Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:14 UTC.
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2021-08-07 20:27 UTC · Community Announcements · jsmilovic
Hello Electioneers! It's been a while since our last patch. We've been working on overhauling the experience to be more fun! Meanwhile, until that larger work is ready, we have some AI improvements and a Quality of Life patch. Candidate AI Work Candidates now take out ad sizes other than just large. Candidates were researching Topics more than once sometimes, wasting money Bug Patches Fog of War is toggleable. Now you can click on an item, and it will toggle to the next state. Newsletter rises from the bottom and drops down. It was fading in, which made no sense since it's labeled expand! When
2021-05-23 21:26 UTC · Community Announcements · jsmilovic
Hello Electioneers! We have another update. We redid the hacker dossier. We really wanted to expose more information and so now all of the states in the Dosser have been turned into Expand/Collapses. So now if you click on a row you are able to see all the ads the candidate is running in that state. We also made a small change to the hacker cost to bring the cost inline w/ the last income balance change we made. {STEAM_CLAN_IMAGE}/38851945/d0d2e104cb84ae2247e8c219bcb9f6db88c5d8b7.png We'll have more updates coming to soon! Thanks, Jordan
2021-05-13 17:33 UTC · Community Announcements · jsmilovic
Hi there Electioneers! We just pushed out an update, and so here is the changelog! When you visit the Media agent, if there are Issues presented to you that aren't researched, you are now cued into that with a visual treatment. Also, you'll get linked to the researcher if you try to click on the one you don't have any topics for. We fixed an end-of-turn bug showing which candidate is pulling ahead. The calculation wasn't quite right before, and so there were some incorrect forecasts! We made a small balancing change around turn income. We're forecasting how many actions/turns we'd like you to
2021-05-09 19:40 UTC · Community Announcements · jsmilovic
Hello Electioneers! It's been a while since our last update but we finally have an upgraded candidate AI in place! The new AI now runs way more ads and polls, balances money throughout the game better, sets things up to more effectively fundraise. We're going to be making additional balance updates to the AI and Voters over the next 2-3 weeks that should make the gameplay more interesting and balanced. We'll also be making some UI changes so you can get a better idea of what the candidates are up to. Best Jordan
2021-02-27 19:44 UTC · Community Announcements · jsmilovic
Hello Electioneers! We just pushed up an update with some visual changes as well as surfacing additional information State Details Added hovers to Fundraising Issue bars, this will expose additional information as to how fundraising is going for the candidates. Fixed Databank Link formatting to be consistent across the state details. We added additional Question Hovers for the Overview tab. We updated all of the Question hovers to be more informative and helpful. Newsletter Fixed a height issue so the Newsletter looks correct the first time you view it, not only subsequent times. Next up we're
2021-02-22 00:02 UTC · Community Announcements · jsmilovic
Hello Electioneers! We just pushed out a patch with several important updates. We created an entirely new panel for the State Details. Now there are 3 tabs, and we are giving you much more information than we were before so you can really dig into what is going on with the states! We made a bunch of changes to the UI positioning system so that way the game looks better and uses space more efficiently at a variety of resolutions We've added a lot of "Databank Links," i.e., the green links you can click on to get more information We added more information to the first turn newsletter to help set
2021-01-31 19:56 UTC · Community Announcements · jsmilovic
Hello Electioneers, We have some updates to the UI that went live. The biggest change is the Newsletter. We have a much nicer UI now for the newsletter, new tabs, and controls, as well as a visual indication on the map screen that you can expand our new Ticker preview. We also updated the Dossier screen and fixed some visual bugs there! Coming up next: We're working on a new State details panel and an entirely new AI system, which will include new public Candidate actions, like Interviews, Rallies, and Fundraisers. These will be the next 2 big items to push up! Past that, we're still working o
2021-01-04 23:44 UTC · Community Announcements · jsmilovic
Hi Electioneers! We pushed out an update today with the following 1. We've made extensive changes to the "Your Feed" content. Better procedural generation, more options for outcomes, and formatting changes. 2. New games now show up with the Newsletter expanded and a first day / welcome event. 3. Fixed a bug where the settings menu was obscured in the dossier monitor 4. The Map Header is now viewable in background from Agent Dialogue State Selection screen so you can see money and electoral votes while dealing with agents. We're working on bringing you a bunch of new updates focused around the
2020-12-25 18:41 UTC · Community Announcements · jsmilovic
Hello Electioneers, We just pushed out an update that has a couple of big changes. 1. We introduced the new Infiltrator Agent. The infiltrator will get into a state and get the people all riled up about the issue! He can only travel to one place at a time, so his actions are limited to 1 per turn. When he gets in there, he basically causes a large increase in the issue's importance without necessarily changing opinions. This will let you take an issue your candidate is leading in but which isn't very important and greatly increase awareness. This will lead to more fundraising and more votes fo
2020-12-17 23:30 UTC · Community Announcements · jsmilovic
Hello Electioneers, We have a few updates we just pushed live that we mentioned a few days ago. 1. A new DataBank feature that will let you learn more about how to play the game, and it also provides supplementary information on the different real-world events going on during the game time. We'll continue to build out the content for this and add some guides to it. 2. New turns will begin with a "Newsletter" rather than the pop out from the phone in the bottom right. We want to give you more space to explore the things happening each turn. We've moved all the events over to the Newsletter. We
2020-12-12 18:15 UTC · Community Announcements · jsmilovic
Hello all, We wanted to take a minute out and let everyone know that we have a significant update coming up next week! We're hoping to get this out Wednesday, Thursday on the outside. There will be several big items coming out. 1. A new DataBank feature that will let you learn more about how to play the game, and we'll also provide supplementary information on the different real-world events going on during the game time/ 2. New turns will begin with a "Newsletter" rather than the popout from the phone in the bottom right. We want to give you more space to explore the things happening each tur
2020-12-03 02:40 UTC · Community Announcements · jsmilovic
Hello Electioneers! We just pushed up a new update that introduces the Hacker Dossier. Now when you hack Candidates, you'll get a dossier on their priorities, how much money they have, how many ads they're running in a state, if they are polling, and what their fundraising looks like. We managed to squeeze in a historical feature as well that wasn't originally planned. Now, you can also see what the Candidates were up to every turn leading up to the hack when you hack a candidate! It makes sense, the candidates are keeping detailed files, and you're breaking in, so we wanted to give you the in
2020-11-30 17:36 UTC · Community Announcements · jsmilovic
Hi there, fellow Electioneers! The latest update has been a bit delayed due to holidays and an impromptu move. We've got a big new feature coming out this week! We're working on expanding the Hacker, so the result set is much more interesting and gives you more to work with. We're adding in an idea of "Monitor Previews". So you're no longer constrained to the map monitor and the electioneer's room. We now have a monitor dedicated to reviewing your hacking activities! Here's what the monitor looks like at the game start {STEAM_CLAN_IMAGE}/38851945/43658b71b5ddca43c79627c8d7ec9c8deb86be61.png He
2020-11-14 00:37 UTC · Community Announcements · jsmilovic
Hello Electioneers! We just rolled an update out, which we hope adds some interesting strategic depth! When you look at a State detail screen, you now get information on how the candidate is fundraising in the state. You can hover over the Issues, and you will see an estimate of how much money the Candidate is raising from that state each turn! The fundraising a candidate does in a state is a function of two things. Firstly how widespread an issue is in the state and secondly how important the voters in that state consider that issue. The importance is different from approval, you can think an
2020-11-08 01:08 UTC · Community Announcements · jsmilovic
Hello Electioneers! We just pushed up a new update with a few improvements. Most important we have new Button Styles for the choices you make when dealing with Agents. These allow us to give you more detail in terms of how things work and what you can expect to happen when you make a choice! We'll continue to work on the language and communication, but hopefully, it feels much better than the large blocks of text in green blocks. For the News Feed Detail, we have a few changes to make it a bit nicer. 1. If there is only one Topic available, we don't show the underline beneath "Research" 2. We
Full appinfo as delivered by Steam PICS, changenumber 37629814. Also at /api/app/1377280/raw.
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