lurking at the park’s peak. A new adventure from the creators of Primordia.
| App ID | 1369520 |
|---|---|
| App type | Game |
| Developer | Wormwood Studios |
| Publisher | Wadjet Eye Games |
| Homepage | https://www.wormwoodstudios.com |
| Release date | 2021-05-25 13:03 UTC |
| Release state | released |
| Content descriptors | General Mature Content |
| Store page | store.steampowered.com/app/1369520 |
| Last store refresh | 2 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | Strangeland.exe | windows | Launch | |
| 1 | winsetup.exe | windows | Settings | |
| 2 | ./Start.sh | linux | Launch | |
| 3 | Strangeland.app/Contents/MacOS/AGS | macos | Launch | |
| 4 | AGSTool.app/Contents/MacOS/bash.command | macos | Settings | |
| 5 | ./winsetup | linux | Settings |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:41 UTC | $14.99 | $14.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 24350307 | 2026-07-23 08:47 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 1369521 | windows · english | 3.90 GB | 1.39 GB | 6971109786137595496 | ||
| 1369522 | linux · 64 · english | 3.98 GB | 1.41 GB | 6899813509700004155 | ||
| 1369523 | linux · english | 3.98 GB | 1.41 GB | 8277484954950085884 | ||
| 1369524 | macos · english | 3.91 GB | 1.40 GB | 8787794221634398766 | ||
| 1369525 | windows · koreana | 4.08 GB | 1.50 GB | 3922114179780995751 | ||
| 1369526 | linux · 64 · koreana | 4.12 GB | 1.51 GB | 4035954185655547254 | ||
| 1369527 | macos · koreana | 4.09 GB | 1.50 GB | 8131350225106812490 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 24350307 | public | 2026-07-23 08:47 UTC | 2 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:27 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
-Achievements now sync properly between local and remote, ensuring you don't lose any progress.
Strangeland is finally on the Nintendo Switch!Way back in January 2019, I suggested to my teammates that we look into porting our games to the Nintendo Switch. By June 2021, just after Strangeland was released, a port seemed “horribly close.” But then, it turned out that many of the amazing effects that James had created for the game—ranging from audio tricks to visual flair to the bespoke instantaneous save system—couldn’t work with the existing porting framework. As with all game development, that’s when the grueling work kicked in, and it’s where some devs would have quit and chased after s
-Fixed an issue with german translation. -Fixed an issue with french translation. -Fixed an issue with dialogs on steamdeck.
-Fixed issues with German Translation!
Five years have past; five summers, with the length Of five long winters! - William Wordsworth Sometimes it feels like just yesterday that we were making Strangeland (maybe because James and I were actually working on it last week!) and sometimes it feels like a lifetime ago. All of our games are intensely personal: we poured ourselves in Primordia and Fallen Gods no less than into Strangeland. But there was something especially personal about Strangeland, where we didn’t just weave an adventure out of the works and people that had inspired us, but also mourned the loss of those inspirations.
As the Earth completes another orbit (15 of them since Primordia got underway), we look back happily at all the love our games have gotten from fans and, somewhat more ruefully, at the sweat and effort that went into those games in the past twelve months.Fallen GodsOur foremost effort has been on Fallen Gods, which is nearing completion! (Not a bad time to wishlist it!) The team poured thousands of hours into its development this year, and the additions are too numerous to list. Significantly, we finished the game's hundreds of illustrations, hundreds of events (comprising tens of thousands of
-Added a failsafe for an edge case issue regarding the mouse disappearing in the pool rooms. I thought that issue was dead, apparently it's not, should be dead now. Happy birthday to Strangeland which was released on the 25th of May 2021!! Time flies!
-Fixed an issue with the French translation. -Added a failsafe state. Saves will not break not now, not ever.
-Added config tools for all OSES -Compacted all translations into the same build. -Moved Strangeland into a newer version of the engine. Savegames won't break, because they can't be broken.
As 2025 begins, we wanted to take a moment to express our gratitude for all the incredible support we've received this year -- a big thank you to our amazing friends, fans, players, testers, translators, and teammates! Your enthusiasm and dedication have been crucial to everything we've accomplished. Here's a quick overview of some of our major achievements this year: Strangeland Late in 2024, the lead on Strangeland's Turkish translation reached out to me and James to let us know that he had gone back through and revised it, line by line, because he wanted the translation to do the game justi
We've patched the Turkish translation of Strangeland!
{STEAM_CLAN_IMAGE}/38514961/1a233ac39f942d0fc6f5e19da6634d42a0cfbfbf.jpg It’s been three years since we released Strangeland—how time flies! But in a way, it feels like a lifetime ago, and even longer since the death of my grandparents, the painful grain of sand that, with my friends’ help, we were able to turn into this pearl. We’ve heard from dozens of players about how the game helped them work through their own grief or despair, or gave them a grim laugh at its dark humor. It means a lot to know our little game had such an impact. Like our first creation Primordia, it has staying power: th
We are pleased to announce that Strangeland is 30% off for the Steam Scream Sale! When a man’s own mind is a haunted house, he becomes a stranger to himself and sees in every mirror a monster staring back. Like our first adventure Primordia, Strangeland is an homage to the classic point-and-clicks of the 1990s, a deeply personal story, and our effort to provide players with a rich, smooth gameplay experience. Strangeland is a psychological horror game that explores despair and isolation, but it is ultimately a game about hope, love, and generosity, which is more important now than ever. We app
{STEAM_CLAN_IMAGE}/38514961/b334f33b303b64745bc0f24d22229ba479d9ebb7.png We are honored and grateful to announce the release of a Korean translation for Strangeland, courtesy of volunteer translator Hyewon. To opt into the translation go to your Steam Library, right-click on Strangeland, and select Properties. Within Properties, set the language to Korean. This translation has presented extraordinary challenges. On a technical level, the engine in which the game is made, Adventure Game Studio does not easily support non-Roman-alphabet languages, and it required a great deal of work by our code
We are delighted to announce the release of a French translation of Strangeland! This volunteer translation represents the careful, wonderful work of Flavien Gaillard (who also translated Primordia) and a dedicated team of testers. Strangeland owes a great deal to French philosophy, literature, comics, and film, and it has received great support from the French gaming press (such as Canard PC) and French players. All of that makes us especially glad to make the game more accessible to a Francophone audience. The translation covers any text that appears on the screen (such as menus, subtitles,
Full appinfo as delivered by Steam PICS, changenumber 37727730. Also at /api/app/1369520/raw.
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