Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:14 UTC.
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2022-01-22 10:40 UTC · Community Announcements · SAGE
Hello, to find a solution to crash and save problems, I reworked the save and load system. Now you can have multiple saved games. I suggest you have multiple save files for each game. Also, I disabled the autosave function since I suspect that it is the source of the crashes.
2021-11-15 15:38 UTC · Community Announcements · SAGE
Update 9 for Caravan Trade Tycoon includes the army and battle rework. There are also various UI improvements. Taverns now have 2 more functions: waiting in the city and finding out the latest gossips. Thank you for playing Caravan Trade Tycoon, do not hesitate to share any ideas and suggestions.
2021-06-24 14:38 UTC · Community Announcements · SAGE
This update includes a UI rework. Most of the game's UI changed and improved. This update also includes various gameplay improvements and bug fixes.
2021-04-29 13:17 UTC · Community Announcements · SAGE
This update includes UI improvements, bug fixes, and the new event mechanic. A summary of the update: Bug fixes including, but not limited to: After loading a saved game, all item icons in the inventory were invisible. Clothing rate in the rate screen was white in some undesired cases. In the player shop, it was impossible to scroll down the inventory to place items in lower slots. Improvements including, but not limited to: Now you can see 8 items in the shops, instead of 4. Now rates for the items in the inventory are displayed. In the player shop, it was impossible to scroll down the invent
2021-01-21 15:22 UTC · Community Announcements · SAGE
The last update was also focused on UI improvements. I was planning to add a crucial feature for the game in this update. Instead, I decided to change the city panel's UI. Because it was really confusing for the new players. Now it is a lot more simple and clean. Also, there are other UI improvements that are also for helping new players. There are also a few other gameplay improvements. The next update will be a lot more focused on a crucial new feature, which I am already working on. Here are some screenshots from the update: {STEAM_CLAN_IMAGE}/38424968/579f0ea66ba4514075ed90c4484b7e460b36dd
2020-12-22 08:09 UTC · Community Announcements · SAGE
Hi everyone, in this month's update the entire map has been remade, and I think it is the biggest change that game has experienced since the early access release. I liked the new map a lot more, and I think most of you will also like it. Other than that, this update also includes some bug fixes, a few UI improvements such as being able to close some menus with the "ESC" button, and a brand new and detailed filter system. The old filter system had some problems, for example, it was hard to see the symbols and it wasn't really detailed. Also, the color-coding wasn't proper, since every country h
2020-11-19 19:49 UTC · Community Announcements · SAGE
Attention: Old saves are not compatible with this update. However, it is possible to continue with an old save. Continuing with an old save may cause some game-breaking bugs. Starting a new game is highly recommended. Hi everyone, this month's update has some crucial bug fixes and new content. The theme of the update is the seasons. I think that seasons are a great addition for this game and it reflects what kind of game I am planning to develop in the end. Also, a game-breaking bug has been fixed. All the details about the update are here: Seasons. Every season has effects on the price rates
2020-10-16 15:37 UTC · Community Announcements · SAGE
The second update of the game is live. Thank you for all of your support. The main content of the update is the player shops. Now you can purchase shops in the cities and start to sell goods from there. You can adjust the price as much as you want. However, the more expensive the good is, the less chance for it to be sold. So you should pay attention to the city's rates while adjusting the price. Also, when you sell a good you gain some reputation points. If you gain enough reputation points, you can sell the goods for higher prices with a greater chance to be sold. Here is the full changelog:
2020-09-17 07:13 UTC · Community Announcements · SAGE
The game has been published 1 month ago. I had lots of support from different people around the world. Thank you for all your ideas and suggestions. I am trying to develop the game according to the community. Here is the changelog for the first update: Auto Turn: From now on you don't have to click on the next turn button every time. When you have a destination, turn would be passed automatically. Visual Feedback For Rates: Now rates screen has colors according to the rates of the city you are in. So when you check another city's rates, you will see that some categories are red while some of t
2020-08-18 13:57 UTC · Community Announcements · SAGE
Since the game has been released, I have started to work on new content. The first feature that will come with the next update is level and perk system. There will be 2 different perk categories: Army and Trade. Perk categories are working like skill trees. So to unlock a perk, you should first unlock pre-required perks. You can find the plans for perks below. {STEAM_CLAN_IMAGE}/38424968/90c5e3cccc547184d5add594b8edc9e0b06321a9.png {STEAM_CLAN_IMAGE}/38424968/7d9ddd63ad0d9254beba400c6e68ad92e2a9729f.png Every time you level up, you earn a perk point. With perk points, you can unlock perks. Eac
Full appinfo as delivered by Steam PICS, changenumber 34856954. Also at /api/app/1382920/raw.
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