2026-07-26 21:00 UTC · Community Announcements · Zanthous ザン
Sklime will soon be releasing on Playstation 5. Cross platform multiplayer is not currently supported, but it does have the nice bonus of having DualSense® wireless controller advanced vibrations - also now available in the Steam version when using a DualSense® wireless controller in wired mode. Please consider supporting the game by wishlisting or purchasing on August 7th!:https://publish.playstation.net/concepts/10012927#concept-overview I plan to release some Youtube videos leading up to this date - some Sklime content, and Sklime relevant content so keep an eye out here: Thanks to all the
2026-07-26 20:50 UTC · Community Announcements · Zanthous ザン
-DualSense® wireless controller now has more detailed haptic feedback when playing the game in wired mode (You can disable this in the controls section of the options menu to use the standard haptics instead) -A sparkle emote and a scared emote have been added to dpad up and dpad down -You can now invite players to your specific lobby, and create a lobby restricted to friends, you can join a different lobby is weel in the multiplayer section of the pause menu -Various bugfixes
2026-04-14 10:43 UTC · Community Announcements · Zanthous
-Various PvP mode fixes. Likely still has some issues so please report any bugs-Fixed missing translations, fixed language dropdown not showing the correct language-Fixed escape key not pausing and controller disconnect not pausing-Antennae cosmetic fix
2026-03-22 10:32 UTC · Community Announcements · Zanthous
The final trial has been added to Sklime, and can be accessed after completing all other trials. You can check which trials you have completed on The Surface in the castle building - the icons will have a glowing border in zones you have completed the trial forThis is a longer trial, almost 300m tall, so it's more of the length of a few trials put together. There are also plenty of new level objects to interact with, most notably, in this zone you can clap your hands together to shoot out a projectile like in the PvP mode. It's an interesting mechanic, and definitely tricky to get the hang of.
2025-08-25 15:20 UTC · Community Announcements · Zanthous
PvP Mode (early beta)There's a new PvP mode available in Sklime, it can be accessed toward the end of the Caves zone on "The Depths" map. If you haven't beaten the game yet, I suggest doing so, but it can be accessed at any time so feel free to check it out. While in a PvP arena, your Slime gains a number of new abilities:Clap your hands together to shoot a projectile outwardPress R1 to dash in the direction your right arm is currently pointingClick the left stick button (L3) to envelop your slime in a bubble that flies in the direction the left stick is held after a short timeWhen you hit oth
2025-03-26 01:08 UTC · Community Announcements · Zanthous
You can now select custom trail colors in the cosmetics menu. The gold trail has been replaced with a multicolor trail, which lets you choose a secondary color for trails to fade to. Wall jump markers have been placed in the standard map, and Terrestrial Nexus has had a few visual changes. A number of smaller bugs have also been fixed
2025-02-09 23:37 UTC · Community Announcements · Zanthous
Level adjustments A couple of jumps in Nightmare mode have felt unfair, and have been adjusted Firstly, on this jump, the mushroom on the bottom left could push you away after you had already landed on the platform. The segment has been slightly adjusted, so that if you land on the new smaller platform you can not get hit by the mushroom when swinging up. The mushrooms have been slightly adjusted to maintain a similar level of difficulty otherwise {STEAM_CLAN_IMAGE}/44843116/56bbe827b5b1d08c54defae0013218635643c5e9.png The second jump that was adjusted is this one in the Chasm, it often caused
2025-02-06 20:37 UTC · Community Announcements · Zanthous
The Depths - Nightmare A new map has been added to the game, which you can play after beating the regular map. It's based on the regular map, follows the same structure, but each zone is redone or changed up in significant ways to be harder. This is a very difficult map, which I have ranked as 5 star difficulty - above the Tiny Arms and One Arm modes. I don't expect many players to be able to beat it, but I wanted to get some content into the game for the most dedicated players. My next priority is lots of general improvements around the game, extra cosmetic options, and polishing up existing
2025-01-21 00:30 UTC · Community Announcements · Zanthous
Replays Beta When you complete a new best a run, the game will try and submit a replay for the current gamemode. These can be viewed from the new Leaderboards tab in the pause menu You can play a maximum of 3 replays at a time from different players, either in the world, or you can spectate them from their perspective {STEAM_CLAN_IMAGE}/44843116/7aeb3fd491bf736ec8ae879d4455ac4e34f32da0.png Leaderboards Panel View the leaderboards conveniently in the new leaderboards tab, you can go through the pages, view scores for different gamemodes (and maps eventually) If a score has a cloud icon, then yo
2024-12-27 06:26 UTC · Community Announcements · Zanthous
-Fixed the player letting go of grabbable backgrounds when other devices send input events -Fixed an issue where in some cases the player would float away on game start -Restart from the beginning button is now more visually distinct
2024-12-19 21:00 UTC · Community Announcements · Zanthous
{STEAM_CLAN_IMAGE}/44843116/4676d5a5d10e045536b1482f9bed0b706de9baa0.png You can now enable speedrun splits in the pause menu, an updated version will be available soon to better match what speedrunners generally use. Sklime Mastery - Players who have unlocked all cosmetics and achievements now have their names distinguished in green
2024-12-17 20:35 UTC · Community Announcements · Zanthous
{STEAM_CLAN_IMAGE}/44843116/f3090fede6b59f5aceea18fe68c9a9c3905aa28a.png New challenges can be found hidden around the map - Trials! Find the entrance to a trial and complete it to earn an equippable cosmetic item - in the new accessory slot In this update, the first 4 trials were added. Another 4 are planned. Note: The ice trial currently does not have a cosmetic item but still can be played {STEAM_CLAN_IMAGE}/44843116/9e49c261a0087a24a1931de44d8e0601832d34af.png Santa hats - free for all! Merry Christmas! Equip this item from the new cosmetics menu, or get it in the ice trial. It was origina
2024-12-13 14:32 UTC · Community Announcements · Zanthous
Multiplayer is now available on the main branch with many fixes. There will likely still be bugs that I will do my best to fix quickly It lets you see other players who are currently playing, and how far they are through the map. You can still choose to play offline if you prefer. I'm working on a few more related features and improvements, such as private lobbies, inviting friends and hiding other players in minigame areas. After that, expect replay support. Other features like cosmetics are further down the line, and at some point a harder version of the regular map will be available, with s
2024-11-28 18:27 UTC · Community Announcements · Sklime out now! - Zanthous
Controller rumble support has been improved, you can turn it off in the settings The space zone minigame npc now says the correct dialogue line after winning multiple times The bird now should fly you at a consistent velocity across framerates Indicators now should be on by default (they are forced on because of this update, you'll have to turn them off again if you don't use them) The slime's body is now a bit rounder An additional tutorial sign has been added, hoping to improve the learning process in the first zone
2024-11-26 15:48 UTC · Community Announcements · Sklime out now! - Zanthous
The tower minigame has been moved to slightly later in the tower zone, and a couple adjustments have been made to the minigame's level to make some parts easier
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